Electronic Banking Management For Betting Games
Abstract
Electronic banking management for betting games is described. In one implementation, a multiparticipant electronic gaming table has a banking engine that dynamically determines current participants and authenticates qualified participants as banker candidates. The banking engine tracks game flow in order to determine when to offer the banking role to other participants. In one implementation, the system has an accounts manager that tracks wagers during the game, updates participant account balances, tracks transactions of each participant holding the banking role, and balances the bank of each participant in the banking role.
Claims
exact text as granted — not AI-modified1 . A computer-executable method, comprising:
determining a first participant holding a banking role in a multiparticipant wagering game; tracking rounds of the multiparticipant wagering game; after a predetermined number of the rounds, offering the banking role to other participants in the multiparticipant wagering game; and assigning the banking role to a second participant.
2 . The computer-executable method as recited in claim 1 , further comprising authenticating at least some of the participants to be candidates for holding the banking role.
3 . The computer-executable method as recited in claim 1 , wherein offering the banking role includes determining an amount of money associated with each participant and offering the banking role only to participants that have an amount of money surpassing a threshold.
4 . The computer-executable method as recited in claim 1 , wherein tracking rounds includes tracking playing hands of an electronically mediated card game and tracking wins and losses of each participant in the card game.
5 . The computer-executable method as recited in claim 1 , wherein assigning the banking role to a second participant includes authenticating at least some of the participants to be candidates for holding the banking role;
determining the banking position via a live host rotating the banking position via physically offering the banking position to other participants; and wherein resetting a new banking position is accomplished by the live host actuating a touch screen, a shoe key, or a shoe button. and the banking role around an electronic gaming table in a sequence.
6 . The computer-executable method as recited in claim 1 , wherein offering the banking role includes rotating a solicitation of the banking role via a visual solicitation on each of multiple user interfaces corresponding to multiple participants around an electronic gaming table.
7 . The computer-executable method as recited in claim 6 , wherein offering the banking role includes soliciting each of the other participants via extending a user interface to each participant for a predetermined interval of time before extending the user interface to the next participant.
8 . The computer-executable method as recited in claim 6 , further comprising rotating the solicitation of the banking role around the electronic gaming table a predetermined number of times, then locking-out the game when the predetermined number of the rotations is reached, wherein the locking-out requires a reset to recommence the electronic wagering game.
9 . The computer-executable method as recited in claim 1 , further comprising extending a user interface to the first participant holding the banking role to allow the first participant to opt out of the banking role before the predetermined number of rounds.
10 . The computer-executable method as recited in claim 1 , further comprising designating a current banker via an icon or marking displayed on at least one of multiple visual displays of a multiparticipant electronic gaming table.
11 . The computer-executable method as recited in claim 1 , further comprising:
tracking wagers during the multiparticipant wagering game; updating participant account balances during the multiparticipant wagering game; tracking transactions of each participant holding the banking role; and balancing a bank of each participant holding the banking role.
12 . A system comprising:
a multiparticipant electronic gaming table; a banking engine in the multiparticipant electronic gaming table;
a participant tracking engine in the banking engine to determine a current list of participants and to authenticate participants for a current list of banker candidates;
a game tracking engine in the banking engine to track a game flow and to track rounds of a game being played on the multiparticipant electronic gaming table; and
a banker rotation manager in the banking engine to determine when to change bankers based on the tracked rounds and to solicit a next banker for the game.
13 . The system as recited in claim 12 , wherein the banking engine:
determines a first participant holding a banking role in the game; tracks rounds of the multiparticipant wagering game; after a predetermined number of the rounds, offers the banking role to other participants in the multiparticipant wagering game; and assigns the banking role to a second participant.
14 . The system as recited in claim 12 , wherein the banking engine determines an amount of money associated with each participant and offers the banking role only to participants that have an amount of money surpassing a threshold.
15 . The system as recited in claim 12 , wherein the banking engine tracks playing hands of an electronically mediated card game and tracks wins and losses of each participant in the card game.
16 . The system as recited in claim 12 , wherein the banking engine authenticates at least some of the participants to be candidates for holding the banking role;
determines the banking position via a live host rotating the banking position via physically offering the banking position to other participants; and resets a new banking position via the live host actuating a touch screen, a shoe key, or a shoe button. rotates a solicitation of the banking role via a visual solicitation on each of multiple user interfaces corresponding to multiple participants around an electronic gaming table.
17 . The system as recited in claim 16 , wherein the banking engine rotates the solicitation of the banking role around the electronic gaming table a predetermined number of times, and then locks-out the game when the predetermined number of the rotations is reached.
18 . The system as recited in claim 1 , wherein the banking engine:
tracks wagers during the game; updates participant account balances during the game; tracks transactions of each participant holding the banking role; and balances a bank of each participant holding the banking role.
19 . A banking engine, comprising:
a participant tracker to list current participants and banker candidates associated with a game played around a multiparticipant electronic gaming table; and a banker rotation manager to determine when to change bankers and to solicit a next banker for the game from among the banker candidates.
20 . The banking engine as recited in claim 19 , further comprising an accounts manager to:
track wagers during the game; update participant account balances during the game; track transactions of each participant holding the banking role; and balance a bank of each participant holding the banking role.Join the waitlist — get patent alerts
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