US2009286595A1PendingUtilityA1

Gaming system and method of gaming

Assignee: ARISTOCRAT TECHNOLOGIES AUPriority: May 13, 2008Filed: May 13, 2009Published: Nov 19, 2009
Est. expiryMay 13, 2028(~1.8 yrs left)· nominal 20-yr term from priority
G07F 17/3239G07F 17/323G07F 17/3262G07F 17/32
53
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Claims

Abstract

A method of gaming includes providing a player with allocation units to be utilised in a game to set at least one attribute value affecting an outcome of the game. The at least one attribute value of the game is set based on an allocation of the allocation units and a game outcome determined based on each set attribute value.

Claims

exact text as granted — not AI-modified
1 . A method of gaming, comprising:
 providing a player with allocation units to be utilised in a game to set at least one attribute value affecting an outcome of the game;   setting the at least one attribute value of the game based on an allocation of the allocation units; and   determining at least one game outcome based on each set attribute value.   
   
   
       2 . A method as claimed in  claim 1 , wherein the attribute value(s) are set responsive to receipt of an allocation instruction indicating how the allocation units are to be allocated. 
   
   
       3 . A method as claimed in  claim 2 , wherein the allocation instruction specifies a proportion of the allocation units to be allocated to one or more of the attributes. 
   
   
       4 . A method as claimed in  claim 1 , wherein different attributes have different effects on the outcome(s) of the game. 
   
   
       5 . A method as claimed in  claim 1 , wherein increased weightings of certain attributes increase the probability of being awarded one of a maximum or bonus prize in the game. 
   
   
       6 . A method as claimed in  claim 1 , wherein the game is a feature game and whereby the allocation units provided to the player are accumulated during game play of an associated base game. 
   
   
       7 . A method as claimed in  claim 6 , wherein the number of allocation units provided to the player is calculated responsive to determining that the feature game is to be awarded. 
   
   
       8 . A method as claimed in  claim 1 , wherein the number of allocation units provided to the player corresponds to an amount of credit wagered by the player in the game. 
   
   
       9 . A method as claimed in  claim 1 , wherein at least one of the attribute values are allocated a set number of allocation units in accordance with a default setting. 
   
   
       10 . A method as claimed in  claim 1 , wherein the attributes are virtual character attributes which effect an associated character's ability to perform a task, the outcome of which determines the at least one game outcome. 
   
   
       11 . A game controller operable to carry out play of a game comprising:
 an allocation module operable to:
 provide a player with allocation units to be utilised in a game to set at least one attribute value affecting an outcome of the game; and 
 set the at least one attribute value of the game based on an allocation of the allocation units; and 
   a determination module operable to determine at least one game outcome based on each set attribute value.   
   
   
       12 . A game controller as claimed in  claim 11 , further comprising an award module arranged to award the player with a prize based on the determined game outcome(s). 
   
   
       13 . A game controller as claimed in  claim 11 , further comprising a display module arranged to cause a representation of the game to be displayed on a gaming device. 
   
   
       14 . A game controller as claimed in  claim 13 , wherein the attributes are virtual character attributes which effect an associated character's ability to perform a task in the game, the outcome of which determines the at least one game outcome. 
   
   
       15 . A game controller as claimed in  claim 11 , wherein the attribute value(s) are set responsive to receipt of at least one allocation instruction indicating how the allocation units are to be allocated. 
   
   
       16 . A game controller as claimed in  claim 15 , whereby the at least one allocation instruction specifies a proportion of the allocation units to be allocated to one or more of the attributes. 
   
   
       17 . A game controller as claimed in  claim 16 , wherein weightings of different attributes have different affects on the outcome(s) of the game. 
   
   
       18 . A game controller as claimed in  claim 17 , wherein increased weightings of certain attributes increase the probability of being awarded one of a maximum prize or bonus prize in the game. 
   
   
       19 . A game controller as claimed in  claim 11 , wherein the game is a feature game and whereby the allocation units provided to the player are accumulated during game play of an associated base game. 
   
   
       20 . A game controller as claimed in  claim 19 , wherein the number of allocation units provided to the player is calculated by the accumulation module responsive to determining that the game is to be awarded. 
   
   
       21 . A game controller as claimed in  claim 11 , wherein the number of allocation units provided to the player corresponds to an amount of credit wagered by the player in the game. 
   
   
       22 . A game controller as claimed in claimed in  claim 11 , wherein at least one of the attribute values are allocated a set number of allocation units in accordance with a default setting. 
   
   
       23 . A game controller as claimed in claimed in  claim 11 , wherein the game controller is constituted by a processor executing program code stored in a memory. 
   
   
       24 . A game controller as claimed in  claim 11 , wherein the allocation instruction is provided by the player. 
   
   
       25 . A gaming system, comprising:
 a game controller in accordance with  claim 11 ; and   a display module arranged to cause a representation of the game to be displayed on a gaming device.   
   
   
       26 . An article of manufacture comprising:
 a machine readable storage medium; and   executable program instructions embodied in the machine readable storage medium that when executed by a programmable system cause the system to perform functions that implement a method of gaming, the functions comprising:
 providing a player with allocation units to be utilised in a game to set at least one attribute value affecting an outcome of the game;
 setting the at least one attribute value of the game based on an allocation of the allocation units; and 
 
 determining at least one game outcome based on each set attribute value.

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