US2010084816A1PendingUtilityA1
Travel game
Individually held — no corporate assignee on recordPriority: Oct 7, 2008Filed: Oct 7, 2008Published: Apr 8, 2010
Est. expiryOct 7, 2028(~2.2 yrs left)· nominal 20-yr term from priority
Inventors:Michael E. Klockenga
A63F 3/00006A63F 3/00088A63F 2003/00255A63F 2003/0063A63F 2011/0018
34
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Claims
Abstract
The disclosure depicts a travel game that is best used for helping automobile passengers pass the time on trips. The game comprises numerous steps, including spinning wheels, scanning the environment, and moving tokens along a path from a starting space to a finishing space.
Claims
exact text as granted — not AI-modified1 . A travel game comprising the method steps of:
providing a game board having a path with a starting space and a finish space, and a plurality of intermittent spaces positioned consecutively therebetween; providing at least a first player and a second player; assigning a respective token to each respective player; providing a first spinning wheel and a second spinning wheel; dividing each of the first wheel and second wheel into a plurality of wedges; assigning a condition to each wedge of the first wheel; assigning a criterion to each wedge of the second wheel; allowing the players to alternate completing a turn; and wherein, a turn includes spinning the first spinning wheel having a plurality of conditions until it comes to rest upon a wedge corresponding to an indicated condition; spinning the second spinning wheel having a plurality of criteria until it comes to rest upon a wedge corresponding to an indicated criterion; attempting to locate single item that meets both the condition and the criterion.
2 . The travel game as in claim 1 , the turn further comprising the steps of:
locating a single item having both the indicated condition and the indicated criterion; spinning a third spinning wheel having a plurality wedges, each wedge having an instruction, until the third spinning wheel comes to rest upon a wedge corresponding to an indicated instruction; complying with the indicated instruction.
3 . The travel game as in claim 2 , wherein the indicated instruction comprises one of the following instructions:
i. lose a turn; ii. spin again; iii. move the respective token forward one space; iv. move the respective token forward two spaces; v. move the respective token forward three spaces; vi. move the respective token forward four spaces; vii. move the respective token forward five spaces; or viii. move the respective token forward six spaces.
4 . The travel game as in claim 2 , wherein each of the plurality of instructions gives directions as to the movement of the respective token of the respective player along the path.
5 . The travel game as in claim 1 , further comprising the step of:
selecting a plurality of chosen spaces on the path; placing an imprinted requirement on each of the chosen spaces of the path; and wherein the turn further includes the step of complying with the requirement imprinted on a space where the token lands.
6 . The travel game as in claim 5 , further comprising the steps of:
providing a fourth spinning wheel divided into a plurality of wedges, each respective wedge bearing a respective imprinted requirement; choosing at least one space of the path to require spinning the fourth spinning wheel when a token lands on the at least one space of the path; and, the turn further includes the steps of
spinning the fourth spinning wheel; and,
complying with the respective imprinted requirement.
7 . The travel game as in claim 6 , wherein at least one of the respective imprinted requirements compels movement of the token to at least one of
a first predesignated space along the path; or, a second predesignated space along the path.
8 . The travel game as in claim 7 , further comprising the step of dividing the respective imprinted requirements on the fourth wheel into a first subset and a second subset; and the turn includes one of the following steps
moving the player's respective token to the first predesignated area when the respective imprinted requirement is in the first subset; or, moving the player's respective token to the second predesignated area when the respective imprinted requirement is in the second subset.
9 . The travel game as in claim 1 , further comprising the step of limiting the turn to a preselected amount of time.
10 . The travel game as in claim 1 , wherein the game board includes a first portion bearing the path and a second portion bearing the spinning wheels.
11 . The travel game as in claim 10 , further comprising the step of connecting the first and second portions of the game board at a common folding edge allowing the game board to be selectively positionable between an open unfolded position for playing the game, and a closed and folded position for storing the game.
12 . The travel game as in claim 10 , wherein the first and second portions of the game board comprise a unitary, monolithic one-piece structure.
13 . The travel game as in claim 1 , further comprising the step of magnetizing the game so that the tokens are magnetically attracted to the game board.
14 . A travel game comprising the method steps of:
providing a game board having a path with a starting space and a finish space, and a plurality of intermittent spaces positioned consecutively therebetween; providing at least a first player and a second player, and providing each respective player with a token; providing a first random indicator and a second random indicator; configuring the first random indicator so that it can select one condition from a plurality of conditions; configuring the second random indicator so that it can select one criterion from a plurality of criteria; allowing the players to alternate completing a turn; and wherein, a turn includes activating the first random indicator so that it selects a single condition; activating the second random indicator so that it selects a single criterion; visually scanning an environment to locate a single item within a that meets both the condition and the criterion.
15 . The travel game as in claim 14 , the turn further comprising the steps of:
locating a single item having both the indicated condition and the indicated criterion; providing a third random indicator so that it can select one instruction from a plurality of conditions; activating the third random indicator to reveal an indicated instruction; complying with the indicated instruction.
16 . The travel game as in claim 14 , further comprising the steps of
providing a fourth random indicator configured to select a single requirement from a plurality of requirements; landing a player's token on a space designated to require the respective player to activate the fourth random indicator; activating the fourth random indicator to reveal a single requirement; complying, by the player, with the single requirement.
17 . The travel game as in claim 16 , wherein the requirements consist of a first subset of requirements and a second subset of requirements; and further including one of
moving the respective player's token to a first designated space on the path when the requirement is within the first subset; and, moving the respective player's token to a second designated space on the path when the requirement is within the second subset.
18 . The travel game as in claim 14 , wherein the first and second random indicators comprise at least one of
a die, a spinning wheel, or an electronic selector.
19 . A travel game comprising the method steps of:
providing a game board having a path with a starting space and a finish space, and a plurality of intermittent spaces positioned consecutively therebetween; providing at least a first player and a second player; assigning a respective token to each respective player; providing a first spinning wheel, a second spinning wheel, and a third spinning wheel; dividing each of the first, second,and third spinning wheels into a plurality of wedges; assigning a condition to each wedge of the first wheel; assigning a criterion to each wedge of the second spinning wheel; assigning an instruction to each wedge of the third spinning wheel; allowing the players to alternate completing a turn; and wherein, a turn includes spinning the first spinning wheel having a plurality of conditions until it comes to rest upon a wedge corresponding to an indicated condition; spinning the second spinning wheel having a plurality of criteria until it comes to rest upon a wedge corresponding to an indicated criterion; and one of the following steps:
i. after locating a single item that bears both the indicated criterion and the indicated condition, spinning the third spinning wheel so that it indicates a single instruction, then complying with the instruction; or
ii. concluding the turn after failing to locate a single item that bears both the indicated condition and the indicated criterion.
20 . The travel game as in claim 19 , further including the steps of:
designating at least one first preselected space on the path that requires a respective player to spin a fourth spinning wheel that randomly directs the respective token to one of a first space on the path or a second space on the path.Join the waitlist — get patent alerts
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