US2009256311A1PendingUtilityA1
Board Game Apparatus and Method for Playing
Individually held — no corporate assignee on recordPriority: Apr 15, 2008Filed: Mar 25, 2009Published: Oct 15, 2009
Est. expiryApr 15, 2028(~1.7 yrs left)· nominal 20-yr term from priority
Inventors:George Perry
A63F 3/00A63F 2007/3005A63F 7/0668A63F 2003/00485
54
PatentIndex Score
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Claims
Abstract
A game apparatus and method of playing including a playing surface having an impassible outer barrier and several inner barriers. The game playing surface includes a plurality of sequential first areas and a second area wherein gamers shoot their game pieces in turn through the sequential areas until achieving a killer status whereby they can begin to eliminate the other players. The last killer on the board is declared the winner.
Claims
exact text as granted — not AI-modified1 . A game comprising:
a game board playing surface having a periphery; at least two individual game pieces moveable on the playing surface; an impassible outer barrier adjacent to and encircling the periphery preventing the game pieces from moving beyond the periphery; a plurality of sequential first areas positioned about the playing surface in spaced relation to one another; a second area positioned on the playing surface separate from the sequential first areas; wherein players in turn advance their individual game pieces through the sequential first areas while avoiding the second area until all of the sequential first areas are achieved whereafter such a game piece is moved into the second area and becomes a killer game piece which is capable of eliminating other game pieces from the game until the last surviving game piece is declared the winner.
2 . The game of claim 1 wherein each sequential first area is positioned across at least one of a board width line and a board length line from a proceeding and a succeeding sequential first area.
3 . The game of claim 2 wherein the first areas are positioned adjacent the periphery.
4 . The game of claim 1 further comprising a plurality of impassible inner barriers positioned about the playing surface.
5 . The game of claim 4 wherein at least one of the plurality of inner barriers is positioned in a direct linear path between at least two of the sequential first areas to obstruct linear movement between the at least two sequential first areas.
6 . The game of claim 4 wherein the inner barriers and the outer barrier are raised and extend above the playing surface.
7 . The game of claim 1 further comprises at least one safe area positioned within the raised outer barrier on the playing surface wherein a game piece is temporarily shielded from attack.
8 . The game of claim 7 wherein the safe area further comprises a killers lair area within the safe area providing a separate safety area for game pieces that have become killer game pieces.
9 . The game of claim 1 wherein the second area further comprises an inner portion including a last sequential area following game piece movement through the sequential first areas, the inner portion surrounded by an outer Skelsey portion.
10 . The game of claim 9 wherein the outer Skelsey portion is positioned along a direct linear path between each sequential first area.
11 . The game of claim 1 further comprising a limit line positioned inside of and substantially parallel to the impassible outer barrier.
12 . A self-contained table-top, board game comprising:
a rigid game board playing surface having a periphery; a continuous raised outer barrier extending upward from the playing surface and encircling the periphery; a limit line positioned inside of and substantially parallel to the raised outer barrier; a plurality of sequential first areas positioned about the playing surface in spaced relation to one another, each sequential first area is positioned across at least one of a board width line and a board length line from a proceeding and a succeeding sequential first area; a second area positioned on the playing surface separate from the sequential first areas, the second area having an inner portion and an outer portion, the second area positioned along a direct linear path between each sequential first area; a plurality of raised inner barriers extending upward from the playing surface, at least one inner barrier positioned along a direct linear path between two sequential first areas; at least one safe are positioned on the playing surface inside the outer barrier; and at least two individual game pieces movable on the playing surface, wherein players in turn advance their individual game pieces through the sequential first areas while avoiding the second area until all of the sequential first areas are achieved whereafter such a game piece is moved into the second area and becomes a killer game piece which is capable of eliminating other game pieces from the game until the last surviving game piece is declared the winner.
13 . A method of playing a game having a playing surface and a periphery, an impassible outer barrier encircling the periphery, a plurality of sequential first areas positioned on the playing surface inside the outer barrier, a second area positioned on the playing surface separate from the first areas, and at least two game pieces each piece having a first side and an opposing second side having killer indicia visible thereon, the method of playing the board game comprising the steps of:
positioning the game pieces with the first side visible in a start area positioned within the impassible outer barrier; shooting each game piece in turn to come to rest in each of the sequential first areas while avoiding the game piece from coming to rest in the second area; converting the game piece into a killer game piece following satisfaction of movement through the sequential first areas; and eliminating all other game pieces until only one game piece remains resulting in declaration of a winner.
14 . The method of claim 13 wherein the step of moving each game piece to each of the sequential first areas further comprising the step of navigating around at least one impassible inner barrier positioned along a direct linear path between successive sequential first areas.
15 . The method of claim 13 wherein within the step of converting the game piece into a killer game piece comprises the step of shooting the game piece to come to rest in the second area and turning over the game piece to the second side revealing killer indicia.
16 . The method of claim 15 wherein the second area comprises an inner area and an outer skelsey area, the method of converting the game piece to a killer further comprising first shooting the game piece to come to rest in the outer skelsey portion and on a consecutive shot, the game piece coming to rest in the inner portion of the second area.
17 . The method of claim 13 wherein the step of eliminating all other game pieces comprises the step of shooting the killer game piece into contact with another game piece that is not positioned in a safe zone.
18 . The method of claim 13 further comprising the step of repositioning a game piece coming to rest in contact with the outer barrier to a limit line positioned inside the raised outer barrier to provide a shot without initial interference by the outer barrier.
19 . The method of claim 13 further comprising the step of selectively shooting the game piece into a safety zone positioned within the outer barrier to avoid elimination by a killer game piece.
20 . A game comprising:
means for providing a game board having a playing surface; means for positioning at least two game pieces with a first side visible in a start area positioned within a raised outer barrier around a periphery of the playing surface; means for shooting each game piece in turn to come to rest in each of a plurality of sequential first areas separated from one another while avoiding the game piece from coming to rest in a second area; means for converting the game piece into a killer game piece following satisfaction of movement through the sequential first areas; and means for eliminating ah other game pieces until only one game piece remains resulting in declaration of a winner.Join the waitlist — get patent alerts
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