Method And System For Implementing Online Broadcasting In A Network Game
Abstract
The present invention discloses a method for implementing online broadcasting in a network game, including: setting at network side an online broadcasting server adapted to broadcast an audio program online via Internet; by a game client, logging in a game server at network side, detecting that a playing butten/identity configured on the interface of a game is operated, and tuning in to the audio program broadcast via Internet by the online broadcasting server during a game. The present invention also discloses a system for implementing online broadcasting in a network game, including a game server, a game client, an online broadcasting server, and a broadcasting service server. The present invention further discloses a game client. By adopting the present invention, it is convenient for the user to tune in online audio programs and obtain related game news from broadcasting when participating in a network game.
Claims
exact text as granted — not AI-modified1 . A method for implementing online broadcasting in a network game, comprising:
logging in, by a game client, a game server at a network side; detecting that a playing button/identity configured on the interface of a game is operated; and tuning in an online audio program broadcast via Internet by a configured online broadcasting server during a game.
2 . The method of claim 1 , further comprising:
detecting, by the game client, that a stopping button/identity configured on the interface of the game is operated, and stopping tuning in the online audio program broadcast via Internet by the online broadcasting server; and detecting, by the game client, that a volume adjusting button/identity configured on the interface of the game is operated, and increasing or decreasing the volume of the audio program currently tuned in.
3 . The method of claim 2 , wherein more than one online broadcasting server is configured, each of which is adapted to broadcast a different set of audio program.
4 . The method of claim 3 , further comprising:
detecting, by the game client, that a broadcasting selecting button/identity configured on the interface of the game is operated, obtaining from a broadcasting service server a list of online broadcasting servers, and presenting the list to the user for selection; taking, by the game client, the online broadcasting server currently selected by the user as a default server being tuned on later, or tuning in the audio program broadcast by the online broadcasting server currently selected by the user when already tuning in the online broadcasting; and detecting, by the game client, that a program list checking button/identity configured on the interface of the game is operated, acquiring from the broadcasting service server program list information of the online broadcasting server selected by the user or acquiring configured program list information of each online broadcasting server, and presenting the acquired program list information to the user.
5 . The method of claim 4 , further comprising:
initiating, by the game client, a broadcasting service request to the game server; transmitting, by the game server, to the broadcasting service server information of a user initiating the request and information of a broadcasting service requested; and storing, by the broadcasting service server, the information of the user and the information of the broadcasting service requested by the user, and controlling the online broadcasting server to implement the broadcasting service requested by the user in a related program time.
6 . The method of claim 4 , characterized by, further comprising:
configuring a simulated broadcasting scenario on the interface of the game; and arranging the playing button/identity, the stopping button/identity, the volume adjusting button/identity, the broadcasting selecting button/identity and the program list checking button/identity in the broadcasting scenario.
7 . A system for implementing online broadcasting in a network game, comprising:
a game server; an online broadcasting server, adapted to broadcast online an audio program via Internet; and a game client, adapted to detect that a playing button/identity configured on the interface of a game is operated after logging in the game server, and tune in the audio program broadcast by the online broadcasting server during a game.
8 . The system of claim 7 , wherein the game client comprises:
a logging-in module, adapted to log in the game server; and, an online-tuning-in function module, adapted to detect that the playing button/identity configured on the interface of the game is operated, and tune in the audio program broadcast by the online broadcasting server during the game.
9 . The system of claim 8 , further comprising:
a broadcasting service server, adapted to manage a list of online broadcasting servers and information of program lists broadcast by different online broadcasting servers, receive a broadcasting selecting request and a program list checking request initiated by the online-tuning-in function module in the game client, and return to the game client initiating the request the list of online broadcasting servers and the related program lists stored in local.
10 . The system of claim 8 , wherein
the game server comprises: a first function module, adapted to receive a broadcasting service request initiated by the online-tuning-in function module in a game client having a special prop, and transmit to the broadcasting service server information of a user initiating the request and information of a broadcasting service requested; and the broadcasting service server comprises: a second function module, adapted to store the information of the user and the information of the broadcasting service requested by the user transmitted by the game server, and control the online broadcasting server to implement the broadcasting service requested by the user in a related program time.
11 . A game client for implementing online broadcasting in a network game, comprising:
a logging-in module; an online-tuning-in function module, adapted to detect that a playing button/identity configured on the interface of a game is operated, and tune in an audio program broadcast by an online broadcasting server during a game.
12 . The game client of claim 11 , wherein the online-tuning-in function module is further adapted to initiate to a broadcasting service server a broadcasting selecting request and a program list checking request, and receive a list of online broadcasting servers and related program lists returned by the broadcasting service server.
13 . The game client of claim 10 , wherein the online-tuning-in function module is further adapted to initiate a broadcasting service request to a game server, and transmit to the game server information of a user initiating the request and information of a broadcasting service requested.
14 . The game client of claim 11 , wherein the online-tuning-in function module is further adapted to initiate a broadcasting service request to a game server, and transmit to the game server information of a user initiating the request and information of a broadcasting service requested.Join the waitlist — get patent alerts
Track US2009253519A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.