US2010013156A1PendingUtilityA1
Journey board game
Est. expiryJul 17, 2028(~2 yrs left)· nominal 20-yr term from priority
A63F 2003/00022A63F 2003/00009A63F 3/00006
29
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Claims
Abstract
A game for players to journey to a destination through the selection of values and virtues. A game board has a separate path for each player to follow with a token depending upon the roll of a die. Each path leads to concentric circles defining a common pathway leading to the destination. Decks of cards are provided for obtaining values and virtues. Additional decks of cards are provided for providing instructions and commands for control of the game.
Claims
exact text as granted — not AI-modified1 . A game for players to journey to a destination through the selection of values and virtues comprising:
a game board having a top surface with a plurality of game paths thereon with each game path having at least a portion thereof of a separate color assigned to a player, said game paths each having series of spaces extending from a beginning space to a destination space; a die having a plurality of number indicia; a plurality of tokens, each of a separate color corresponding to said path color assigned to a player, assignable one to a player with each of said tokens corresponding to and advanceable along a separate game path as a function of said number indicia on said die; a first deck of virtue cards having virtue indicia thereon with some of said virtue cards having common virtues; a second deck of value cards having value indicia thereon with said value indicia including one or more of said virtues; and, a third deck of instruction cards having instruction indicia thereon containing a plurality of instructions relating to moving said tokens relative to said destination space on said path.
2 . The game of claim 1 wherein said instruction cards include listed thereon a virtue allowing obtaining a new virtue card by selecting the virtue card from the first deck.
3 . The game of claim 1 and further comprising:
a fourth deck of command cards having command indicia thereon containing a plurality of commands relating to moving backwards from said destination space, returning virtue cards to said first deck, and giving virtue cards to another player.
4 . The game of claim 1 wherein:
said game board has a group of areas arranged in a plurality of concentric circles having at least an outer circle and an inner circle within said outer circle, said inner circle surrounds said destination space with said group of areas being consecutively numbered and having a single pathway leading from an area on said outer circle and around said outer circle to a final area on said outer circle and then toward said inner circle and eventually around said inner circle ending at said destination space.
5 . The game of claim 4 wherein:
each of said paths are consecutively numbered from a beginning to an end adjacent an area on said outer circle whereby a token may be moved along a path toward said outer circle and then on said pathway on said outer circle toward said inner circle and said destination space.
6 . The game of claim 6 and further comprising:
a mailing tube with said game board being flexible to be rolled scroll-like and inserted and stored in said tube.
7 . The game of claim 6 wherein:
said group of areas within said outer circle and said inner circle are each of a color at least which correspond to a color of a token with a number of said areas being the same color; and said series of spaces are of the same color within a path with the spaces of a path being different from the color of other paths and further with the spaces having a color corresponding to the colors of said areas.
8 . A game for imparting values for living by a plurality of players of differing ability comprising:
a game board having a top surface with a plurality of game paths having at least a portion thereof of a separate color assigned to a player, said game paths each having series of spaces extending from a beginning space to an ending space; a plurality of tokens of a separate color assignable each to players with each of said tokens corresponding to a separate game path; a die; a first deck of virtue cards having virtue indicia thereon with some of said virtue cards having a common virtue; a second deck of value cards having value indicia thereon with said value indicia including one or more virtues; and, a third deck of instruction cards having instruction indicia thereon containing a plurality of instructions.
9 . The apparatus of claim 8 wherein said first deck includes at least eight cards of virtue indicia; said second deck includes more than seventy cards of values indicia, and, said third deck includes more than fifty cards of instruction indicia.
10 . The apparatus of claim 8 wherein said game board is flexible enabling said game board to be rolled into a scroll for storage.
11 . The apparatus of claim 8 and further comprising:
a fourth deck of instruction cards having instructions indicia thereon relative to moving said tokens away from said ending space and wherein said third deck of instruction cards having instructions indicia thereon relative to moving said tokens toward said ending space.
12 . A method of playing a game for imparting values for living by a plurality of players of differing ability comprising the steps of:
providing a game board having a top surface; providing game paths positioned on the top surface of said game board, said game paths each having a continuous series of spaces running from a beginning space to an ending space, the spaces in a path being of the same color but being different from the spaces of other paths, the said board game further includes a continuous single game pathway in the format of a kaleidoscope with each space in the kaleidoscope in colors of the rainbow including one in white with each space in an alternating color, said pathway including a ending destination space; providing a standard die for determining movement along said game paths and said pathway; providing a deck of cards of values containing a plurality of common values; providing a deck of cards of exclamations containing a plurality of instructions; providing a deck of cards of attributes; rolling the die by each of said players in turn; moving the token to a space corresponding to the number on the die; acquiring one or more exclamation cards; responding to the instruction notated on the exclamation card; acquiring value cards; trading value cards for attribute cards; questioning another player as to the relevancy of an attribute which is shown to that player; and, continuing the game until at least one player arrives at the ending destination space whereupon that player presents the required attributes and deduces the attributes of the other players.
13 . The method of claim 12 wherein there are more than 70 value cards, more than 50 exclamation cards, and at least 8 attribute cards.
14 . The method of claim 13 and further comprising the step of rolling said game board scroll-like into a storage tube.Join the waitlist — get patent alerts
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