Method of playing a game of competitive physical skill in achieving balance
Abstract
A process for a playing a game of physical skill for two or more players includes providing a game with a central hub capable of supporting the weight of the players and a tether. Each tether clips to the hub on one end, secures around the waist of a player and is capable of supporting the weight of that player. At least two players begin each by securing one end of a tether around his or her waist and attaching the other end on to the hub. The players simultaneously begin leaning away from the center of the hub to an off-balance slanted position supported by their tether and the counterbalancing weight of the other players. Then, all players simultaneously, thrust their bodies forward to regain a vertical balanced position without touching, holding anyone or anything else, or being held.
Claims
exact text as granted — not AI-modified1 . A process for playing a game with a plurality of players comprising the steps of:
providing a hub capable of supporting the weight of the players; and, tethers wherein each such tether is configured to attach to the hub at one end, be secured around the waist of a player at the other end, and is capable of supporting the weight of that player. securing one end of a tether around the waist of each player; attaching the other end of each tether secured to a player to the hub; leaning, somewhat simultaneously by all players, away from the center of the hub, wherein each player remains in an off-balance slanted position supported by a tether and the counterbalancing weight of the other players; and, thrusting, all players somewhat simultaneously, their bodies to regain a vertical balanced position without intentionally touching, holding anyone or anything else, or being held, wherein the game is won when the players regain their freestanding vertical position and are balanced and under their own center of gravity.
2 . The process of claim 1 wherein after leaning away from the center of the hub, the distance between the hub and the player's waist is in a range of about 4 to 24 inches.
3 . The process of claim 1 wherein the game is a race against time and the players must regain their freestanding vertical position and are balanced and under their own center of gravity in a mutually agreed upon time period, provided that the players are required to start over if time remains in the period and any player falls or any body part other than the bottoms of players' feet touch the floor.
4 . The process of claim 1 wherein during the step of thrusting, the bottoms of players' feet may not leave the starting position and are the only parts of the players bodies allowed to touch the floor.
5 . The process of claim 1 wherein after attaching the tether to the hub each player stands equidistant from each other facing the center of the hub.
6 . The process of claim 1 further comprising the step of providing a plate upon which the players stand; a fulcrum at the bottom center of the plate to elevate the plate from the floor and allow the plate to rock up and down in any 360° radius.
7 . The process of claim 6 further comprising the step of standing on the plate.
8 . The process of claim 6 further comprising the step of providing a means for stabilizing the players on the plate
9 . The process of claim 8 further comprising the step of standing on the plate with the means for stabilizing underneath the plate; and removing the means for stabilizing.Join the waitlist — get patent alerts
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