US2009227302A1PendingUtilityA1
Gaming system enabling to bet on any team formed with a predetermined number of characters, gaming machine and game control method
Est. expiryMar 6, 2028(~1.6 yrs left)· nominal 20-yr term from priority
Inventors:Fumiya Abe
G07F 17/3288G07F 17/3211
51
PatentIndex Score
0
Cited by
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0
Claims
Abstract
A main controller 20 of a gaming system 1 determines characters to participate in a racing game and selects, as a bet target, a plurality of teams constituted of a plurality of characters. Then, a score is assigned to each character according to the finishing order thereof in the race, and the ranking of a team is determined by the sum total of the score provided to members thereof. Subsequently, an award is provided for a bet on each character participating in the racing game and for a bet on teams.
Claims
exact text as granted — not AI-modified1 . A gaming system comprising:
a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; a plurality of terminals comprising an input device for accepting a designation of at least any one of: a character as a target of a bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount; second memory for storing at least one of the character and the team as a target of the bet, and the bet amount for each of the plurality of terminals; a controller for executing the racing game; and a communication network device for allowing intercommunication between the plurality of terminals and the controller, wherein the controller executes the following processing of: (a) receiving at least one of the character and the team as a target of the bet, and the bet amount from the plurality of terminals and storing the same in the second memory; (b) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams; (c) after the processing (b), determining ranking of the teams based on the score accumulated; and (d) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and a bet type and the bet amount of each of the plurality of terminals.
2 . A gaming system comprising:
a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; a plurality of terminals comprising an input device for accepting a designation of at least one of: a character as a target of the bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount; second memory for storing at least one of the character and the team as a target of the bet, and the bet mount for each of the plurality of terminals; and a controller for executing the racing game; and a communication network device for allowing intercommunication between the plurality of terminals and the controller, wherein the controller executes the following processing of: (a) selecting a plurality of teams from the plurality of teams stored in the first memory, to show as options in the racing game; (b) displaying the plurality of characters and a team selected in the processing (a) on the display; (c) receiving at least one of the character and the team as a target of the bet, and the bet amount from the plurality of terminals, and storing thereof in the second memory; (d) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams; (e) after the processing (d), determining ranking of the teams based on the score accumulated; and (f) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and a bet type and the bet amount of each of the plurality of terminals.
3 . The gaming system according to claim 2 ,
wherein a combination of the plurality of characters in the plurality of teams stored in the first memory is any combination in which members thereof do not comprise duplicate characters, and the same character can be a member of different teams simultaneously.
4 . A gaming machine comprising:
a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; an input device for accepting a designation of at least one of: a character as a target of the bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount; second memory for storing at least one of the character and the team as a target of the bet, and the bet amount; and a controller for executing the racing game, wherein the controller executes the following processing of: (a) storing at least one of the character and the team as a target of the bet, and the bet amount for each of the plurality of terminals in the second memory; (b) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams; (c) after the processing (b), determining ranking of the teams based on the score accumulated; and (d) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and a bet type and the bet amount stored in the second memory.
5 . A gaming machine comprising:
a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; an input device for accepting a designation of at least one of: a character as a target of the bet from the plurality of characters; and a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount; second memory for storing at least one of the character and the team as a target of the bet, and the bet amount; a controller for executing the racing game, wherein the controller executes the following processing of: (a) selecting a plurality of teams from the plurality of teams stored in the first memory, to show as options in the racing game; (b) displaying the plurality of characters and a team selected in the processing (a) on the display; (c) storing at least one of the character and the team as a target of the bet, and the bet amount for each of the plurality of terminals in the second memory; (d) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams; (e) after the processing (d), determining ranking of the teams based on the score accumulated; and (f) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and a bet type and the bet amount stored in the second memory.
6 . The gaming machine according to claim 5 ,
wherein a combination of the plurality of characters in the plurality of teams stored in the first memory is any combination in which members thereof do not include duplicate characters, and the same character can be a member of different teams simultaneously.
7 . A game control method for controlling a racing game executed by a gaming machine having:
a display displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory storing a plurality of teams constituted of a predetermined plurality of the characters; a plurality of terminals comprising an input device accepting a designation of at least any one of: a character being a target of a bet from the plurality of characters; and a team being a target of a bet from the plurality of teams stored in the first memory, and a predetermined amount of bet; second memory storing at least any one of the character and the team being target of a bet, and the amount of bet for each of the plurality of terminals; and a controller executing the racing game, comprising steps, executed by the controller, of: (a) receiving at least any one of the character and the team being target of a bet, and the amount of bet from the plurality of terminals and storing the same in the second memory; (b) after a race, determining a score corresponding to the ranking for each of the plurality of characters and accumulating the resulting score for each of the plurality of teams; (c) after the processing (b), determining ranking of the teams based on the accumulated score; and (d) providing an award based on: the ranking of the plurality of characters; the ranking of the teams; and the bet type and the bet amount of each of the plurality of terminals.Join the waitlist — get patent alerts
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