System and method for personalizing playing cards at a table game
Abstract
A method comprises receiving a request for at least one personalized card from a player, identifying at least one of a rank, a color, and a suit for the at least one personalized card, identifying at least one of a value change and a rule change associated with the at least one personalized card, providing an indication of at least one personalized card and at least one of a value change and a rule change associated with the at least one personalized card, enabling at least one game play in accordance with the at least one of a value change and a rule change, and applying the at least one of a value change and a rule change associated with the at least one personalized card upon the occurrence of the at least one personalized card.
Claims
exact text as granted — not AI-modified1 . A method comprising:
receiving a request for at least one personalized card from a player; associating at least one value change with the at least one personalized card; providing an indication of the at least one value change; and enabling a game play in accordance with the value change.
2 . The method of claim 1 wherein the at least one value change comprises a value different form a traditional value of the personalized card.
3 . The method of claim 1 wherein the at least one value change is chosen by the player.
4 . The method of claim 1 further comprising associating at least one rule change with the at least one personalized card.
5 . The method of claim 1 wherein each of the at least one value change is deactivated after a predetermined period of time associated with the at least one value change.
6 . The method of claim 1 wherein each of the at least one value change is activated after a predetermined period of time associated with the at least one value change.
7 . The method of claim 1 wherein the at least one value change is activated upon the occurrence of a trigger.
8 . The method of claim 7 wherein the trigger comprises an outcome of the game play.
9 . The method of claim 1 wherein providing comprises providing the indication via a physical indicator.
10 . The method of claim 9 wherein the physical indicator forms a portion of a game table.
11 . The method of claim 10 wherein the physical indicator comprises a first grid comprising elements each corresponding to each of the at least one personalized card and a second grid comprising elements each corresponding to at least one of the at least one value change and a rule change.
12 . The method of claim 11 wherein at least one object is placed on at least one of the first grid and the second grid to indicate at least one of a personalized card and at least one of a value change and a rule change.
13 . The method of claim 12 wherein the at least one object is a token.
14 . The method of claim 12 wherein the at least one object is a playing card.
15 . The method of claim 1 wherein game play comprises at least one of blackjack and baccarat.
16 . The method of claim 15 wherein the game play occurs on a smart table.
17 . The method of claim 1 wherein game play occurs on an electronic gaming machine.
18 . The method of claim 1 wherein the value change comprises at least one of a rank and a suite of at least one personalized card.
19 . The method of claim 1 wherein the value change is specified in the request.
20 . The method of claim 1 wherein the value change is determined by an electronic apparatus.
21 . The method of claim 20 wherein the value change is at least partially randomly determined.
22 . The method of claim 1 wherein the game play comprises a flat rate blackjack session.
23 . The method of claim 22 wherein the flat rate blackjack session is comprised of a plurality of segments each of an associated predetermined length.
24 . A computer readable medium storing instructions configured to direct a processor to perform a method comprising:
receiving a request for at least one personalized card from a player; associating at least one value change with the at least one personalized card; providing an indication of the at least one value change; and enabling a game play in accordance with the value change.
25 . An apparatus comprising:
receiving a request for at least one personalized card from a player; associating at least one value change with the at least one personalized card; providing an indication of the at least one value change; and enabling a game play in accordance with the value change.
26 . A method comprising:
receiving a request for at least one personalized card from a player; associating at least one rule change with the at least one personalized card in exchange for consideration; providing an indication of the at least one rule change; and enabling game play in accordance with the rule change.
27 . The method of claim 26 wherein the rule change comprises an automatic win rule.
28 . The method of claim 26 wherein each of the at least one rule change is deactivated after a predetermined period of time associated with the at least one rule change.
29 . The method of claim 26 wherein each of the at least one rule change is activated after a predetermined period of time associated with the at least one rule change.
30 . The method of claim 26 wherein the at least one rule change is activated upon the occurrence of a trigger.
31 . The method of claim 30 wherein the trigger comprises an outcome of the game play.
32 . The method of claim 26 wherein an amount of the consideration is determined based upon an expected value of the player as a result of the at least one personalized card.
33 . The method of claim 26 wherein an amount of the consideration is determined based upon an expected frequency of the appearance of the at least one personalized card during game play.
34 . The method of claim 26 wherein an amount of the consideration is determined based upon an amount of a player's wager.
35 . The method of claim 26 wherein an amount of the consideration is predetermined and displayed to the player.
36 . The method of claim 26 wherein the consideration comprises a tax applied to a winning of the player.
37 . The method of claim 26 wherein the associated at least one rule change is an advantageous rule change.
38 . The method of claim 26 wherein the associated at least one rule change is a disadvantageous rule change.
39 . The method of claim 26 wherein associating comprises the player associating both an advantageous and a disadvantageous rule change with the at least one personalized card.
40 . The method of claim 26 wherein associating comprises the player associating the at least one rule change with the at least one personalized card.
41 . The method of claim 40 wherein associating comprises automatically associating a disadvantageous rule change with the player associated at least one rule change.
42 . A computer readable medium storing instructions configured to direct a processor to perform a method comprising:
receiving a request for at least one personalized card from a player; associating at least one rule change with the at least one personalized card in exchange for consideration; providing an indication of the at least one rule change; and enabling game play in accordance with the rule change.
43 . An apparatus comprising:
receiving a request for at least one personalized card from a player; associating at least one rule change with the at least one personalized card in exchange for consideration; providing an indication of the at least one rule change; and enabling game play in accordance with the rule change.
44 . A method comprising:
receiving a request for at least one personalized card from a player; associating at least one of a value change and a rule change with the at least one personalized card; enabling at least one game play in accordance with the at least one of a value change and a rule change; and determining whether the at least one personalized card is applicable.
