US2009312100A1PendingUtilityA1

Face Simulation in Networking

Individually held — no corporate assignee on recordPriority: Jun 12, 2008Filed: Jun 12, 2008Published: Dec 17, 2009
Est. expiryJun 12, 2028(~1.9 yrs left)· nominal 20-yr term from priority
Inventors:Scott C. Harris
A63F 13/10H04L 67/131A63F 13/12A63F 13/71A63F 2300/6692A63F 13/335A63F 2300/407A63F 2300/532A63F 2300/695A63F 13/655A63F 13/213A63F 13/45A63F 13/30
58
PatentIndex Score
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Cited by
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References
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Claims

Abstract

A system allows you to do things on the internet in a way you might do them in the real world. This system allows modifying your look on the internet, but only by an amount that changes your look like you could change it in the real world, e.g, with makeup or plastic surgery. More extensive changes are not allowed, to prevent the user from masking their identity or characteristics via the editing of their looks.

Claims

exact text as granted — not AI-modified
1 . A method comprising:
 displaying an application on a screen associated with a computer screen;   obtaining a first picture of a first person operating said application at a first time; and   using said first picture of said first person as a part of a display created by said application at a second time subsequent to said first time, wherein said second time is a time when said first picture of said first person operating said application is no longer being obtained.   
     
     
         2 . A method as in  claim 1 , further comprising obtaining a second picture of a second person at said second time, and wherein said using comprises using said second picture of said second person also as part of said display created by said application. 
     
     
         3 . A method as in  claim 2 , further comprising storing a picture of at least a plurality of players who use said application. 
     
     
         4 . A method as in  claim 3 , wherein said application is a game. 
     
     
         5 . A method as in  claim 4 , wherein said game has teams with multiple players, and at least multiple ones of said multiple players on at least one of said teams are selected from said stored pictures. 
     
     
         6 . A method as in  claim 5 , wherein at least one of said teams includes images of multiple players, each of which multiple players having images that are based on said stored pictures of previous players of said game, and wherein at least one of said multiple players is based on said first picture of said first person. 
     
     
         7 . A method as in  claim 1 , wherein said application is a social networking application. 
     
     
         8 . A method as in  claim 1 , further comprising modeling cartoonizing said first picture prior to said displaying. 
     
     
         9 . A method comprising:
 playing a computer based game;   obtaining pictures of players playing said game; and   as part of said playing said game, displaying actual faces of previous players playing said game including at least one player who is not playing at a current time.   
     
     
         10 . A method as in  claim 9 , further comprising storing a picture of each player who uses said application. 
     
     
         11 . A method as in  claim 9 , wherein said computer-based game has teams with multiple players, and at least multiple ones of said multiple players on at least one of said teams are selected from said stored pictures. 
     
     
         12 . A method as in  claim 9 , further comprising processing said pictures prior to said displaying. 
     
     
         13 . A gaming console comprising:
 a computer system, that allows receiving at least one removable computer-readable memory, including a game to be played, and checks at least one aspect of said removable computer readable media to determine whether said media is authorized for play, and allows playing an application that is stored on said media only to said determining indicates that the application is authorized for play;   a camera, associated with said computer system, and obtaining an image of a person in a vicinity of said computer system at a first time; and   said computer system using said image of said person at said first time as part of a display for said game.   
     
     
         14 . A console as in  claim 13 , further comprising a memory which stores said first picture, and wherein said computer system uses said first picture of said first person as a part of a display created by said application at a second time subsequent to said first time, wherein said second time is a time when said first picture of said first person operating said application is no longer being obtained. 
     
     
         15 . A console as in  claim 14 , wherein said memory stores images of at least a plurality of players who play said game. 
     
     
         16 . A console as in  claim 14 , wherein said computer checks an encryption key on said removable computer readable memory, and verifies that said encryption key matches a specified criteria, prior to indicating that the application is authorized for play. 
     
     
         16 . A console as in  claim 15 , wherein said removable computer readable memory stores an application to be played in read/write memory of a type where the game can be changed based on game updates. 
     
     
         17 . A method as in  claim 15 , wherein said game has teams with multiple players, and at least multiple ones of said multiple players on at least one of said teams are selected from said stored pictures. 
     
     
         18 . A method comprising:
 allowing login to a site that allows social interaction with other users; and   verifying that a user logging into the site is actually the person associated with the login using at least one technique other than the login itself.   
     
     
         19 . A method as in  claim 18 , wherein said verifying comprises obtaining an image of the user, and comparing the image with a pre-stored image of the user.

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