US2009233724A1PendingUtilityA1

Virtual protein theme park

Assignee: CAI YIYUPriority: Sep 8, 2003Filed: Sep 8, 2004Published: Sep 17, 2009
Est. expirySep 8, 2023(expired)· nominal 20-yr term from priority
G16B 15/00G09B 5/00G09B 23/26
57
PatentIndex Score
0
Cited by
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References
0
Claims

Abstract

A virtual theme park has attractions which are based upon protein chains at large scale, the users being able to use these protein tracks with virtual transports such as roller coasters, water rides, ski rides, skate scooters, skate boards, racing cars, bicycles, motorcycles, etc. The proteins are those proteins including pathogens which representing diseases of animals or humans. The virtual riders may be presented as the disease vector or target, for instance a mosquito to navigate a dengue fever related protein, a cow to navigate a BSE prion. The motion effects and sound effects are modelled based on the protein structure.

Claims

exact text as granted — not AI-modified
1 . A system for providing users edutainment experience on protein structure in a virtual protein theme park in a VR environment comprising
 means for modeling of ride tracks, ride transports and riders for the virtual protein theme park in three dimensions;   means for visualizing of the modelled protein theme park in a stereo view; and   means for riding with the modelled virtual theme park in a VR environment.   
     
     
         2 . A system as claimed in  claim 1  wherein the VR environment allows six degrees of freedom. 
     
     
         3 . A system as claimed in  claim 1  wherein the protein is a virus, a bacterium, a prion, a pathogen, or any bio-molecule. 
     
     
         4 . A system as claimed in  claim 2  wherein the VR environment may associate the viewer's viewpoint with the major ride track of the protein and be constrained to follow this track. 
     
     
         5 . A system as claimed in  claim 4  wherein the major ride track is a protein backbone of the protein secondary structure. 
     
     
         6 . A system as claimed in  claim 1  wherein the virtual protein theme park may model virtual moving effects by riding on a virtual transport while following the track of the protein. 
     
     
         7 . A system as claimed in  claim 6  wherein the virtual protein theme park may model virtual sound effects by mapping the amino acids, and helix, strand and coil into music notes while riding following the track of the protein. 
     
     
         8 . A system as claimed in  claim 1  wherein the displayed protein track is derived from protein structure data held from protein crystallographic and nuclear magnetic resonance imaging investigations. 
     
     
         9 . A system as claimed in  claim 5  wherein the protein track is represented in the form of NURBS or tessellation of quadrilateral and triangular meshes for display. 
     
     
         10 . A system as claimed in  claim 8  wherein the protein track is held in a database and the displayed protein track is derived from algorithms acting against the data. 
     
     
         11 . A system as claimed in  claim 10  wherein the algorithms to construct the protein track using a sweeping technique is based on the trajectory and its moving frame. 
     
     
         12 . A system as claimed in  claim 11  wherein the algorithms to construct the trajectory and the moving frame of the protein track uses the coordinates of the polypeptide atoms. 
     
     
         13 . A system as claimed in  claim 1  wherein the displayed transport is held in a database and the displayed transport is derived from design methods acting against the data. 
     
     
         14 . A system as claimed in  claim 1  wherein the displayed rider is derived from pathogens or diseases related to proteins. 
     
     
         15 . A system as claimed in  claim 14  wherein the displayed rider is held in a database and the displayed rider is derived from design methods acting against the data. 
     
     
         16 . A system as claimed in  claim 1  wherein the riding may be controlled by a user with a steering wheel and foot pedal. 
     
     
         17 . A system as claimed in  claim 1  wherein the virtual protein theme park is associated with the protein crossing number to determine the optimal view. 
     
     
         18 . A method of presenting an emulation of a protein theme park to a viewer comprising presenting at least one three dimensional emulation of the protein track, the ride transport, and the rider as an attraction in a virtual reality environment wherein the viewer may interact with the emulated protein park in real time. 
     
     
         19 . A method as claimed in  claim 1  wherein the protein track as displayed is derived from protein structure information obtained by analysis of a substance and held in a database. 
     
     
         20 . A method as claimed in  claim 1  wherein the theme park as displayed has a main track whose emulation provides a tube or half-tube as the emulation of the protein backbone. 
     
     
         21 . A method as claimed in  claim 4  wherein the emulation includes scenery provided by models representing amino acids and H-bonds of the protein. 
     
     
         22 . A method as claimed in  claim 4  wherein the viewers viewpoint may be associated with the emulated main track and constrained to track along it. 
     
     
         23 . A method as claimed in  claim 4  wherein the viewer's viewpoint may be located in or on a virtual transport and a virtual rider. 
     
     
         24 . A method as claimed in  claim 1  wherein the protein represented is a disease protein and the viewer's viewpoint is as an animal whose species is a vector of or is affected by the disease. 
     
     
         25 . A method as claimed in  claim 23  wherein the view is created from databases of protein structure, of virtual reality representations of riders and of virtual reality representations of transports. 
     
     
         26 . A method as claimed in  claim 17  wherein the orientation of the virtual protein theme park is determined by the optimal view with protein crossing number. 
     
     
         27 . An assemblage of three dimensional emulations of proteins presented in a virtual reality environment such that the proteins act as attractions in a virtual reality theme park. 
     
     
         28 . An assemblage as claimed in  claim 27  wherein the viewer may transfer between attractions in a virtual reality transport. 
     
     
         29 . An assemblage as claimed in  claim 28  wherein the transport may be a wheeled vehicle, a sliding vehicle or an airborne or spaceborne vehicle. 
     
     
         30 . An assemblage as claimed in  claim 29  wherein the transport may be an emulation of an animal, bird or insect. 
     
     
         31 . An assemblage as claimed in  claim 27  wherein many users may concurrently use the same virtual reality theme park. 
     
     
         32 . An assemblage as claimed in  claim 31  wherein users may interact with the theme park by use of whole body virtual reality components. 
     
     
         33 . A theme park wherein at least one of the attractions is based on the appearance of at least part of a protein in a virtual reality environment.

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