US2010019451A1PendingUtilityA1

Game apparatus and method

Individually held — no corporate assignee on recordPriority: Jan 29, 2008Filed: Oct 7, 2009Published: Jan 28, 2010
Est. expiryJan 29, 2028(~1.5 yrs left)· nominal 20-yr term from priority
A63F 9/0415A63F 9/12A63F 3/00A63F 2250/1068A63F 9/10
32
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Claims

Abstract

A game apparatus and method using a plurality of game pieces in various shapes which can be combined to express a theme, and a plurality of theme indicators which are used to identify a theme to be expressed using the game pieces. A player chooses a theme indication using a theme indicator, then combines a plurality of the game pieces into a design illustrating the theme. The game may include a timing indicator, so the player must complete the design within a determined period, a turn indicator for choosing a manner of play, and a game piece indicator for indicating the number of game pieces used during play. A player may be required to accompany a design with an emission, such as rhythm, improvisation, movement, language, sound, light and title, optionally indicated by an emission indicator or using an emission container. A scoring indicator may be provided for keeping score.

Claims

exact text as granted — not AI-modified
1 . A game apparatus comprising:
 a) a plurality of game pieces having a plurality of shapes; and   b) a plurality of theme indications identifying themes, the theme indications being indicated on at least one theme indicator;   such that upon selection of a theme indication through use of a theme indicator, a player combines the plurality of game pieces into a design illustrating the theme identified by the theme indication.   
   
   
       2 . The game apparatus of  claim 1 , further comprising a timing indicator for measuring a period of time, such that a player is given a period of time to combine the game pieces into a design. 
   
   
       3 . The game apparatus of  claim 1 , further comprising a turn indicator having a plurality of indications for choosing one of a plurality of manners of play, such that upon actuating the turn indicator, a player is provided with one of the manners of play. 
   
   
       4 . The game apparatus of  claim 3 , in which the plurality of manners of play are selected from the group consisting of same theme, different theme, switch, lead choice, guess, improvisation and story. 
   
   
       5 . The game apparatus of  claim 1 , further comprising an emission indicator having a plurality of indications for choosing one of a plurality of emissions, such that upon actuating the emission indicator, a player is provided with an emission to associate with the design. 
   
   
       6 . The game apparatus of  claim 5 , further comprising an emission container for emitting an emission chosen by the emission indicator. 
   
   
       7 . The game apparatus of  claim 5 , in which the plurality of emissions are selected from the group consisting of rhythm, improvisation, movement, language, sound, light and title. 
   
   
       8 . The game apparatus of  claim 1  further comprising a scoring indicator. 
   
   
       9 . The game apparatus of  claim 1 , in which the plurality of shapes of the game pieces are selected from the group consisting of free-form shapes, geometric shapes, representational shapes, irregular shapes, natural shapes, letters, numbers and symbols. 
   
   
       10 . The game apparatus of  claim 1 , in which the plurality of shapes are formed in a plurality of colors. 
   
   
       11 . The game apparatus of  claim 1 , in which the plurality of shapes are formed in a plurality of sizes. 
   
   
       12 . The game apparatus of  claim 1 , further comprising a playing board upon which the plurality of shapes may be combined into a design. 
   
   
       13 . The game apparatus of  claim 12 , in which the plurality of shapes adhere to the playing board. 
   
   
       14 . The game apparatus of  claim 13 , in which the plurality of shapes are magnetically attracted to the playing board. 
   
   
       15 . The game apparatus of  claim 13 , in which the plurality of shapes adhere to the playing board through hook-and-loop fastener material. 
   
   
       16 . The game apparatus of  claim 1 , further comprising at least one game indicator. 
   
   
       17 . The game apparatus of  claim 16 , in which the game indicator comprises a numeric selector for indicating a number of game pieces to be combined into the design. 
   
   
       18 . The game apparatus of  claim 8 , in which the game apparatus is implemented in digital form on the screen of a computer. 
   
   
       19 . A method of playing a game using a plurality of game pieces having a plurality of shapes, and a plurality of theme indications identifying themes, the theme indications being indicated on at least one theme indicator, comprising the steps of:
 using a theme indicator to select a theme indication from the plurality of theme indications; and   combining the plurality of game pieces into a design illustrating the theme indicated by the selected theme indication.   
   
   
       20 . The method of  claim 19 , further comprising the step of starting a timing indicator upon selection of the theme indicator, measuring a time within which the design must be completed. 
   
   
       21 . The method of  claim 19 , further comprising the step of using a turn indicator having a plurality of indications for choosing one of a plurality of manners of play to select one of a plurality of manners of play. 
   
   
       22 . The method of  claim 21 , in which the plurality of manners of play are selected from the group consisting of same theme, different theme, switch, lead choice, guess, improvisation and story. 
   
   
       23 . The method of  claim 19 , further comprising the step of using an emission indicator having a plurality of indications for choosing one of a plurality of emissions to select an emission to associate with the design, and then performing the emission. 
   
   
       24 . The method of  claim 23 , in which the emission is performed on an emission container. 
   
   
       25 . The method of  claim 23 , in which the plurality of emissions are selected from the group consisting of rhythm, improvisation, movement, language, sound, light and title. 
   
   
       26 . The method of  claim 19  further comprising keeping score with a scoring indicator after the design has been completed. 
   
   
       27 . The method of  claim 19  further comprising using a game indicator to indicate a number of game pieces which are to be combined in the combining step. 
   
   
       28 . The method of  claim 19 , in which the game pieces and at least one theme indicator are implemented in digital form on the screen of a computer.

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