Strategy War Game
Abstract
A strategy war game is disclosed. In a particular embodiment, a game board is covered by sixty-four squares forming a checkered pattern. Each game piece of a first set of game pieces is adapted to subsequently move only within a first set of squares representing land. Each game piece of a second set of game pieces is adapted to subsequently move only within a second set of squares representing water. Each game piece of a third set of game pieces is adapted to subsequently move within a third set of squares representing air. The strategy war game further includes a point system, wherein a first player is given a predetermined number of points for capturing a game piece during a turn by moving a game piece of the first player to a square occupied by the game piece of the second player.
Claims
exact text as granted — not AI-modified1 . A strategy war game comprising:
a game board, wherein a surface of the game board covered by sixty-four squares forming a checkered pattern; a first characteristic assigned to a first set of squares of the checkered pattern, wherein the first set of squares includes fifteen contiguous squares on each opposing end of the game board; a first set of game pieces assigned a first starting position and each game piece of the first set of game pieces adapted to subsequently move only within the first set of squares; a second characteristic assigned to a second set of squares of the checkered pattern, wherein the second set of squares includes thirty-four squares that are not part of the first set of squares; a second set of game pieces assigned a second starting position and each game piece of the second set of game pieces adapted to subsequently move only within the second set of squares; a third characteristic assigned to a third set of squares of the checkered pattern, wherein the third set of squares includes the first set and second set of squares; a third set of game pieces assigned a third starting position and each game piece of the third set of game pieces adapted to subsequently move within the third set of squares; and a point system, wherein a first player is given a predetermined number of points for capturing a game piece during a turn by moving a game piece of the first player to a square occupied by the game piece of the second player.
2 . The strategy war game of claim 1 , wherein the first characteristic of the first set of squares represents land areas.
3 . The strategy war game of claim 2 , wherein the second characteristic of the second set of squares represents sea areas.
4 . The strategy war game of claim 3 , wherein the third characteristic of the third set of squares represents air areas.
5 . The strategy war game of claim 4 , wherein the first set of game pieces includes tank game pieces movable to one square or two squares from its occupied position in one of a forward left, forward right, backward left, or backward right, unobstructed direction.
6 . The strategy war game of claim 5 , wherein the second set of game pieces includes submarine game pieces movable to one square or two squares from its occupied position in one of a left, right, forward left, forward right, backward left, or backward right, direction.
7 . The strategy war game of claim 6 , wherein the second set of game pieces further includes destroyer game pieces movable to one square from its occupied position in one of a forward, backward, left, right, forward left, forward right, backward left or backward right, unobstructed direction.
8 . The strategy war game of claim 7 , wherein the third set of game pieces includes helicopter game pieces movable to two squares from its occupied position in any direction.
9 . The strategy war game of claim 8 , wherein the third set of game pieces includes fighter game pieces movable to either one, two or three squares from its occupied position in one of a forward, backward, left or right, unobstructed direction, or movable to one or two squares from its occupied position in one of a forward left, forward right, backward left or backward right, unobstructed direction.
10 . The strategy war game of claim 9 , wherein the third set of game pieces includes bomber game pieces movable to either one, two or three squares from its occupied position in one of a forward, backward, left or right, direction, or movable to one or two squares from its occupied position in one of a forward left, forward right, backward left or backward right, direction.
11 . The strategy war game of claim 10 , wherein the third set of game pieces includes amphibian game pieces movable to one square from its occupied position in one of a forward, forward left, or forward right, direction.
12 . The strategy war game of claim 11 , wherein the first set of game pieces includes a king amphibian game piece movable to one or two squares from its occupied position in one of a forward, backward, left, right, forward left, forward right, backward left or backward right, direction, when the amphibian game piece reaches the opposing end of the game board.
13 . The strategy war game of claim 12 , wherein the first set of game pieces includes a commander game piece movable to one square from its occupied position in one of a forward, backward, left, right, forward left, forward right, backward left or backward right, direction.
14 . The strategy war game of claim 13 , the point system to determine a winner of the strategy war game, further comprising:
one point given for capturing an amphibian game piece; two points given for capturing a tank game piece; three points for capturing a submarine game piece; three points for capturing a destroyer game piece; four points for capturing a helicopter; four points for capturing a fighter; five points for capturing a bomber game piece; and seven points for capturing a commander game piece; wherein the player with a larger sum of points when the commander is captured or a predetermined time frame expires is the winner of the game.
15 . The strategy war game of claim 14 , wherein the amphibian game piece represented by a model amphibious vehicle, the tank game piece represented by a model tank, the submarine game piece represented by a model submarine, the destroyer game piece represented by a model destroyer, the helicopter game piece represented by a model helicopter, the fighter game piece represented by a model fighter, the bomber game piece represented by a model bomber, and the commander game piece represented by a model personnel carrier.
16 . The strategy war game of claim 15 , further including a timer to determine an expiration of a predetermined time limit for a turn of each player.
17 . The strategy war game of claim 16 , wherein each player is provided one commander game piece,
18 . The strategy war game of claim 17 , wherein each player is provided two fighter game pieces and one bomber game piece.
19 . The strategy war game of claim 18 , wherein each player is provided two tank game pieces and two submarine game pieces.
20 . The strategy war game of claim 19 , wherein each player is provided two helicopter game pieces, four amphibian game pieces and one destoyer game piece.Join the waitlist — get patent alerts
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