US2009286604A1PendingUtilityA1
Adaptive live commentary in hosted game
Est. expiryMay 16, 2028(~1.8 yrs left)· nominal 20-yr term from priority
A63F 13/12A63F 2300/5533A63F 2300/69A63F 13/54A63F 13/85A63F 2300/57A63F 2300/6081A63F 2300/572A63F 2300/407A63F 2300/207A63F 13/65A63F 13/335A63F 2300/6009A63F 13/79A63F 13/30
46
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
A live commentary experience is provided to a plurality of users participating in a multiplayer game hosted by a gaming service. A live output stream comprising live commentary on the game play is providing by a human being from the gaming service. A gaming device determines which of three types of commentary—pre-recorded game commentary, periodic commentary and live commentary from a human being—to provide to the user for a live commentary experience.
Claims
exact text as granted — not AI-modified1 . A method for providing a live commentary experience in a video game executing on a client device coupled to a network, comprising:
receiving game state information from the game that the game is in a state requiring commentary on the game; determining whether a stream of live commentary generated by a human viewing data about the game is available via the network; determining whether to provide the stream of live commentary or a source of pre-recorded commentary to provide a commentary to the user responsive to the game state information.
2 . The method of claim 1 wherein the source of pre-recorded commentary comprises one of temporally recent periodic content or pre-recorded game event commentary.
3 . The method of claim 2 wherein the temporally recent periodic content comprises recorded comments reflecting real-world events relevant to actions in the game which have occurred within a time period prior to execution of the game.
4 . The method of claim 2 further including retrieving a temporally recent periodic content file at intervals defined by a game service provider.
5 . The method of claim 1 wherein the stream of live commentary is generated by a gaming service provider receiving game state information for a plurality of users all concurrently executing the video game.
6 . The method of claim 1 wherein the step of (c) comprises determining whether the game state information requires a live comment type, a temporally relevant content type or a pre-recorded content type, and further includes determining whether network bandwidth is available to retrieve the stream.
7 . The method of claim 1 wherein the stream of live commentary includes at least a first set of comments provided by a gaming service provider relevant to the game and a second source of comments provided by a third party, and the method further includes determining whether to provide the second set of comments to the user.
8 . The method of claim 1 wherein a first group of users and a second group of users are commonly executing the video game in a common gaming experience, and the stream of live commentary includes a first set of comments directed to a first group of users and a second set of comments directed to a second group of users, and the method further includes the step of determining membership of the user in the first group or the second group and accessing a set of comments based on said step of determining membership.
9 . A method for providing a simulated live commentary gaming experience in a multiplayer gaming environment, comprising:
receiving a periodic commentary data file; receiving a live commentary data stream, the live commentary stream including comments generated by a human being interacting with a multiplayer game in progress; responsive to a call from an executing game application to determine whether to provide a comment from the periodic commentary data file, selecting a comment from the pre-recorded commentary file, the live commentary data stream or a pre-recorded game content file, and outputting the file to a user.
10 . The method of claim 9 wherein the temporally recent periodic content comprises recorded comments reflecting real-world events relevant to actions in the game which have occurred within a time period prior to execution of the game.
11 . The method of claim 10 wherein the stream of live commentary is generated by a gaming service provider receiving game state information for a plurality of users all concurrently executing the video game.
12 . The method of claim 11 wherein the step of selecting comprises determining whether the game state information requires a live comment type, a temporally relevant content type or a pre-recorded content type, and further includes determining whether network bandwidth is available to retrieve the stream.
13 . The method of claim 12 wherein the stream of live commentary includes at least a first set of comments provided by a gaming service provider relevant to the game and a second source of comments provided by a third party, and the method further includes determining whether to provide the second set of comments to the user.
14 . The method of claim 12 wherein a first group of users and a second group of users are commonly executing the video game in a common gaming experience, and the stream of live commentary includes a first set of comments directed to a first group of users and a second set of comments directed to a second group of users, and the method further includes the step of determining membership of the user in the first group or the second group and accessing a set of comments based on said step of determining membership.
15 . A method for providing live commentary in a gaming experience, comprising:
receiving game status information for a plurality of users participating in a multiplayer game environment, the multiplayer game environment ensuring all users are participating in the same game; generating a live commentary data stream, the live commentary stream including comments provided by a live host comprising human being interacting with a multiplayer game in progress; recording at least one periodic commentary file including temporal commentary for the multiplayer game; streaming the live commentary data stream to a network, said plurality of users being coupled to said network; outputting the periodic commentary file to the network.
16 . The method of claim 15 further including the step of aggregating game status information according to one of a plurality of statistical categories and providing said aggregated game status to the live host.
17 . The method of claim 15 wherein the temporally recent periodic content comprises recorded comments reflecting real-world events relevant to actions in the game which have occurred within a time period prior to execution of the game, and wherein the method further includes the step of outputting the periodic content file at intervals defined by a game service provider.
18 . The method of claim 15 wherein the game status information is received from a console service hosting the game environment.
19 . The method of claim 15 wherein the stream of live commentary includes at least a first set of comments provided by a gaming service provider relevant to the multiplayer game and a second source of comments provided by a third party.
20 . The method of claim 15 wherein a first group of users and a second group of users are participating in the multiplayer game, and the stream of live commentary includes a first set of comments directed to the first group of users and a second set of comments directed to the second group of users.Join the waitlist — get patent alerts
Track US2009286604A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.