Nifty numbers
Abstract
An electronic video gaming machine device utilizing a bill acceptor or coin acceptor designed so that a player may make a wager to gain higher awards or prescribed pay-outs if numbers come out in the prescribed pattern displayed on the pay table according to the pay-out schedule. The device has a total of thirteen laid down rules of numbers of which there are thirteen odd numbers and thirteen even numbers. The numbers are also marked with colors. The colors are thirteen red numbers, thirteen black numbers, thirteen blue numbers and thirteen green numbers. The player makes a wager to play a row of five numbers. After wagering of coin or credits, the device will present five numbers in a prescribed portion of the display screen. The player selects the numbers that will be kept by pressing the corresponding “HOLD BUTTON”. A repeated press of the same “HOLD BUTTON” will release the hold and the number will be replaced when the display button is pushed. The player can either cancel and replace numbers or accept the initial numbers selected. The device is coupled to a sound and audio system informing the player with wins or loses depending upon the final result. The amount won by the player is based upon the prescribed payout according to the pay table.
Claims
exact text as granted — not AI-modified1 . A method of playing a set of numbers comprising a video casino wagering apparatus comprising a housing having at least one display screen thereon having a number display with a wager entrance affixed to the device with a central processing unit coupled to a sound system that provides a separate or distinct audio sound when a start of a new game is activated by displaying a line of five numbers when the amount or credits or currency is on hand.
2 . A method of claim 1 . wherein the apparatus comprises a housing having multiple display regions on a video screen therein, each having provisions for numbers that are displayed as imaging models, wherein combinations of the imaging models define game outcomes, and at least some of the imaging models having borders for the images on the video screen that surround the displayed numbers.
3 . A method of playing a wagering apparatus comprising a housing and video screen having multiple display regions thereon, each region of the video screen having a set of numbers that are displayed by a wagering entering system, coupled to a central processing unit and sound system wherein the central processing unit has the capabilities of coupling to other hardware that provides a separate or distinct sound of the apparatus to start a new wager game in the presence of money or credits wagered by means of:
a. amount of credits wagered and presence of credits; b. position of certain numbers where the total configuration of all numbers does not provide a pay-out; c. a size of pay-out according to the distinct line of numbers displayed; d. denomination of currency or credits deposited and denoting one or more game losses; e. denomination of currency or credits deposited and denoting one or more game wins.
4 . A method of claim 1 . wherein playing a wagering apparatus comprising a game screen and at least fifty-two numbers having four suits and thirteen laid down rules of numbers for playing of different denominations and color within each suit.
5 . A method of claim 1 . wherein an electronic system for playing a video number game having the display means to display the numbers further.
6 . A method according to claim 1 . of playing a video game in which a winning set of numbers generates a payout to a player using a computer and a video screen which comprises the following steps:
a. registering a first wager with said computer; randomly generating and displaying on said video screen a representation of a first number line consisting of a plurality of five numbers from a set of fifty-two numbers in said set of numbers having a face value; b. discarding any number of numbers in said first number hand; c. randomly generating and displaying on said video screen a representation of a replacement number for each number discarded to form a second number line from said fifty-two numbers; d. offering to said player the choices of terminating said game; e. comparing the face value of said additional number with the face value of each of the numbers in said fifty-two number count; f. determining whether and in what amount said payout is to be made to said player according to said rank of said number line from a predetermined payout table.
7 . A method of playing a wagering apparatus with a screen display utilizing frames wherein combinations of frames define game outcomes and at least some of the frames having borders imbedded in the video screen that surround the number displays.
8 . A method of playing a wagering apparatus allowing a player to make at least one wager;
a. of said player to select at least one pay line; b. allowing said player to select a single number position site, and said single position site being a number image of a display of number images; c. displaying numbers on said display of number lines in a primary game; d. determining whether a plurality of winning number combinations is present along at least one pay line within said display; e. awarding a payout if one line of numbers in a plurality of winning number combinations is present along said pay line; f. determining whether a combination of numbers is present along at least one pay line; g. providing a bonus event and an option of initiating a bonus event if the said bonus event is present along at least one pay line; h. providing at least two bonus events and an option of initiating a third bonus event if the said bonus events is present along at least three pay lines; i. and providing one of an additional bonus event pay out and an option of initiating an additional bonus event based on the determination if said event is present at said single betting line.
9 . A computer controlled display system including at least one server based central processing unit (CPU), said CPU coupled to at least one display apparatus for displaying a game and image on said display comprising;
a. storage means coupled to said CPU for storing at least one game play text file, and at least one symbol image document comprised of a image file, said equivalent text file including linking information that links at least one portion of said equivalent text file to at least one portion of said image file, said equivalent text file also including equivalency information detailing an equivalency relationship between said symbol image file and a corresponding text file, said equivalency information comprising; b. at least one symbol set of information specifying at least one mapping of a group of symbols and said files to a special storage file by locating information in said image files of items referred to in said array of image files.Join the waitlist — get patent alerts
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