Game program, game device, game control method and game system
Abstract
First consecutive action determination means determines whether or not a pitcher character consecutively or repeatedly performs a predetermined action at a predetermined frequency. Consecutive action execution flag-on means turns on a consecutive action execution flag indicating execution of consecutive actions to an on-state. Warning display means displays a warning on a first display unit of a first terminal device used by a first game player responsible for a malicious play. Second predetermined action determination means determines whether or not the pitcher character consecutively or repeatedly performs a predetermined action in accordance with the operation of a first operation unit after the warning display means displays the warning. First disciplinary action execution means executes a first disciplinary action for the first game player when the pitcher character consecutively or repeatedly performs the predetermined action after the warning display means displays the warning.
Claims
exact text as granted — not AI-modified1 . A computer readable medium storing a computer program for a match-up game between a first game player and a second game player though a network, where the first game player operates a first game character in the match-up game through a first terminal device and the second game player operates a second game character in the match-up game through a second terminal device, the computer program comprising:
code for determining whether or not the first game character repeatedly performs a predetermined action at a predetermined frequency; code for turning on a consecutive action execution flag when it is determined that the first game character repeatedly performs the predetermined action at the predetermined frequency; code for displaying a warning for the first game player, when the consecutive action execution flag is turned on; code for determining whether or not the first game character repeatedly perform the predetermined action at the predetermined frequency after the warning is displayed; and code for executing a first disciplinary action for the first game player when it is determined that the first game character repeatedly performs the predetermined action at the predetermined frequency after the warning is displayed.
2 . The computer readable medium according to claim 1 , the computer program further comprising
code for counting how many times the first game character repeatedly performs the predetermined action at the predetermined frequency, wherein the warning is displayed, when the number of times that the first game character performs the predetermined action at the predetermined frequency is equal to or greater than a first predetermined number.
3 . The computer readable medium according to claim 2 , the computer program further comprising
code for executing a second disciplinary action for the first game player, when the number of times that the first game character repeatedly performs the predetermined action at the predetermined frequency is equal to or greater than a second predetermined number which is larger than the first predetermined number.
4 . The computer readable medium according to claim 3 , the computer program further comprising
code for executing a third disciplinary action for the first game player, when the number of times that the first game character repeatedly performs the predetermined action at the predetermined frequency is equal to or greater than a third predetermined number which is larger than the second predetermined number.
5 . The computer readable medium according to claim 3 , the computer program further comprising
code for reducing the number of times, when the first game character stops repeatedly performing the predetermined action at the predetermined frequency.
6 . The computer readable medium according to claim 5 , further comprising
code for increasing the number of times, when the first game character keeps repeatedly performing the predetermined action at the predetermined frequency, wherein the rate of reducing the number of times is smaller than the rate of increasing the number of times, if the first game character keeps repeatedly performing the predetermined action at the predetermined frequency.
7 . The computer readable medium according to claim 5 , the computer program further comprising
code for negating the warning display function after the number of times is reduced.
8 . The computer readable medium according to claim 5 , the computer program further comprising
code for turning off the consecutive action execution flag when the number of times is equal to or less than a fourth predetermined frequency as a result of the reducing.
9 . A game device for a match-up game between a first game player and a second game player trough a network, where the first game player operates a first game character in the match-up game through a first game unit of a first terminal device and the second game player operates a second game character in the match-up game through a second game unit of a second terminal device, the game device comprising:
first consecutive action determination means for determining whether or not the first game character repeatedly performs a predetermined action at a predetermined frequency; consecutive action execution flag-on means for turning on a consecutive action execution flag when it is determined that the first game character repeatedly performs the predetermined action at the predetermined frequency; warning display means for displaying a warning when the consecutive action execution flag is turned on; second predetermined action determination means for determining whether or not the first game character repeatedly performs the predetermined action after the warning is displayed; and first disciplinary execution means for executing a first disciplinary action for the first game player when it is determined that the first game character repeatedly performs the predetermined action after the warning is displayed.
10 . A game control method for controlling a match-up game, match-up game between a first game player and a second game player though a network, where the first game player operates a first game character in the match-up game through a first terminal device and the second game player operates a second game character in the match-up game through a second terminal device, the game control method comprising:
determining whether or not the first game character repeatedly performs a predetermined action at a predetermined frequency; turning on a consecutive action execution flag when it is determined that the first game character repeatedly performs the predetermined action at the predetermined frequency; displaying a warning for the first game player, when the consecutive action execution flag is turned on; determining whether or not the first game character repeatedly performs the predetermined action after the warning is displayed; and executing a first disciplinary action for the first game player when it is determined that the first game character repeatedly performs the predetermined action after the warning is displayed.
11 . A game system for causing a first control unit of a first terminal device and a second control unit of a second terminal device to execute a match-up game in a first computer provided in the first terminal device and a second computer provided in the second terminal device, the first terminal device and the second terminal device being capable of executing the match-up game through a network communication, the first terminal device being used by a first game player, the second terminal device being used by a second game player, the match-up game causing the first control unit and the second control unit to make a first game character displayed on a first display unit of the first terminal device and a second display unit of the second terminal device to perform an action in accordance with an operation of a first operation unit of the first terminal device, the match-up game causing the first control unit and the second control unit to make a second game character displayed on the first display unit and the second display unit to perform an action in accordance with an operation of a second operation unit of the second terminal device, the game system including:
a first consecutive action determination function for causing the first control unit and the second control unit to determine whether or not the first game character or the second game character repeatedly performs a predetermined action at a predetermined frequency in accordance with an operation of the first operation unit or the second operation unit; a consecutive action execution flag-on function for turning on a consecutive action execution flag when the first control unit and the second control unit in the first consecutive action determination function determine that the first game character or the second game character repeatedly performs the predetermined action at the predetermined frequency; a warning display function for causing the first display unit or the second display unit to display a warning when the consecutive action execution flag is turned on; a second predetermined action determination function for causing the first control unit and the second control unit to determine whether or not the first game character or the second game character repeatedly performs the predetermined action in accordance with an operation of the first operation unit or the second operation unit after the display unit displays the warning; and a first disciplinary execution function for executing a first disciplinary action for the first game player or the second game player when the first control unit and the second control unit determine that the first game character or the second game character repeatedly performs the predetermined action.Join the waitlist — get patent alerts
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