US2009291761A1PendingUtilityA1

Online game system

Assignee: SEGA CORPPriority: Sep 14, 2005Filed: Sep 13, 2006Published: Nov 26, 2009
Est. expirySep 14, 2025(expired)· nominal 20-yr term from priority
Inventors:Shintaro Hata
A63F 2300/636A63F 2300/407A63F 2300/50A63F 2300/807A63F 2300/632A63F 2300/5566A63F 2300/513A63F 2300/538A63F 2300/5533A63F 13/352A63F 13/335A63F 13/822A63F 13/795A63F 13/00A63F 13/45A63F 13/30A63F 13/10A63F 13/12
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Claims

Abstract

An online game system is a system in which plurality of players conduct a game play by accessing through a network. The online game system includes a private area control part controlling a game stage of a private area which restricts a number of players sharing a same game space; and a public area control part controlling a game stage of a public area which allows the number of players sharing the same game space greater than the private area, wherein a game is begun from a first game stage of the public area, the first game stage is transited to a second game stage of the private area, the second game stage is transited to a third game stage of the public area after the second game stage of the private area is cleared, and these transitions are repeated more than once.

Claims

exact text as granted — not AI-modified
1 . An online game system in which a plurality of players conduct a game play by accessing through a network, comprising:
 a private area control part controlling a game stage of a private area which restricts a number of players sharing a same game space; and   a public area control part controlling a game stage of a public area which allows the number of players sharing the same game space greater than the private area,   wherein a game is begun from a first game stage of the public area, the first game stage is transited to a second game stage of the private area, the second game stage is transited to a third game stage of the public area after the second game stage of the private area is cleared, and these transitions are repeated more than once.   
   
   
       2 . The online game system as claimed in  claim 1 , further comprising a private area generation part dynamically generating control data of the private area control part. 
   
   
       3 . The online game system as claimed in  claim 1 , wherein:
 the public area control part makes a process transit to the game stage of the private area when a player comes into a game stage entrance of the private area provided at the game stage of the public area; and   the private area control part makes the process transit to the game stage of the public area when the player enters a goal area provided at the game stage of the private area after the game stage of the private area is cleared.   
   
   
       4 . The online game system as claimed in  claim 1 ,
 wherein when another player attempts to join to a game stage in which the player exists, the public area control part and the private area control part instruct a stage change to a client of the another player by sending data of a game program, sends status data indicating a status of a current game stage to the client of the another player after the stage change is completed, and after that, distributes the client of the another player game stage status data indicating the status of the game stage after the stage change.   
   
   
       5 . An online game server which is accessed from terminals of a plurality of players through a network, comprising:
 a private area control part controlling a game stage of a private area which restricts a number of players sharing a same game space; and   a public area control part controlling a game stage of a public area which allows the number of players sharing the same game space greater than the private area,   wherein a game is begun from a first game stage of the public area, the first game stage is transited to a second game stage of the private area, the second game stage is transited to a third game stage of the public area after the second game stage of the private area is cleared, and these transitions are repeated more than once.   
   
   
       6 . A computer-readable recording medium storing server control program of an online game system in which a plurality of players conduct a game play by accessing through a network, the server control program causing the online game system to function as:
 a private area control part controlling a game stage of a private area which restricts a number of players sharing a same game space; and   a public area control part controlling a game stage of a public area which allows the number of players sharing the same game space greater than the private area,   wherein a game is begun from a first game stage of the public area, the first game stage is transited to a second game stage of the private area, the second game stage is transited to a third game stage of the public area after the second game stage of the private area is cleared, and these transitions are repeated more than once.   
   
   
       7 . A control method of an online game system in which a plurality of players conduct a game play by accessing through a network, comprising the steps of:
 controlling a game stage of a private area which restricts a number of players sharing a same game space; and   controlling a game stage of a public area which allows the number of players sharing the same game space greater than the private area,   wherein a game is begun from a first game stage of the public area, the first game stage is transited to a second game stage of the private area, the second game stage is transited to a third game stage of the public area after the second game stage of the private area is cleared, and these transitions are repeated more than once.

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