US2009247274A1PendingUtilityA1

Gaming Machine Having Input Device Starting Special Game And Playing Method Thereof

Assignee: ARUZE GAMING AMERICA INCPriority: Apr 1, 2008Filed: Mar 27, 2009Published: Oct 1, 2009
Est. expiryApr 1, 2028(~1.7 yrs left)· nominal 20-yr term from priority
Inventors:Fumiya Abe
G07F 17/32G07F 17/3209
52
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A slot machine 1 of the invention includes: a base game executed in response to a player's bet; a bonus game different from the base game; a RAM 43 that accumulatively stores the number of bonus game start flags which are awarded when the base game yields a predetermined result; and a bonus game bet button 28 and a bonus game start button 29 that receive an input by the player. The slot machine 1 executes the base game; when the base game yields a predetermined result, accumulatively stores the number of bonus game start flags according to the result in the RAM 43; receives an input inputted through the bonus game bet button 28 and the bonus game start button 29 at any timing; when the input is a bet on the bonus game, determines whether there are a predetermined number or more of bonus game start flags; and when there are a predetermined number or more of bonus game start flags, consumes one or more of the bonus game start flags and executes the bonus game, based on the timing at which the input is received.

Claims

exact text as granted — not AI-modified
1 . A gaming machine comprising:
 a special game flag memory that accumulatively stores the number of special game start flags which are awarded when a base game executed in response to a player's bet yields a predetermined result;   an input device that receives an input by the player; and   a controller that carries out the steps of:   (a1) executing the base game;   (a2) when the base game yields a predetermined result, accumulatively storing, in the special game flag memory, the number of special game start flags according to the result;   (a3) receiving an input inputted through the input device at any timing;   (a4) when the input is a bet on a special game different from the base game, determining whether there are a predetermined number or more of special game start flags; and   (a5) when there are a predetermined number or more of special game start flags, consuming one or more of the special game start flags and executing the special game, based on the timing at which the input is received.   
   
   
       2 . A gaming machine comprising:
 a special game flag memory that accumulatively stores one or more special game credits for a special game different from a base game executed in response to a player's bet, which are awarded when the base game yields a predetermined result;   an input device that receives an input by the player; and   a controller that carries out the steps of:
 (b1) executing the base game; 
 (b2) when the base game yields a predetermined result, accumulatively storing, in the special game flag memory, one or more special game credits according to the result; 
 (b3) receiving an input inputted through the input device at any timing; 
 (b4) when the input is a bet on the special game, determining whether there are a predetermined number or more of special game credits; and 
 (b5) when there are a predetermined number or more of special game credits, consuming one or more of the special game credits and executing the special game, based on the timing at which the input is received. 
   
   
   
       3 . A gaming machine comprising:
 a symbol display area in which a plurality of symbols including one or more special symbols are arranged;   a special game flag memory that accumulatively stores one or more special game credits for a special game different from a base game which is executed in response to a player's bet and which awards a payout in accordance with a relation among the symbols arranged, the special game credits being awarded when the one or more special symbols form a predetermined arrangement in the symbol display area as a result of the base game;   an input device that receives an input by the player; and   a controller that carries out the steps of:   (c1) executing the base game;   (c2) determining whether the one or more special symbols form a predetermined arrangement in the symbol display area as a result of the base game;   (c3) when the one or more special symbols form a predetermined arrangement, accumulatively storing, in the special game flag memory, one or more special game credits according to the arrangement;   (c4) receiving an input inputted through the input device at any timing;   (c5) when the input is a bet on the special game, determining whether there are a predetermined number or more of special game credits; and   (c6) when there are a predetermined number or more of special game credits, consuming one or more of the special game credits and executing the special game, based on the timing at which the input is received.   
   
   
       4 . A gaming machine comprising:
 a special game flag memory that accumulatively stores one or more special game credits for a special game different from a base game which is executed in response to a player's bet, which are awarded when the base game yields a predetermined result;   a notifying information display area that displays the number of special game credits to be stored in the special game flag memory;   an input device that receives an input by the player; and   a controller that carries out the steps of:   (d1) executing the base game;   (d2) when the base game yields a predetermined result, accumulatively storing, in the special game flag memory, one or more special game credits according to the result;   (d3) receiving an input inputted through the input device at any timing;   (d4) when the input is a bet on the special game, determining whether there are a predetermined number or more of special game credits;   (d5) when there are a predetermined number or more of special game credits, consuming one or more of the special game credits and executing the special game, based on the timing at which the input is received; and   (d6) updating the number of special game credits to be displayed in the notifying information display area, based on the timings at which the one or more of the special game credits are accumulatively stored and consumed.   
   
   
       5 . A gaming machine comprising:
 a symbol display area in which a plurality of symbols including one or more special symbols are arranged;   a base game that is executed in response to a player's bet, and awards a payout in accordance with a relation among the symbols arranged;   a special game different from the base game;   a special game flag memory that accumulatively stores one or more special game credits for a special game different from a base game which is executed in response to a player's bet and which awards a payout in accordance with a relation among the symbols arranged, the special game credits being awarded when the special symbols form a predetermined arrangement in the symbol display area as a result of the base game;   a notifying information display area that displays the number of special game credits to be stored in the special game flag memory;   an input device that receives an input by the player; and   a controller that carries out the steps of:   (e1) executing the base game;   (e2) determining whether the one or more special symbols form a predetermined arrangement in the symbol display area, as a result of the base game;   (e3) when the special symbols form a predetermined arrangement, accumulatively storing, in the special game flag memory, one or more special game credits according to the arrangement;   (e4) receiving an input inputted through the input device at any timing;   (e5) when the input is a bet on the special game, determining whether there are a predetermined number or more of special game credits;   (e6) when there are a predetermined number or more of special game credits, consuming one or more of the special game credits and executing the special game, based on the timing at which the input is received; and   (e7) updating the number of special game credits to be displayed in the notifying information display area, based on the timings at which the one or more of the special game credits are accumulatively stored and consumed.   
   
   
       6 . A playing method of a gaming machine having a base game executed in response to a player's bet;
 a special game flag memory that accumulatively stores one or more special game credits for a special game different from a base game which is executed in response to a player's bet, the special game credits being awarded when the base game yields a predetermined result;   and an input device that receives an input by the player, the playing method comprises the steps of:   (f1) executing the base game;   (f2) when the base game yields a predetermined result, accumulatively storing, in the special game flag memory, one or more special game credits according to the result;   (f3) receiving an input inputted through the input device at any timing;   (f4) when the input is a bet on the special game, determining whether there are a predetermined number or more of special game credits; and   (f5) when there are a predetermined number or more of special game credits, consuming one or more of the special game credits and executing the special game, based on the timing at which the input is received.

Join the waitlist — get patent alerts

Track US2009247274A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.