Game with planning, movement and conflict, and replenishment mechanics
Abstract
A game in which players move game pieces across a field in order to occupy objective regions. During each turn of play, players first plot movements. Subsequently, the players execute their plotted movements one at a time, thereby attempting to move one or more of their game pieces to occupy particular regions of the field. Game pieces are eliminated from the field when one player's game pieces enter a region containing another player's game pieces. The elimination of game pieces is based upon a comparison of the amount of the game pieces in each player's grouping in the region. A player wins the game when he has at least one game piece on a sufficient amount of his objective regions.
Claims
exact text as granted — not AI-modified1 . A method for playing a game on a field, the method comprising:
a game commencement, the game commencement comprising a plurality of players each placing a grouping of game pieces on a starting region on a field, wherein each grouping and each starting region is associated with one player; a turn, the turn comprising at least the following three phases, wherein each player performs each of the following three phases prior to the ending of the turn:
a planning phase, wherein each player plots a movement for one or more of the game pieces associated with that player, wherein the movement includes the moving of one or more game pieces from an originating region to a destination region;
a movement and conflict phase, wherein a first player attempts to move one or more of the first player's game pieces from an origination region to a destination region per the movement plotted in the planning phase; and
if the destination region is occupied by one or more additional first player game pieces, the moved first player game pieces and the occupying first player game pieces are combined in the destination region; and
if the destination region is occupied by one or more of a second player's game pieces, a conflict resolution is executed, the conflict resolution comprising:
determining the amount of first player game pieces attempting to enter the destination region;
determining the amount of second player game pieces occupying the destination region; and
if the amount of first player game pieces is equal to the amount of second player game pieces, the first player game pieces do not move and the second player game pieces continue to occupy the destination region;
if the amount of first player game pieces is greater than the amount of second player game pieces, the first player occupies the destination region with an amount of game pieces equal to the amount of moved first player game pieces less the amount of occupying second player game pieces, wherein the remainder of the first player game pieces and second player game pieces involved in the conflict resolution are removed from the field; and
if the amount of the first player game pieces is less than the amount of second player game pieces, the second player occupies the destination region with an amount of game pieces equal to the amount of occupying second game pieces less the amount of moved first player game pieces, wherein the remainder of the first player game pieces and second player game pieces involved in the conflict resolution are removed from the field; and
a replenishment phase, wherein each player adds a game piece to one of the player's starting region or a region occupied by one or more of the player's game pieces; and
a determination, wherein the determination the comprises determining whether a player has one or more game pieces on each objective region associated with the player, and
if none of the plurality of players has one or more game pieces on each objective region associated with a player, another turn is taken; and
if a player has one or more game pieces on each objective region associated with the player, the player is designated the winner of the game.
2 . The method of claim 1 , wherein plotting movement comprises each player determining the amount of game pieces to move from a grouping of game pieces.
3 . The method of claim 1 , wherein a valid destination region is a region unassociated with an opposing player.
4 . The method of claim 1 , wherein the amount of game pieces available for a player to add during the replenishment phase is dependent upon the amount of game pieces the player has lost due to conflict resolution.
5 . The method of claim 1 , further comprising game piece supplementing, wherein each player moves one or more game pieces from a region occupied by the player to another region occupied by the player.
6 . The method of claim 1 , further comprising objective region positioning, wherein the location of one or more objective regions on the field is determined.
7 . The method of claim 1 , further comprising game piece removal, wherein one or more game pieces are determined to be removed from the field.
8 . A game comprising:
a field, wherein the field comprises:
a plurality of regions, each region in the plurality including a location marker;
wherein the plurality of regions includes:
a starting region for each player;
one or more objective regions for each player; and
a plurality of game pieces, wherein each game piece includes a player identifier.
9 . The game of claim 8 , wherein the field is a grid.
10 . The game of claim 8 , wherein the each region of the plurality of regions is of equal length and width.
11 . The game of claim 8 , wherein each region of the plurality of regions is a geometric shape.
12 . The game of claim 8 , wherein a location marker comprises one or more of the following: an alphanumeric character, a pattern, a color, and a symbol.
13 . The game of claim 8 , wherein a player identifier comprises one or more of the following: an alphanumeric character, a pattern, a color, and a symbol.
14 . The game of claim 8 , wherein a starting region comprises a player identifier.
15 . The game of claim 8 , wherein a starting region is located at central region of the field.
16 . The game of claim 8 , wherein an objective region comprises a player identifier.
17 . The game of claim 8 , wherein an objective region is located at the perimeter of the field.
18 . The game of claim 8 , wherein a game piece is designed to stack with another game piece.
19 . The game of claim 8 , wherein a game piece is designed to interlock with another game piece.
20 . The game of claim 8 , wherein a game piece includes a marking to assist in counting grouped game pieces.Join the waitlist — get patent alerts
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