45 . The method of claim 44 wherein determining comprises determining a segment of a flat rate session comprising a plurality of the at least one game play.
46 . The method of claim 45 wherein the at least one personalized card is determined to be applicable based in part upon the segment.
47 . The method of claim 44 wherein determining comprises determining whether the at least one personalized card appears in a player's initial hand.
48 . The method of claim 44 wherein determining comprises determining a shoe from which the at least one personalized card is dealt.
49 . The method of claim 44 wherein determining comprises determining a duration during which the at least one personalized card is applicable.
50 . The method of claim 44 wherein determining comprises determining a minimum bet and a maximum bet associated with the applicability of the at least one personalized card.
51 . The method of claim 44 wherein the determining is performed by a dealer.
52 . The method of claim 51 wherein the dealer determines the applicability of the at least one personalized card based upon a visual inspection.
53 . The method of claim 44 wherein the determining is performed by the player.
54 . The method of claim 44 wherein the determining is performed by a smart table.
55 . The method of claim 44 further comprising providing an indication of the applicability of the at least one personalized card.
56 . The method of claim 55 wherein the indication comprises a verbal reminder.
57 . The method of claim 55 wherein the indication comprises an alert delivered via an output device.
58 . The method of claim 57 wherein the alert comprises at least one of a text box, a pop up box, an audio message, a beep, and a siren.
59 . The method of claim 57 wherein the output comprises an LCD, a light emitting diode, a Cathode ray tube, a plasma display panel, a touch screen and a speaker.
60 . A computer readable medium storing instructions configured to direct a processor to perform a method comprising:
receiving a request for at least one personalized card from a player; associating at least one of a value change and a rule change with the at least one personalized card; enabling at least one game play in accordance with the at least one of a value change and a rule change; and determining whether the at least one personalized card is applicable.
61 . An apparatus comprising:
receiving a request for at least one personalized card from a player; associating at least one of a value change and a rule change with the at least one personalized card; enabling at least one game play in accordance with the at least one of a value change and a rule change; and determining whether the at least one personalized card is applicable.
62 . A method comprising:
receiving a request for at least one personalized card from a player; identifying at least one of a rank, a color, and a suit for the at least one personalized card; identifying at least one of a value change and a rule change associated with the at least one personalized card; providing an indication of at least one personalized card and at least one of a value change and a rule change associated with the at least one personalized card; enabling at least one game play in accordance with the at least one of a value change and a rule change; and applying the at least one of a value change and a rule change associated with the at least one personalized card upon the occurrence of the at least one personalized card.
63 . The method of claim 62 wherein the at least one value change comprises a value different form a traditional value of the personalized card.
64 . The method of claim 62 wherein the at least one value change is chosen by the player.
65 . The method of claim 62 wherein each of the at least one value change is deactivated after a predetermined period of time associated with the at least one value change.
66 . The method of claim 62 wherein each of the at least one value change is activated after a predetermined period of time associated with the at least one value change.
67 . The method of claim 62 wherein the at least one value change is activated upon the occurrence of a trigger.
68 . The method of claim 67 wherein the trigger comprises an outcome of the game play.
69 . The method of claim 62 wherein providing comprises providing the indication via a physical indicator.
70 . The method of claim 69 wherein the physical indicator forms a portion of a game table.
71 . The method of claim 70 wherein the physical indicator comprises a first grid comprising elements each corresponding to each of the at least on personalized card and a second grid comprising elements each corresponding to at least one of the at least one value change and a rule change.
72 . The method of claim 71 wherein an object is placed on at least one of the first grid and the second grid to indicate at least one of a personalized card and at least one of a value change and a rule change.
73 . The method of claim 72 wherein the object is a token.
74 . The method of claim 72 wherein the object is a playing card.
75 . The method of claim 62 wherein game play comprises at least one of blackjack and baccarat.
76 . The method of claim 75 wherein the game play occurs on a smart table.
77 . The method of claim 62 wherein game play occurs on an electronic gaming machine.
78 . The method of claim 62 wherein the value change comprises at least one of a rank and a suite of at least one personalized card.
79 . The method of claim 62 wherein the value change is specified in the request.
80 . The method of claim 62 wherein the value change is determined by an electronic apparatus.
81 . The method of claim 80 wherein the value change is at least partially randomly determined.
82 . The method of claim 62 wherein the game play comprises a flat rate blackjack session.
83 . The method of claim 82 wherein the flat rate blackjack session is comprised of a plurality of segments each of a predetermined length.
84 . A computer readable medium storing instructions configured to direct a processor to perform a method comprising:
receiving a request for at least one personalized card from a player; identifying at least one of a rank, a color, and a suit for the at least one personalized card; identifying at least one of a value change and a rule change associated with the at least one personalized card; providing an indication of at least one personalized card and at least one of a value change and a rule change associated with the at least one personalized card; enabling at least one game play in accordance with the at least one of a value change and a rule change; and applying the at least one of a value change and a rule change associated with the at least one personalized card upon the occurrence of the at least one personalized card.
85 . An apparatus comprising:
receiving a request for at least one personalized card from a player; identifying at least one of a rank, a color, and a suit for the at least one personalized card; identifying at least one of a value change and a rule change associated with the at least one personalized card; providing an indication of at least one personalized card and at least one of a value change and a rule change associated with the at least one personalized card; enabling at least one game play in accordance with the at least one of a value change and a rule change; and applying the at least one of a value change and a rule change associated with the at least one personalized card upon the occurrence of the at least one personalized card.Join the waitlist — get patent alerts
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