Interactive gaming system via a global network and methods thereof
Abstract
Embodiments of the present invention relate to an online interactive competitive gaming system having audio and visual components to simulate realistic live play. In one embodiment of the present invention, an interactive gaming system via a global computer network comprises a first client computer connected to the global computer network, a second client computer connected to the global computer network, a non-downloadable competitive gaming application hosted on a remote server, accessible to the first and second client via the network, and a streaming server for enabling multiple-user streaming multimedia data capabilities, communicating with the remote server, the first client computer and the second client computer.
Claims
exact text as granted — not AI-modified1 . An interactive gaming system via a global computer network comprising:
a first client computer connected to the global computer network; a second client computer connected to the global computer network; a non-downloadable competitive gaming application hosted on a remote server, accessible to the first and second client via the network; and a streaming server for enabling multiple-user streaming multimedia data capabilities, communicating with the remote server, the first client computer and the second client computer.
2 . The system of claim 1 , wherein the multimedia data comprises at least one of audio or video data.
3 . The system of claim 1 , wherein the non-downloadable competitive gaming application comprises executable code to simulate the playing of at least one of a card game, a board game, a casino game, a fantasy sports game, or an educational program.
4 . The system of claim 1 , wherein the streaming server is capable of operating in real-time.
5 . The system of claim 1 , wherein each of the first client computer and the second client computer comprise multimedia software for execution of other computer programs and scripts.
6 . The system of claim 5 , wherein the multimedia software comprises a virtual machine capable of executing object-oriented scripts.
7 . The system of claim 1 , wherein the interactive gaming system is adaptable to conform to a third-party competitive gaming application.
8 . The system of claim 1 , wherein each of the first client computer and second client computer further comprise at least one of a microphone, a webcam or a digital camera.
9 . The system of claim 1 , wherein the multimedia data is encoded and encrypted.
10 . An interactive competitive gaming system via a global computer network comprising:
a first client computer, having multimedia software for execution of other computer programs and scripts, connected to the global computer network via a web server; a second client computer, having multimedia software for execution of other computer programs and scripts, connected to the global computer network via the web server; a multi-user game server having a non-downloadable competitive gaming application capable of being executed on a virtual machine running on a client computer, accessible to the first and second client via the network; and a real-time streaming server for enabling multiple-user streaming multimedia data capabilities, communicating with the multi-user game server, the first client computer and the second client computer.
11 . The system of claim 10 , wherein the multimedia data comprises at least one of audio or video data.
12 . The system of claim 10 , wherein the non-downloadable competitive gaming application comprises executable code to simulate the playing of at least one of a card game, a board game, or a casino game.
13 . The system of claim 10 , wherein the multimedia software comprises a virtual machine capable of executing object-oriented scripts.
14 . The system of claim 10 , wherein the interactive competitive gaming system is adaptable to conform to a third-party competitive gaming application.
15 . The system of claim 10 , wherein non-downloadable competitive gaming application is coded in Actionscript for Flash applications.
16 . A method of hosting an interactive competitive gaming system via a global computer network comprising:
providing a publicly accessible portal to a game server and a streaming server, through the global computer network; allowing a first user to access a non-downloadable competitive gaming application available on the game server; allowing at least a second user to access the competitive gaming application available on the game server; enabling the transmission of streaming multimedia data between the first user and the second user through the streaming server; and engaging the first user and the second user in the competitive game.
17 . The method of claim 16 , wherein the non-downloadable competitive gaming application is capable of being executed on a virtual machine running on a client computer.
18 . The method of claim 17 , wherein each of the first user and the second user comprise a computer having multimedia software capable of running a virtual machine for execution of other computer programs and scripts.
19 . The method of claim 16 , wherein the non-downloadable competitive gaming application comprises executable code to simulate the playing of at least one of a card game, a board game, or a casino game.
20 . The method of claim 16 , wherein the interactive competitive gaming system is adaptable to conform to a third-party competitive gaming application.Join the waitlist — get patent alerts
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