US2009239603A1PendingUtilityA1

Gaming Machine Which Displays Effect According to Execution Timing of Special Game and Playing Method Thereof

Assignee: ARUZE CORPPriority: Mar 21, 2008Filed: Oct 20, 2008Published: Sep 24, 2009
Est. expiryMar 21, 2028(~1.6 yrs left)· nominal 20-yr term from priority
G07F 17/32G07F 17/3267
58
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Claims

Abstract

In the gaming machine 1, concurrently run are a base game offering a chance of winning a payout according to a predetermined combination and a chance game offering a chance of obtaining a JP chance which qualifies a player to join a JP game offering a chance of winning a higher payout than the base game. A payout is determined according to a result of the base game and awarded. In accordance with a result of the chance game, there is determined whether a JP chance is awarded. When a JP chance is awarded, the number of awarded JP chances is stored in the JP chance memory in association with a timing of awarding the JP chance specified by the timer. A timing to run a JP game is determined in accordance with the timing to award the JP chance. An image based on the timing to run the JP game is displayed on the shared display 203. At the timing to run the JP game, the JP game is run in which a player participates by consuming the JP chance stored in the JP chance memory. A payout is determined according to a result of the JP game. The determined payout of the JP game is awarded.

Claims

exact text as granted — not AI-modified
1 . A game device comprising:
 a base game offering a chance of winning a payout according to a predetermined combination;   a special game offering a chance of winning a higher payout than the base game;   a chance game offering a chance of obtaining a chance flag which qualifies a player to join the special game;   a timer which specifies a timing at which a chance flag is awarded;   a chance flag memory which stores the number of awarded chance flags in association with the timing;   a display which displays an image based on the chance flag and the timing; and   a controller which is programmed to perform the steps of:   (a1) running the base game and the chance game at the same time;   (a2) determining and awarding a payout according to a result of the base game;   (a3) determining whether to award a chance flag according to a result of the chance game;   (a4) if the chance flag is awarded, storing the number of awarded chance flags in the chance flag memory, in association with a timing at which the chance flag is awarded, which is specified by the timer;   (a5) determining a timing to run the special game based on the timing at which the chance flag is awarded;   (a6) displaying on the display an image based on the timing to run the special game;   (a7) at the timing to run the special game, running the special game in which the player participates by consuming the chance flag stored in the chance flag memory;   (a8) determining a payout according to a result of the special game; and   (a9) awarding the determined payout of the special game.   
   
   
       2 . A game device comprising:
 a base game offering a chance of winning a payout according to a predetermined combination;   a special game offering a chance of winning a higher payout than the base game;   a chance game offering a chance of obtaining a chance flag which qualifies a player to join the special game;   a timer which specifies a timing at which a chance flag is awarded;   a chance flag memory which stores the number of awarded chance flags in association with the timing;   a display which displays an image based on the chance flag and the timing; and   a controller which is programmed to perform the steps of:   (b1) running the base game and the chance game at the same time;   (b2) determining and awarding a payout according to a result of the base game;   (b3) determining whether to award a chance flag according to a result of the chance game;   (b4) if the chance flag is awarded, storing the number of awarded chance flags in the chance flag memory, in association with a timing at which the chance flag is awarded, which is specified by the timer;   (b5) determining a timing to run the special game based on the timing at which the chance flag is awarded;   (b6) displaying on the display a line image arranged in a predetermined area and a pointer image which is arranged at a part corresponding to the timing to run the special game and which moves toward the line image;   (b7) in accordance with a timing at which the pointer image reaches the line image, running the special game in which the player participates by consuming the chance flag stored in the chance flag memory;   (b8) determining a payout according to a result of the special game; and   (b9) awarding the determined payout of the special game.   
   
   
       3 . A game device comprising:
 gaming terminals each capable of independently running a game;   a base game offering a chance of winning a payout according to a predetermined combination;   a special game offering a chance of winning a higher payout than the base game, in which game the gaming terminals participate in turn;   a chance game offering a chance of obtaining a chance flag which qualifies a player to join the special game;   a timer which specifies a timing at which the chance flag is awarded;   a chance flag memory which stores the number of awarded chance flags in association with the timing;   a display which displays an image based on the chance flag and the timing; and   a controller which is programmed to perform the steps of:   (c1) running the base game and the chance game at the same time in each of the gaming terminals;   (c2) determining and awarding a payout according to a result of the base game;   (c3) determining whether to award a chance flag according to a result of the chance game;   (c4) if the chance flag is awarded, storing the number of awarded chance flags in the chance flag memory for each of the gaming terminals, in association with a timing at which the chance flag is awarded, which is specified by the timer;   (c5) determining the order in which the gaming terminals participate in the special game, based on the timing at which the chance flag is awarded;   (c6) displaying on the display an image based on the order in which the gaming terminals participate in the special game   (c7) based on the order of participation in the special game, running the special game in which the player participates by consuming the chance flag stored in the chance flag memory;   (c8) determining a payout according to a result of the special game; and   (c9) awarding the determined payout of the special game.   
   
   
       4 . A game device comprising:
 gaming terminals each capable of independently running a game;   a base game offering a chance of winning a payout according to a predetermined combination;   a special game offering a chance of winning a higher payout than the base game, in which game the gaming terminals participate in turn;   a chance game offering a chance of obtaining a chance flag which qualifies a player to join the special game;   a timer which specifies a timing at which the chance flag is awarded;   a chance flag memory which stores the number of awarded chance flags in association with the timing;   a display which displays an image based on the chance flag and the timing; and   a controller which is programmed to perform the steps of:   (d1) running the base game and the chance game at the same time in each of the gaming terminals;   (d2) determining and awarding a payout according to a result of the base game;   (d3) determining whether to award a chance flag according to a result of the chance game;   (d4) if the chance flag is awarded, storing the number of awarded chance flags in the chance flag memory for each of the gaming terminals, in association with a timing at which the chance flag is awarded, which is specified by the timer;   (d5) determining the order in which the gaming terminals participate in the special game, based on the timing at which the chance flag is awarded;   (d6) displaying on the display a line image arranged in a predetermined area and pointer images which indicate the respective gaming terminals, are arranged in accordance with the order of participation in the special game, and move toward the line image;   (d7) in accordance with a timing at which one of the pointer images reaches the line image, running the special game in which the player participates by consuming the chance flag stored in the chance flag memory;   (d8) determining a payout according to a result of the special game; and   (d9) awarding the determined payout of the special game.   
   
   
       5 . A method of playing a gaming machine which comprises:
 a base game offering a chance of winning a payout according to a predetermined combination;
 a special game offering a chance of winning a higher payout than the base game; 
 a chance game offering a chance of obtaining a chance flag which qualifies a player to join the bonus game; 
 a timer which specifies a timing at which the chance flag is awarded; and 
 a chance flag memory which stores the number of awarded chance flags, 
 the method comprising the steps of: 
 (e1) running the base game and the chance game at the same time; 
 (e2) determining and awarding a payout according to a result of the base game; 
 (e3) determining whether to award a chance flag according to a result of the chance game; 
 (e4) if the chance flag is awarded, storing the number of awarded chance flags in the chance flag memory, in association with a timing at which the chance flag is awarded, which is specified by the timer; 
 (e5) based on the timing at which the chance flag is awarded, determining a timing to run the special game; 
 (e6) displaying on the display an image based on the timing to run the special game; 
 (e7) at the timing to run the special game, running the special game in which a player participates by consuming the chance flag stored in the chance flag memory; 
 (e8) determining a payout according to a result of the special game; and 
 (e9) awarding the determined payout of the special game.

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