Gaming machine with reel and display in front of the reel for displaying unit game and playing method thereof
Abstract
In a gaming machine, one rotation reel is arranged to be straddling over first and second displays behind them. Then, mutually different symbols on a circumferential face of the rotation reel are respectively arranged behind a window portion of the first display and a window portion of the second display. Also, rearranged symbols are respectively displayed at portions other than the window portion of the first display and portions other than the window portion of the second display. As a result, the slot games using a symbol on the rotation reel that is arranged behind the window portion and symbols displayed at portions other than the window portion are respectively executed on the first display and the second display. The slot game of the first display and the slot game of the second display contain symbols on a common rotation reel, so that outcomes of the slot games have a coordination with each other.
Claims
exact text as granted — not AI-modified1 . A gaming machine comprising:
a first display configured to display symbols rearranged from an arranged state in a unit game, having a first transparent portion through which a rear of the first transparent portion is visible; a second display configured to display a prescribed image in the unit game, having a second transparent portion adjacent to the first transparent portion, the second transparent portion being in a transparent display state where a rear of the second transparent portion is visible through the second transparent portion at least in a state where a prescribed condition is fulfilled; a rotation reel arranged to straddle over a rear of the first display and a rear of the second display, having a plurality of symbols on a circumferential face and capable of being rotated and stopped; and a controller configured to:
(a) stop the rotation reel in rotation, such that one of the plurality of symbols on the circumferential face is arranged behind the first transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the second transparent portion, in the unit game,
(b) display the symbols rearranged from the arranged state in the unit game as the prescribed image on the second display, when the prescribed condition is fulfilled,
(c) determine an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the first transparent portion, in a state where the prescribed condition is not fulfilled, and
(d) determine an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the first transparent portion and the second transparent portion, in a state where the prescribed condition is fulfilled.
2 . The gaming machine of claim 1 , wherein the controller displays an image indicating that a symbol on the circumferential face arranged behind the second transparent portion is not related to the outcome of the unit game as the prescribed image on the second display, in a state where the prescribed condition is not fulfilled.
3 . The gaming machine of claim 1 , wherein the controller judges whether or not the prescribed condition is fulfilled according to an amount bet for the unit game.
4 . A gaming machine comprising:
a first display configured to display symbols rearranged from an arranged state in a unit game, having a transparent portion through which a rear of the transparent portion is visible; a second display configured to display a prescribed image in the unit game, having a switching display portion adjacent to the transparent portion, the switching display portion being capable of being switched to a transparent display state where a rear of the switching display portion is visible and a normal display state where a rear of the switching display portion is not visible; a rotation reel arranged to straddle over a rear of the first display and a rear of the second display, having a plurality of symbols on a circumferential face and capable of being rotated and stopped; and a controller configured to:
(a) stop the rotation reel in rotation, such that one of the plurality of symbols on the circumferential face is arranged behind the transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the switching display portion, in the unit game,
(b) switch the switching display portion from the normal display state to the transparent display state, and display the symbols rearranged from the arranged state in the unit game as the prescribed image on the second display, when the prescribed condition is fulfilled,
(c) determine an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the transparent portion, in a state where the prescribed condition is not fulfilled, and
(d) determine an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the transparent portion and the switching display portion in the transparent display state, in a state where the prescribed condition is fulfilled.
5 . The gaming machine of claim 4 , wherein the controller displays an image indicating that a symbol on the circumferential face arranged behind the switching display portion is not related to the outcome of the unit game as the prescribed image on the second display, in a state where the prescribed condition is not fulfilled.
6 . The gaming machine of claim 4 , wherein the controller judges whether or not the prescribed condition is fulfilled according to an amount bet for the unit game.
7 . A gaming machine comprising:
a first display configured to display symbols rearranged from an arranged state in a unit game, having a transparent portion through which a rear of the transparent portion is visible; a second display configured to display a prescribed image in the unit game, having a switching display portion adjacent to the transparent portion, the switching display portion being capable of being switched to a transparent display state where a rear of the switching display portion is visible and a normal display where a rear of the switching display portion is not visible; a rotation reel arranged to straddle over a rear of the first display and a rear of the second display, having a plurality of symbols on a circumferential face and capable of being rotated and stopped; an illumination light source arranged behind a boundary between the first display and the second display, an illumination range with respect to the circumferential face being limited to a circumferential face region behind the transparent portion as a light path toward a circumferential face region behind the switching display portion within the circumferential face is blocked by a light blocking wall; and a controller configured to:
(a) stop the rotation reel in rotation, such that one of the plurality of symbols on the circumferential face is arranged behind the transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the switching display portion, in the unit game,
(b) switch the switching display portion from the normal display state to the transparent display state, and display the symbols rearranged from the arranged state in the unit game as the prescribed image on the second display, when the prescribed condition is fulfilled,
(c) determine an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the transparent portion, in a state where the prescribed condition is not fulfilled, and
(d) determine an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the transparent portion and the switching display portion in the transparent display state, in a state where the prescribed condition is fulfilled.
