Game apparatus and method
Abstract
A game apparatus and method using a plurality of game pieces in various shapes which can be combined to express a theme, and a plurality of theme indicators which are used to identify a theme to be expressed using the game pieces. A player chooses a theme indication using a theme indicator, then combines a plurality of the game pieces into a design illustrating the theme. The game may include a timing indicator, so the player must complete the design within a determined period, a turn indicator for choosing a manner of play, and a game piece indicator for indicating the number of game pieces used during play. A player may be required to accompany a design with an emission, such as rhythm, improvisation, movement, language, sound, light and title, optionally indicated by an emission indicator or using an emission container. A scoring indicator may be provided for keeping score.
Claims
exact text as granted — not AI-modified1 . A game apparatus comprising:
a) a plurality of game pieces having a plurality of shapes; and b) a plurality of theme indications identifying themes, the theme indications being indicated on at least one theme indicator; such that upon selection of a theme indication through use of a theme indicator, a player combines the plurality of game pieces into a design illustrating the theme identified by the theme indication.
2 . The game apparatus of claim 1 , further comprising a timing indicator for measuring a period of time, such that a player is given a period of time to combine the game pieces into a design.
3 . The game apparatus of claim 1 , further comprising a turn indicator having a plurality of indications for choosing one of a plurality of manners of play, such that upon actuating the turn indicator, a player is provided with one of the manners of play.
4 . The game apparatus of claim 3 , in which the plurality of manners of play are selected from the group consisting of same theme, different theme, switch, lead choice, guess, improvisation and story.
5 . The game apparatus of claim 1 , further comprising an emission indicator having a plurality of indications for choosing one of a plurality of emissions, such that upon actuating the emission indicator, a player is provided with an emission to associate with the design.
6 . The game apparatus of claim 5 , further comprising an emission container for emitting an emission chosen by the emission indicator.
7 . The game apparatus of claim 5 , in which the plurality of emissions are selected from the group consisting of rhythm, improvisation, movement, language, sound, light and title.
8 . The game apparatus of claim 1 further comprising a scoring indicator.
9 . The game apparatus of claim 1 , in which the plurality of shapes of the game pieces are selected from the group consisting of free-form shapes, geometric shapes, representational shapes, irregular shapes, natural shapes, letters, numbers and symbols.
10 . The game apparatus of claim 1 , in which the plurality of shapes are formed in a plurality of colors.
11 . The game apparatus of claim 1 , in which the plurality of shapes are formed in a plurality of sizes.
12 . The game apparatus of claim 1 , further comprising a playing board upon which the plurality of shapes may be combined into a design.
13 . The game apparatus of claim 12 , in which the plurality of shapes adhere to the playing board.
14 . The game apparatus of claim 13 , in which the plurality of shapes are magnetically attracted to the playing board.
15 . The game apparatus of claim 13 , in which the plurality of shapes adhere to the playing board through hook-and-loop fastener material.
16 . The game apparatus of claim 1 , further comprising at least one game indicator.
17 . The game apparatus of claim 16 , in which the game indicator comprises a numeric selector for indicating a number of game pieces to be combined into the design.
18 . The game apparatus of claim 8 , in which the game apparatus is implemented in digital form on the screen of a computer.
19 . A method of playing a game using a plurality of game pieces having a plurality of shapes, and a plurality of theme indications identifying themes, the theme indications being indicated on at least one theme indicator, comprising the steps of:
using a theme indicator to select a theme indication from the plurality of theme indications; and combining the plurality of game pieces into a design illustrating the theme indicated by the selected theme indication.
20 . The method of claim 19 , further comprising the step of starting a timing indicator upon selection of the theme indicator, measuring a time within which the design must be completed.
21 . The method of claim 19 , further comprising the step of using a turn indicator having a plurality of indications for choosing one of a plurality of manners of play to select one of a plurality of manners of play.
22 . The method of claim 21 , in which the plurality of manners of play are selected from the group consisting of same theme, different theme, switch, lead choice, guess, improvisation and story.
23 . The method of claim 19 , further comprising the step of using an emission indicator having a plurality of indications for choosing one of a plurality of emissions to select an emission to associate with the design, and then performing the emission.
24 . The method of claim 23 , in which the emission is performed on an emission container.
25 . The method of claim 23 , in which the plurality of emissions are selected from the group consisting of rhythm, improvisation, movement, language, sound, light and title.
26 . The method of claim 19 further comprising keeping score with a scoring indicator after the design has been completed.
27 . The method of claim 19 further comprising using a game indicator to indicate a number of game pieces which are to be combined in the combining step.
28 . The method of claim 19 , in which the game pieces and at least one theme indicator are implemented in digital form on the screen of a computer.Join the waitlist — get patent alerts
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