US2010084816A1PendingUtilityA1

Travel game

Individually held — no corporate assignee on recordPriority: Oct 7, 2008Filed: Oct 7, 2008Published: Apr 8, 2010
Est. expiryOct 7, 2028(~2.2 yrs left)· nominal 20-yr term from priority
A63F 3/00006A63F 3/00088A63F 2003/00255A63F 2003/0063A63F 2011/0018
34
PatentIndex Score
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Claims

Abstract

The disclosure depicts a travel game that is best used for helping automobile passengers pass the time on trips. The game comprises numerous steps, including spinning wheels, scanning the environment, and moving tokens along a path from a starting space to a finishing space.

Claims

exact text as granted — not AI-modified
1 . A travel game comprising the method steps of:
 providing a game board having a path with a starting space and a finish space, and a plurality of intermittent spaces positioned consecutively therebetween;   providing at least a first player and a second player;   assigning a respective token to each respective player;   providing a first spinning wheel and a second spinning wheel;   dividing each of the first wheel and second wheel into a plurality of wedges;   assigning a condition to each wedge of the first wheel;   assigning a criterion to each wedge of the second wheel;   allowing the players to alternate completing a turn; and wherein,   a turn includes   spinning the first spinning wheel having a plurality of conditions until it comes to rest upon a wedge corresponding to an indicated condition;   spinning the second spinning wheel having a plurality of criteria until it comes to rest upon a wedge corresponding to an indicated criterion;   attempting to locate single item that meets both the condition and the criterion.   
   
   
       2 . The travel game as in  claim 1 , the turn further comprising the steps of:
 locating a single item having both the indicated condition and the indicated criterion;   spinning a third spinning wheel having a plurality wedges, each wedge having an instruction, until the third spinning wheel comes to rest upon a wedge corresponding to an indicated instruction;   complying with the indicated instruction.   
   
   
       3 . The travel game as in  claim 2 , wherein the indicated instruction comprises one of the following instructions:
 i. lose a turn;   ii. spin again;   iii. move the respective token forward one space;   iv. move the respective token forward two spaces;   v. move the respective token forward three spaces;   vi. move the respective token forward four spaces;   vii. move the respective token forward five spaces; or   viii. move the respective token forward six spaces.   
   
   
       4 . The travel game as in  claim 2 , wherein each of the plurality of instructions gives directions as to the movement of the respective token of the respective player along the path. 
   
   
       5 . The travel game as in  claim 1 , further comprising the step of:
 selecting a plurality of chosen spaces on the path;   placing an imprinted requirement on each of the chosen spaces of the path; and wherein   the turn further includes the step of complying with the requirement imprinted on a space where the token lands.   
   
   
       6 . The travel game as in  claim 5 , further comprising the steps of:
 providing a fourth spinning wheel divided into a plurality of wedges, each respective wedge bearing a respective imprinted requirement;   choosing at least one space of the path to require spinning the fourth spinning wheel when a token lands on the at least one space of the path; and,   the turn further includes the steps of
 spinning the fourth spinning wheel; and, 
 complying with the respective imprinted requirement. 
   
   
   
       7 . The travel game as in  claim 6 , wherein at least one of the respective imprinted requirements compels movement of the token to at least one of
 a first predesignated space along the path; or,   a second predesignated space along the path.   
   
   
       8 . The travel game as in  claim 7 , further comprising the step of dividing the respective imprinted requirements on the fourth wheel into a first subset and a second subset; and the turn includes one of the following steps
 moving the player's respective token to the first predesignated area when the respective imprinted requirement is in the first subset; or,   moving the player's respective token to the second predesignated area when the respective imprinted requirement is in the second subset.   
   
   
       9 . The travel game as in  claim 1 , further comprising the step of limiting the turn to a preselected amount of time. 
   
   
       10 . The travel game as in  claim 1 , wherein the game board includes a first portion bearing the path and a second portion bearing the spinning wheels. 
   
   
       11 . The travel game as in  claim 10 , further comprising the step of connecting the first and second portions of the game board at a common folding edge allowing the game board to be selectively positionable between an open unfolded position for playing the game, and a closed and folded position for storing the game. 
   
   
       12 . The travel game as in  claim 10 , wherein the first and second portions of the game board comprise a unitary, monolithic one-piece structure. 
   
   
       13 . The travel game as in  claim 1 , further comprising the step of magnetizing the game so that the tokens are magnetically attracted to the game board. 
   
   
       14 . A travel game comprising the method steps of:
 providing a game board having a path with a starting space and a finish space, and a plurality of intermittent spaces positioned consecutively therebetween;   providing at least a first player and a second player, and providing each respective player with a token;   providing a first random indicator and a second random indicator;   configuring the first random indicator so that it can select one condition from a plurality of conditions;   configuring the second random indicator so that it can select one criterion from a plurality of criteria;   allowing the players to alternate completing a turn; and wherein,   a turn includes   activating the first random indicator so that it selects a single condition;   activating the second random indicator so that it selects a single criterion;   visually scanning an environment to locate a single item within a that meets both the condition and the criterion.   
   
   
       15 . The travel game as in  claim 14 , the turn further comprising the steps of:
 locating a single item having both the indicated condition and the indicated criterion;   providing a third random indicator so that it can select one instruction from a plurality of conditions;   activating the third random indicator to reveal an indicated instruction;   complying with the indicated instruction.   
   
   
       16 . The travel game as in  claim 14 , further comprising the steps of
 providing a fourth random indicator configured to select a single requirement from a plurality of requirements;   landing a player's token on a space designated to require the respective player to activate the fourth random indicator;   activating the fourth random indicator to reveal a single requirement;   complying, by the player, with the single requirement.   
   
   
       17 . The travel game as in  claim 16 , wherein the requirements consist of a first subset of requirements and a second subset of requirements; and further including one of
 moving the respective player's token to a first designated space on the path when the requirement is within the first subset; and,   moving the respective player's token to a second designated space on the path when the requirement is within the second subset.   
   
   
       18 . The travel game as in  claim 14 , wherein the first and second random indicators comprise at least one of
 a die, a spinning wheel, or an electronic selector.   
   
   
       19 . A travel game comprising the method steps of:
 providing a game board having a path with a starting space and a finish space, and a plurality of intermittent spaces positioned consecutively therebetween;   providing at least a first player and a second player;   assigning a respective token to each respective player;   providing a first spinning wheel, a second spinning wheel, and a third spinning wheel;   dividing each of the first, second,and third spinning wheels into a plurality of wedges;   assigning a condition to each wedge of the first wheel;   assigning a criterion to each wedge of the second spinning wheel;   assigning an instruction to each wedge of the third spinning wheel;   allowing the players to alternate completing a turn; and wherein,   a turn includes   spinning the first spinning wheel having a plurality of conditions until it comes to rest upon a wedge corresponding to an indicated condition;   spinning the second spinning wheel having a plurality of criteria until it comes to rest upon a wedge corresponding to an indicated criterion; and one of the following steps:
 i. after locating a single item that bears both the indicated criterion and the indicated condition, spinning the third spinning wheel so that it indicates a single instruction, then complying with the instruction; or 
 ii. concluding the turn after failing to locate a single item that bears both the indicated condition and the indicated criterion. 
   
   
   
       20 . The travel game as in  claim 19 , further including the steps of:
 designating at least one first preselected space on the path that requires a respective player to spin a fourth spinning wheel that randomly directs the respective token to one of a first space on the path or a second space on the path.

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