US2009280881A1PendingUtilityA1

Game machine and program

Assignee: KONAMI DIGITAL ENTERTAINMENTPriority: Jan 21, 2005Filed: Jan 20, 2006Published: Nov 12, 2009
Est. expiryJan 21, 2025(expired)· nominal 20-yr term from priority
Inventors:Hiroshi Tomaru
G07F 17/3281G07F 17/3237G07F 17/3234G07F 17/3211G07F 17/3276A63F 2300/8058A63F 13/00
46
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Claims

Abstract

A first game executer is operable to execute a racing game in which a plurality of racing members compete to each other. A second game executer is operable to execute a training game for training a plurality of trained objects including a first trained object adapted to participate the racing game as one of the racing members and a second trained object which is different from the first trained object. An instruction receiver is adapted to receive a first instruction for causing the second game executer to execute the training game, from a first player associated with the first trained object. A first storage is adapted to store a gaming value owned by the first player. A second storage stores parameter data indicative of a training parameter of each of the trained objects, and adapted to be referred by the first game executer when the racing game is executed. The instruction receiver is adapted to receive, from the first player, a second instruction for causing the second game executer to modify the parameter data for the first trained object stored in the second storage. The second game executer is operable to modify the parameter data for the first trained object while reducing the gaming value stored in the first storage, and while referring parameter data for the second trained object stored in the second storage.

Claims

exact text as granted — not AI-modified
1 . A game machine, comprising:
 a first game executer, operable to execute a racing game in which a plurality of racing members compete to each other;   a second game executer, operable to execute a training game for training a plurality of trained objects including a first trained object adapted to participate the racing game as one of the racing members and a second trained object which is different from the first trained object;   an instruction receiver, adapted to receive a first instruction for causing the second game executer to execute the training game, from a first player associated with the first trained object;   a first storage, adapted to store a gaming value owned by the first player, and   a second storage, storing parameter data indicative of a training parameter of each of the trained objects, and adapted to be referred by the first game executer when the racing game is executed, wherein:   the instruction receiver is adapted to receive, from the first player, a second instruction for causing the second game executer to modify the parameter data for the first trained object stored in the second storage; and   the second game executer is operable to modify the parameter data for the first trained object while reducing the gaming value stored in the first storage, and while referring parameter data for the second trained object stored in the second storage.   
   
   
       2 . The game machine as set forth in  claim 1 , wherein:
 the instruction receiver is adapted to receive the second instruction after the reception of the first instruction; and   the second game executor is operable to modify the parameter data for the first trained object in accordance with a timing at which the instruction receiver receives the second instruction.   
   
   
       3 . The game machine as set forth in  claim 1 , wherein:
 the instruction receiver is adapted to receive a third instruction from a second player associated with the second trained object, after the reception of the first instruction; and   the second game executer is operable to modify the parameter data for the first trained object in accordance with at least one of a content of the third instruction and a timing at which the instruction receiver receives the third instruction.   
   
   
       4 . The game machine as set forth in  claim 1 , wherein the second game executer is operable to modify the parameter data for the second trained object when the parameter data for the first trained object is modified. 
   
   
       5 . A program product comprising a program for causing a computer to execute operations comprising:
 executing a racing game in which a plurality of racing members compete to each other;   executing a training game for training a plurality of trained objects including a first trained object adapted to participate the racing game as one of the racing members and a second trained object;   receiving a first instruction for causing the second game executer to execute the training game, from a first player associated with the first trained object;   storing a first gaming value owned by the first player;   storing parameter data indicative of a training parameter of each of the trained objects, and adapted to be referred by the first game executer when the racing game is executed;   receiving, from the first player, a second instruction for causing the second game executer to modify the parameter data for the first trained object; and   modifying the parameter data for the first trained object while reducing the first gaming value stored in the first storage, and while referring parameter data for the second trained object stored in the second storage.

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