US2009215534A1PendingUtilityA1

Magic wand

Assignee: MICROSOFT CORPPriority: Nov 14, 2007Filed: Apr 17, 2009Published: Aug 27, 2009
Est. expiryNov 14, 2027(~1.3 yrs left)· nominal 20-yr term from priority
G08C 17/00G08C 2201/32G08C 2201/30G08C 2201/51
61
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Claims

Abstract

The claimed subject matter relates to an architecture that can facilitate rich interaction with and/or management of environmental components included in an environment. The architecture can exist in whole or in part in a housing that can resemble a wand or similar object. The architecture can utilize one or more sensor from a collection of sensors to determine an orientation or gesture in connection with the wand, and can further issue an instruction to update a state of an environmental component based upon the orientation. In addition, the architecture can include an advisor component to provide contextual and/or comprehensive guidance in an intuitive manner.

Claims

exact text as granted — not AI-modified
1 . A system for controlling a display component via gesturing comprising:
 a camera for employing object recognition techniques to ascertain a relative position or an orientation of an object;   a command component for determining an instruction based on the orientation of the object; and   a computing device for executing the instruction in order to alter the display component in accordance with the instruction,   wherein an intelligence component is coupled to the command component and wherein the intelligence component uses a subset of data in a data store to determine the instruction.   
   
   
       2 . The system of  claim 1  wherein the orientation is a recent trajectory of the object. 
   
   
       3 . The system of  claim 1  wherein the computing device is a game console. 
   
   
       4 . The system of  claim 1  wherein when the intelligence component uses a subset of data, it determines the instruction by forming an inference. 
   
   
       5 . The system of  claim 4  wherein the intelligence component forms the inference, at least in part, using previously captured events. 
   
   
       6 . The system of  claim 4  wherein the intelligence component forms the inference, at least in part, based upon a system context. 
   
   
       7 . The system of  claim 4  wherein the intelligence component forms the inference, at least in part, by computing a probability. 
   
   
       8 . The system of  claim 4  wherein the intelligence component forms the inference, at least in part, using a classification system derived from explicitly or implicitly trained schemes. 
   
   
       9 . The system of  claim 1 , further comprising an advisor component, which provides guidance by way of an associated avatar, the avatar is presentable by way of an audio output, a text-based output, a video output or display, a holographic output or display, or combinations thereof. 
   
   
       10 . The system of  claim 9 , wherein the avatar includes a distinct persona that influences at least one of appearance, inflection, accent, brogue, dialogue, speech, character, personality, behavior, or available features. 
   
   
       11 . The system of  claim 1 , further comprising a modeling component that constructs a 3-D geometric model of an environment. 
   
   
       12 . A method for controlling a display component via gesturing comprising:
 determining an orientation of an object with a camera;   accessing a subset of data in a data store;   determining an instruction based on the orientation of the communication component and the accessed subset of data; and   executing the instruction with a computing device, in order to alter the display component in accordance with the instruction,   
   
   
       13 . The method of  claim 12  wherein the orientation is a recent trajectory of the object. 
   
   
       14 . The method of  claim 12  wherein the computing device is a game console. 
   
   
       15 . The method of  claim 12  wherein the accessing further comprises determining the instruction by forming an inference. 
   
   
       16 . The method of  claim 12  wherein determining the instruction by forming an inference further comprises forming the inference, at least in part, using previously captured events. 
   
   
       17 . The method of  claim 12  wherein determining the instruction by forming an inference further comprises forming the inference, at least in part, based upon a system context. 
   
   
       18 . The method of  claim 12  wherein determining the instruction by forming an inference further comprises forming the inference, at least in part, by computing a probability. 
   
   
       19 . The method of  claim 12  wherein determining the instruction by forming an inference further comprises forming the inference, at least in part, using a classification system derived from explicitly or implicitly trained schemes. 
   
   
       20 . An apparatus for controlling a display component via gesturing comprising:
 a camera, which receives input in order to employ an object recognition technique, the object recognition technique capable of ascertaining an orientation of an object;   a data store, which stores data associated with the orientation of the object;   a command component coupled to the camera, which determines an instruction based on the ascertaining of the orientation of the object by the camera, the determination of the instruction including using the data in the data store such that an intelligence component associated with the command component computes a probability in order to form an inference to choose the instruction from a number of instructions in the data; and   a gaming console, which executes the instruction in order to alter the display component in accordance with the instruction.

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