Scent-based board game and method of playing
Abstract
The present invention provides a board game and a method of play thereof to challenge the olfactory sense of the player. The game includes a game playing surface, a location generator, a position marker and a plurality of scent generating media. The game playing surface has at least two different venues and each scent generating media has a scent associated with one of the venues. The location generator has an indicator for each venue. The position maker indicates a location of each player on the game playing surface. Each of the plurality of scent generating media has a scent associated with one of the venues.
Claims
exact text as granted — not AI-modified1 . A scent game for at least one player, comprising:
a game playing surface having at least two different venues; a location generator having an indicator for each venue; a position marker to indicate the location of each player on the game playing surface; and a plurality of scent generating media, each scent generating medium having a scent associated with one of the venues.
2 . The game according to claim 1 , wherein the game playing surface includes non-progressive paths between the venues.
3 . The game according to claim 1 , wherein the game playing surface has a theme.
4 . The game according to claim 3 , wherein the theme includes a city, a playground, a zoo, a park, a farm, a grocery store, and combinations thereof.
5 . The game according to claim 1 , wherein the location generator is at least one die having a venue indication on each side.
6 . The game according to claim 1 , wherein the location generator has a base and a spinnable pointer, the base having a representation of the different venues.
7 . The game according to claim 1 , further comprising a plurality of texture media, each texture medium having a texture associated with one of the venues.
8 . The game according to claim 1 , further comprising a plurality of audio media, each audio medium having a sound associated with one of the venues.
9 . The game according to claim 1 , further comprising a plurality of visual media, each visual medium having a visual representation associated with one of the venues.
10 . The game according to claim 1 , further comprising a plurality of texture media, each texture medium having a texture associated with one of the venues, a plurality of audio media, each audio medium having a sound associated with one of the venues, and a plurality of visual media, each visual medium having a visual representation associated with one of the venues.
11 . A method of playing a scent game for at least one player, comprising:
providing a playing surface having at least two different venues; placing at least one scent generating medium at each of the venues, each scent generating medium having a scent associated with the respective venue; identifying a venue for the player using a location generator; marking the identified venue using a position marker; selecting the scent generating medium located at the identified venue; identifying the scent generated by the scent generating medium; claiming the venue when a predetermined number of scents are correctly identified; and declaring a winner when a predetermined number of venues are correctly claimed.
12 . The method of playing the game according to claim 11 , wherein the game playing surface includes non-progressive paths between the venues.
13 . The method of playing the game according to claim 11 , wherein the game playing surface is at least two dimensional.
14 . The method of playing the game according to claim 11 , wherein the player travels from one venue to the next in no particular order.
15 . The method of playing the game according to claim 11 , further comprising:
placing at least one texture medium at each of the venues, each texture medium having a texture associated with the respective venue; selecting the texture medium at one of the venues; identifying the texture of the texture medium; claiming the venue when a predetermined number of textures are correctly identified; and declaring as winner when a predetermined number of venues are claimed.
16 . The method of playing the game according to claim 11 , further comprising:
placing at least one audio medium at each of the venues, each audio medium having a sound associated with the respective venue; selecting the audio medium at one of the venues; identifying the sound of the audio medium; claiming the venue when a predetermined number of sounds are correctly identified; and declaring as winner when a predetermined number of venues are claimed.
17 . The method of playing the game according to claim 11 , further comprising:
placing at least one visual medium at each of the venues, each visual medium having a visual representation associated with the respective venue; selecting the visual medium at one of the venues; identifying the visual representation of the visual medium; claiming the venue when a predetermined number of visual representations are correctly identified; and declaring as winner when a predetermined number of venues are claimed.
18 . A method of playing a scent game for at least one player, comprising:
providing a playing surface having at least two different venues; placing at least one scent generating medium at each of the venues, each scent generating medium having a scent associated with the respective venue; placing at least one texture medium at each of the venues, each texture medium having a texture associated with the respective venue; placing at least one audio medium at each of the venues, each audio medium having a sound associated with the respective venue; placing at least one visual medium at each of the venues, each visual medium having a visual representation associated with the respective venue; identifying a venue for the player using a location generator; marking the identified venue using a position marker; selecting the scent generating medium, the texture medium, the audio medium, or the visual medium located at the identified venue; identifying the scent, the texture, the sound, or the visual representation generated by the selected medium; claiming the venue when a predetermined number of media are correctly identified; and declaring a winner when a predetermined number of venues are correctly claimed.
19 . The method of playing the game according to claim 18 , wherein the game playing surface includes non-progressive paths between the venues.
20 . The method of playing the game according to claim 11 , wherein the game playing surface is at least two dimensional.
21 . The method of playing the game according to claim 11 , wherein the player travels from one venue to the next in no particular order.Join the waitlist — get patent alerts
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