US2009215526A1PendingUtilityA1

Game apparatus, gaming method, and game program

Assignee: KONAMI DIGITAL ENTERTAINMENTPriority: Nov 14, 2006Filed: May 4, 2009Published: Aug 27, 2009
Est. expiryNov 14, 2026(~0.3 yrs left)· nominal 20-yr term from priority
A63F 13/28A63F 13/67A63F 13/52A63F 13/00A63F 13/60A63F 13/45A63F 13/10
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Claims

Abstract

The present invention provides a game apparatus that comprises: an operation instructing unit 323 that outputs an operation instruction to a player; an operating unit, which is provided with one or a plurality of output regions, that accepts an input operation from the player; an outputting unit, which is provided to the operating unit corresponding to each of the output regions, that outputs one output pattern or any one of a plurality of output patterns to the corresponding output region; a changing unit 325, which is provided to the operating unit, that changes the output state of the output pattern output by at least one outputting unit in accordance with the game difficulty level; a determining unit 324 that determines an operation result based on the operation instruction and the output pattern output to the output region of the operating unit that accepted the player's input; and a game executing unit 321 that controls the execution of the game based on the determination result of the determining unit.

Claims

exact text as granted — not AI-modified
1 . A game apparatus executing a game with a difficulty level, comprising:
 an operation instructing unit configured to output an operation instruction to a player;   an operating unit configured to provide with one or a plurality of output regions, and accept an input operation from the player;   an outputting unit configured to be provided to the operating unit so as to correspond to each of the output regions, and output one output pattern or any one of a plurality of output patterns to the corresponding output region;   a changing unit configured to be provided to the operating unit, and change the output state of the output pattern output by at least one outputting unit in accordance with the game difficulty level;   a determining unit configured to determine an operation result based on the operation instruction and the output pattern, the output pattern being output to the output region of the operating unit having accepted the player's input; and   a game executing unit configured to control the execution of the game based on the determination result of the determining unit.   
   
   
       2 . A game apparatus according to  claim 1 , wherein
 the output pattern is at least one pattern selected from a plurality of patterns of color, design, character, symbol, and any combination thereof.   
   
   
       3 . A game apparatus according to  claim 1 , wherein
 the changing unit, in accordance with the game difficulty level, changes the number of types of output patterns output to the outputting unit.   
   
   
       4 . A game apparatus according to  claim 1 , wherein
 the changing unit controls a time interval for changing the output state of the output pattern in accordance with the game difficulty level.   
   
   
       5 . A game apparatus according to  claim 1 , wherein
 a plurality of the outputting unit is provided to the operating unit; each of the outputting unit having a plurality of light emitting unit with different luminous colors; and   the changing unit changes either the luminous colors or the ON/OFF states of the light emitting unit.   
   
   
       6 . A gaming method executing a game with a difficulty level, comprising the steps of:
 outputting an operation instruction to a player;   accepting an operation from the player via an operating unit, the operating unit being provided with one or a plurality of output regions;   outputting one output pattern or any one of a plurality of output patterns to each output region;   changing the output state of the output pattern in at least one output region in accordance with the game difficulty level;   determining an operation result based on the operation instruction and the output pattern, the output pattern being output to the output region of the operating unit having accepted the player's input; and   controlling the execution of the game based on the determination result.   
   
   
       7 . A game program executed by a computer, the computer performing a game with a difficulty level, causing the computer to function as:
 an operation instructing unit configured to output an operation instruction to a player;   an operating unit configured to be provided with one or a plurality of output regions, and accept an input operation from the player;   an outputting unit configured to be provided to the operating unit so as to correspond to each of the output regions, and output one output pattern or any one of a plurality of output patterns to the corresponding output region;   a changing unit configured to be provided to the operating unit, and change the output state of the output pattern output by at least one outputting unit in accordance with the game difficulty level;   a determining unit configured to determine an operation result based on the operation instruction and the output pattern, the output pattern being output to the output region of the operating unit having accepted the player's input; and   a game executing unit configured to control the execution of the game based on the determination result of the determining unit.

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