Real-Time Sequential Game Play
Abstract
A game may be executed that may provide game objects to a plurality of players such that a characteristic of the game objects for each of the plurality of players may be visible to other players. The game may also receive an arrangement for the game objects from each of the plurality of players. To begin play, the game may select a first player from the plurality of players. The game may then determine whether a first game object of the arrangement for the game objects of the selected first player may be playable. The first game object may then be removed from the game objects of the selected first player if the first game object may be playable.
Claims
exact text as granted — not AI-modified1 . A method of executing a game, the method comprising:
providing game objects to a plurality of players, wherein a characteristic of the game objects provided to each of the plurality of players is visible to other players, receiving an arrangement for the game objects from each of the plurality of players; selecting a first player from the plurality of players; determining whether a first game object of the arrangement for the game objects of the selected first player is playable; and removing the first game object from the game objects of the selected first player if, based on the determination, the first game object is playable.
2 . The method of claim 1 , further comprising:
determining whether a second game object of the arrangement for the game objects of the selected first player is playable; and removing the second game object from the game objects of the selected first player if, based on the determination, the second game object is playable.
3 . The method of claim 1 , further comprising providing a discard game object, wherein the discard game object determines whether the first game object is playable.
4 . The method of claim 1 , further comprising providing an amount of time to the first player to reorganize the game objects into a second arrangement having a different first game object if, based on the determination, the first game object is not playable.
5 . The method of claim 4 , further comprising determining whether the different first game object is playable after expiration of the amount of time.
6 . The method of claim 5 , further comprising selecting another player from the plurality of players if, based on the determination, the different first game object is not playable.
7 . The method of claim 1 , wherein determining whether the first game object of the arrangement for the game objects of the selected first player is playable comprises comparing a first characteristic associated with the first game object with a second characteristic associated with the discard game object.
8 . The method of claim 7 , wherein the first and second characteristics comprise at least one of the following: a color, a value, a shape, a size, a material, a texture, a pattern, a command, and an action.
9 . A computer-readable storage medium having computer-readable instructions for executing a game, the computer readable instructions comprising instructions for:
providing game objects to a plurality of players, wherein each of the game objects comprises a characteristic associated with a playability of the game object, and wherein the game objects are provided with the characteristic being visible to each of the plurality of players; determining whether the characteristic of a first game object of at least one player of the plurality of players corresponds to a current characteristic of playability; and extracting the first game object from the game objects of the at least one player if, based on the determination, the characteristic of the first game object corresponds to the current characteristic of playability.
10 . The computer-readable storage medium of claim 9 , wherein game objects are provided from a deck of game objects, and wherein the deck comprises a total number of game provided by the game.
11 . The computer-readable storage medium of claim 10 , wherein the current characteristic of playability is provided by a discard game object.
12 . The computer-readable storage medium of claim 11 , wherein the discard game object is provided from the deck of game objects.
13 . The computer-readable storage medium of claim 11 , wherein determining whether the characteristic of the first game object of at last one player of the plurality of players corresponds to a current characteristic of playability comprises instructions for determining whether the characteristic of the first game object of the at least one player matches the current characteristic of playability provided by the discard game object.
14 . The computer-readable storage medium of claim 9 , further comprising instructions for providing an amount of time to the at least one player to reorganize the game object into a second arrangement having a different first game object if, based on the determination, the first game object is not playable.
15 . The computer-readable storage medium of claim 14 , further comprising instructions for determining whether the different first game object is playable after expiration of the amount of time.
16 . The computer-readable storage medium of claim 15 , further comprising instructions for selecting another player from the plurality of players if, based on the determination, the different first game object is not playable.
17 . A method of playing a game, the method comprising:
providing a deck of game objects and a discard pile comprising a discard game object selected from the deck; distributing game objects from the deck to each of the plurality of players, wherein a playability characteristic associated with each of the distributed game objects is visible to each of the plurality of players; providing turns to the plurality of players, based on a direction of play, until a first player from the plurality of players has moved each of the game objects that have been distributed thereto to the discard pile, wherein each turn has an active player from the plurality of players, and wherein each turn comprises:
moving a first game object from the game objects distributed to the active player to the discard pile if the first game object is playable on the discard game object, wherein the first game object is based on an arrangement of the game objects distributed to the active player;
providing an opportunity to rearrange the game objects to have a different first game object if the first game object is not playable on the discard pile;
moving the different first game object from the game objects to the discard pile if the different first game object is playable on the discard pile after the opportunity to rearrange; and
distributing an additional game object to the active player if the different first game object is not playable on the discard game object;
providing a point to the first player from the plurality of players to move each of the game objects that have been distributed thereto to the discard pile.
18 . The method of claim 17 , wherein the game objects comprises at least one of the following: cards, tiles, and tokens.
19 . The method of claim 17 , wherein the first game object and the different first game object are playable on the discard pile if a first characteristic of the first game object and the different first game object match a second characteristic of a discard game object on the discard pile.
20 . The method of claim 19 , wherein the first characteristic and the second characteristic comprises at least one of the following: a color, a value, a shape, a size, a material, a texture, a pattern, a command, and an action.Join the waitlist — get patent alerts
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