US2010056242A1PendingUtilityA1

Interactive game machine and its method

Assignee: LIU YING-NANPriority: Aug 29, 2008Filed: Aug 29, 2008Published: Mar 4, 2010
Est. expiryAug 29, 2028(~2.1 yrs left)· nominal 20-yr term from priority
G07F 17/32G07F 17/3267
36
PatentIndex Score
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Claims

Abstract

The invention relates to an interactive game machine and its method. The interactive game machine is stored with the interactive game method provided with a main play and a subsidiary play. The main play includes plural patterns composed of plural bet patterns, particular patterns and initiating patterns that are arrayed to become a loop. The bet patterns are to be betted by a player. If the initiating patterns are picked in the main play, a player can extra carry on the subsidiary play free according to diverse playing rules. By the invention, a player is to excitedly expect the subsidiary play during the game. Moreover, prize rules are simplified.

Claims

exact text as granted — not AI-modified
1 . An interactive game method comprising:
 (a) a main play provided with plural patterns arrayed as a loop in a main play region, each of said patterns given an odds to determine a frequency for it to appear in said loop, said patterns including diverse bet patterns, a bet region employed to display the information of said bet patterns betted by a player;   (b) said main play picking at least one of said patterns in said loop of said main play region in accordance with a frequency rule designed in said main play when a player has finished betting in conformation with conditions of starting said main play;   (c) a player to be given awards calculated in accordance with an odds and a bet wagers betted by him if a bet pattern selected by the player is equivalent to a pattern picked by said main play, a player going to lose wagers based on a pattern chosen by him in case that a pattern picked by said main play is different from the pattern selected by the player; and   (d) said main play starting to balance the awards and the wagers lost owing to wrong bet after each game, the awards gained or lost being merged to wagers left at a last game to become a new credit, a player able to repeat a cycle of the step (a)˜the step(c) until stopping betting said bet patterns, said main play thus being stopped.   
   
   
       2 . The interactive game method as claimed in  claim 1 , wherein said patterns of said main play further include at least an initiating pattern that is inserted in said loop of said main play region but not to be betted; a player is allowed to enter a subsidiary play in case that said initiating pattern is picked by said main play at the step (b). 
   
   
       3 . The interactive game method as claimed in  claim 1 , wherein said patterns of said main play further include at least a particular pattern that is inserted in said loop of said main play region but not to be betted; a player is to lose a whole wagers betted by him in case that said initiating pattern is picked by said main play at step (b). 
   
   
       4 . The interactive game method as claimed in  claim 2 , wherein said initiating pattern further includes a bonus initiating pattern and a jackpot initiating pattern; said bonus initiating pattern is employed to start said subsidiary play to enter a bonus play mode and said subsidiary play to enter a jackpot play mode. 
   
   
       5 . The interactive game method as claimed in  claim 4 , wherein said bonus play mode is stored in an interactive play region of said main play region for creating plural bonus play patterns with diverse playing rules; a player can randomly select at least a said bonus play pattern so as to extra play said main play accordingly. 
   
   
       6 . The interactive game method as claimed in  claim 4 , wherein said jackpot play mode is stored in said interactive play region of said main play region to provide plural jackpot patterns on plural reels for a player to play; a player can obtain jackpot awards according to a number of the same jackpot patterns appearing on said reels; said jackpot awards obtained at an end of said jackpot play of said subsidiary play is to be added to the wagers left while initiating said subsidiary play and a new credit is obtained. 
   
   
       7 . The interactive game method as claimed in  claim 5 , wherein said playing rules of said bonus play patterns further include a gain of frequency of playing said main play free; said bonus awards obtained at an end of said bonus play is to be added to the wagers left while initiating said subsidiary play and a new credit is obtained. 
   
   
       8 . The interactive game method as claimed in  claim 5 , wherein said playing rules of said bonus play patterns further include an increase of bonus awards based on a multiplying rule selected; said bonus awards obtained at an end of said bonus play is to be added to the wagers left while initiating said subsidiary play and a new credit is obtained. 
   
   
       9 . The interactive game method as claimed in  claim 8 , wherein said multiplying rule is determined to directly keep said bonus awards gained in bonus play mode multiplied by a fixed multiplier. 
   
   
       10 . The interactive game method as claimed in  claim 8 , wherein said multiplying rule is based on a floating multiplier that is to be added with one as long as a player has free played said main play one more time in said bonus play mode. 
   
   
       11 . The interactive game method as claimed in  claim 5 , wherein said playing rules of said bonus play patterns further include a step of increasing an amount of said patterns to be picked by said main play. 
   
   
       12 . The interactive game method as claimed in  claim 1 , wherein said patterns of said main play further include at least an initiating pattern and at least a particular pattern respectively arrayed in said loop of said main play and not to be betted; a player can enter a subsidiary play if said initiating pattern is picked by said main play in the step (b); a player is to lose a whole wagers betted if said particular pattern is picked by the main play in the step (b). 
   
   
       13 . The interactive game method as claimed in  claim 12 , wherein said initiating pattern further includes a bonus initiating pattern and a jackpot initiating pattern; said bonus initiating pattern is employed to start said subsidiary play to enter a bonus play mode and said subsidiary play to enter a jackpot play mode. 
   
   
       14 . The interactive game method as claimed in  claim 13 , wherein said bonus play mode is stored in an interactive play region of said main play region for creating plural bonus play patterns with diverse playing rules; a player can randomly select at least one of said bonus play patterns so as to extra play said main play accordingly. 
   
   
       15 . The interactive game method as claimed in  claim 14 , wherein said playing rules of said bonus play patterns further include a gain of times of playing said main play free, an increase of bonus awards based on a multiplying rule selected, and a rule of calculating bonus awards in case of picking said particular patterns; bonus awards obtained at an end of said bonus play is to be added to the wagers left while initiating said subsidiary play and a new credit is obtained. 
   
   
       16 . An interactive game machine controlled by a micro processing unit, said interactive game machine comprising:
 a main play unit controlled by said micro processing unit and provided with a bet region utilized for a player to operate and bet; and   an interactive play unit installed in said main play unit and controlled by said micro processing unit and employed for a player to operate an interactive game method, said interactive play unit comprising:   (1) a main play region including a plurality of patterns that are arrayed to become a loop and respectively given an odds to determine their frequency appearing in said loop; and   (2) An interactive play region employed to display a frame corresponding to a main play of said interactive game method while conditioning said interactive game method.   
   
   
       17 . The interactive game machine as claimed in  claim 16 , wherein said patterns further include plural bet patterns, at least an initiating pattern and at least a particular pattern; a frame corresponding to a subsidiary play of said interactive game method is to be displayed in said interactive play region if said initiating pattern is picked among said loop in said interactive play unit. 
   
   
       18 . The interactive game machine as claimed in  claim 16 , wherein said interactive game machine is linked with other said interactive game machine.

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