Game machine
Abstract
A game machine includes a plurality of drum-shaped input devices. The input devices are stricken so that corresponding instruction signals are generated, and each of instruction signals corresponds to a secondary image such as fruit. For example, banana, grapefruit, etc. In addition, the primary image is monkey. When the processing unit receives one of the instruction signals, and one of the secondary images corresponding to one of the instruction signals appears at a predetermined position with respect to the primary image at the display unit, the instruction signal makes the processing unit execute the game program so that the primary image has a corresponding action with respect to the secondary image at the display unit.
Claims
exact text as granted — not AI-modified1 . An game machine, comprising:
at least one input devices, generating corresponding instruction signals when being stricken; a processing unit, connected with the input devices and executing a game program; and a display unit, connected with the processing device and co-operating with the processing device to execute the game program so that a primary image and at least one secondary images are displayed and the secondary images corresponds to the instruction signals, wherein when the processing unit receives one of the instruction signals, and one of the secondary images corresponding to one of the instruction signals appears at a predetermined position with respect to the primary image at the display unit, the instruction signal makes the processing unit execute the game program so that the primary image has a corresponding action with respect to the secondary image at the display unit.
2 . The game machine according to claim 1 , wherein the primary image is a monkey, the secondary images are fruits, and the corresponding action is an animation and shows that the monkey picks up the fruits at the display unit.
3 . The game machine according to claim 2 , wherein the predetermined position is a position above the monkey, and the corresponding action is an animation and shows that the monkey jumps to pick up the fruits at the display unit.
4 . The game machine according to claim 1 , wherein these input devices are drum-shaped.
5 . The game machine according to claim 1 , wherein these input devices are fruit-shaped.
6 . The game machine according to claim 1 , wherein the input devices generate corresponding instruction signals when a stick hits the input devices.
7 . The game machine according to claim 1 , wherein the input devices generate corresponding instruction signals when the input devices are stricken by hands.
8 . The game machine according to claim 1 , wherein the input devices generate corresponding instruction signals when the input devices are stricken by a hammer.
9 . The game machine according to claim 1 , further comprising
a storage memory unit, used to store the game program; and a processing unit, connected with the storage memory unit and receiving the instruction signals from the input devices and executing the game program.Join the waitlist — get patent alerts
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