8 . The gaming machine of claim 7 , wherein the controller displays an image indicating that a symbol on the circumferential face arranged behind the switching display portion is not related to the outcome of the unit game as the prescribed image on the second display, in a state where the prescribed condition is not fulfilled.
9 . The gaming machine of claim 7 , wherein the controller judges whether or not the prescribed condition is fulfilled according to an amount bet for the unit game.
10 . A playing method of a gaming machine comprising the steps of:
displaying symbols rearranged from an arranged state in a unit game, on a first display having a first transparent portion through which a rear of the first transparent portion is visible; displaying a prescribed image in the unit game, on a second display having a second transparent portion adjacent to the first transparent portion, second transparent portion being in a transparent display state where a rear of the second transparent portion is visible through the second transparent portion at least in a state where a prescribed condition is fulfilled; stopping a rotation reel in rotation, that is arranged to straddle over a rear of the first display and a rear of the second display and having a plurality of symbols on a circumferential face, such that one of the plurality of symbols on the circumferential face is arranged behind the first transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the second transparent portion, in the unit game; determining an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the first transparent portion, in a state where the prescribed condition is not fulfilled; and determining an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the first transparent portion and the second transparent portion, in a state where the prescribed condition is fulfilled, wherein the step of displaying the prescribed image in the unit game on the second display includes: displaying the symbols rearranged from the arranged state as the prescribed image on the second display, in a state where the prescribed condition is fulfilled.
11 . The playing method claim 10 , wherein the step of displaying the prescribed image in the unit game on the second display includes:
displaying an image indicating that a symbol on the circumferential face arranged behind the second transparent portion is not related to the outcome of the unit game as the prescribed image on the second display, in a state where the prescribed condition is not fulfilled.
12 . The gaming machine of claim 10 , further comprising the step of:
judging whether or not the prescribed condition is fulfilled according to an amount bet for the unit game.
13 . A playing method of a gaming machine comprising the steps of:
displaying symbols rearranged from an arranged state in a unit game, on a first display having a transparent portion through which a rear of the transparent portion is visible; displaying a prescribed image in the unit game, on a second display having a switching display portion adjacent to the transparent portion, the switching display portion being capable of being switched to a transparent display state where a rear of the switching display portion is visible and a normal display state where a rear of the switching display portion is not visible; stopping a rotation reel in rotation, that is arranged to straddle over a rear of the first display and a rear of the second display and having a plurality of symbols on a circumferential face, such that one of the plurality of symbols on the circumferential face is arranged behind the transparent portion and another one of the plurality of symbols on the circumferential face is arranged behind the switching display portion, in the unit game; switching the switching display portion from the normal display state to the transparent display state, when the prescribed condition is fulfilled; determining an outcome of the unit game according to symbols displayed on the first display and a symbol on the circumferential face arranged behind the transparent portion, in a state where the prescribed condition is not fulfilled; and determining an outcome of the unit game according to symbols respectively displayed on the first display and the second display, and symbols on the circumferential face respectively arranged behind the transparent portion and the switching display portion in the transparent display state, in a state where the prescribed condition is fulfilled, wherein the step of displaying the prescribed image in the unit game on the second display includes: displaying the symbols rearranged from the arranged state as the prescribed image on the second display, in a state where the prescribed condition is fulfilled.
14 . The playing method claim 13 , wherein the step of displaying the prescribed image in the unit game on the second display includes:
displaying an image indicating that a symbol on the circumferential face arranged behind the second transparent portion is not related to the outcome of the unit game as the prescribed image on the second display, in a state where the prescribed condition is not fulfilled.
15 . The gaming machine of claim 13 , further comprising the step of: judging whether or not the prescribed condition is fulfilled according to an amount bet for the unit game.Join the waitlist — get patent alerts
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