Action gaming method for interacting with moving and transforming objects
Abstract
An action-type computer game with new rules and strategies is presented and involve the interaction with moving and transforming objects. A morphing engine continuously transforms a object's shape to another shape on a display. An energy dot engine releases energy dots onto the display. The player wins the game when the object or object parts disappear(s) from the display. The player looses the game when the size of the object reaches the size of the display. The objective for the player is to capture the energy dots when they have entered inside the object and to cut off object parts that contain one or more energy dots. Each of the cut-off parts of the object either disappears from the display or reunites with the object depending on a set threshold, making this a challenging game.
Claims
exact text as granted — not AI-modified1 . A computer implemented gaming method of interacting with moving and transforming objects, comprising:
(a) having a morphing engine continuously transforming an object's shape to another shape, wherein said object is continuously moving on a display, wherein said object defines an internal area and an external area, wherein said external area is defined between the inner borders of said display and the outer borders of said object; (b) having an energy dot engine releasing one or more energy dots onto said display, wherein said energy dots are capable of: (i) appearing on said display in the external area around said object, (ii) entering through the object border into the internal area of said object, (iii) bouncing off the internal borders of said object once in the internal area, and (iv) causing said object to grow in size once in the internal area; and (c) having a pointer allowing a player of: (i) capturing said energy dots or (ii) cutting off parts of said object that contain one or more energy dots,
wherein each of the cut-off parts of said object either disappear from said display or reunite with said object depending on a threshold.
2 . The method as set forth in claim 1 , further comprising having a chain-saw fuel engine allowing said player to (i) perform said cutting off parts of said object containing one or more energy dots or (ii) capture said one or more energy dots.
3 . The method as set forth in claim 2 , wherein the amount of said chain-saw fuel consumption is a function of the amount of time spent cutting off said object parts.
4 . The method as set forth in claim 2 , wherein the amount of said chain-saw fuel increases when one or more of said energy dots have been captured in the internal area of said object.
5 . The method as set forth in claim 2 , wherein the amount of said chain-saw fuel decreases when one or more of said energy dots have been captured in the external area of said object.
6 . The method as set forth in claim 1 , wherein the player wins the game when said object disappears from said display.
7 . The method as set forth in claim 1 , wherein the player looses the game when the size of said object reaches the size of said display.Join the waitlist — get patent alerts
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