US2009200739A1PendingUtilityA1

Scent-based board game and method of playing

Assignee: PINTO RUSSELLPriority: Nov 5, 2004Filed: Mar 18, 2009Published: Aug 13, 2009
Est. expiryNov 5, 2024(expired)· nominal 20-yr term from priority
A63F 1/04A63F 3/00006A63F 2250/021
48
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Claims

Abstract

The present invention provides a board game and a method of play thereof to challenge the olfactory sense of the player. The game includes a game playing surface, a location generator, a position marker and a plurality of scent generating media. The game playing surface has at least two different venues and each scent generating media has a scent associated with one of the venues. The location generator has an indicator for each venue. The position maker indicates a location of each player on the game playing surface. Each of the plurality of scent generating media has a scent associated with one of the venues.

Claims

exact text as granted — not AI-modified
1 . A scent game for at least one player, comprising:
 a game playing surface having at least two different venues;   a location generator having an indicator for each venue;   a position marker to indicate the location of each player on the game playing surface; and   a plurality of scent generating media, each scent generating medium having a scent associated with one of the venues.   
   
   
       2 . The game according to  claim 1 , wherein the game playing surface includes non-progressive paths between the venues. 
   
   
       3 . The game according to  claim 1 , wherein the game playing surface has a theme. 
   
   
       4 . The game according to  claim 3 , wherein the theme includes a city, a playground, a zoo, a park, a farm, a grocery store, and combinations thereof. 
   
   
       5 . The game according to  claim 1 , wherein the location generator is at least one die having a venue indication on each side. 
   
   
       6 . The game according to  claim 1 , wherein the location generator has a base and a spinnable pointer, the base having a representation of the different venues. 
   
   
       7 . The game according to  claim 1 , further comprising a plurality of texture media, each texture medium having a texture associated with one of the venues. 
   
   
       8 . The game according to  claim 1 , further comprising a plurality of audio media, each audio medium having a sound associated with one of the venues. 
   
   
       9 . The game according to  claim 1 , further comprising a plurality of visual media, each visual medium having a visual representation associated with one of the venues. 
   
   
       10 . The game according to  claim 1 , further comprising a plurality of texture media, each texture medium having a texture associated with one of the venues, a plurality of audio media, each audio medium having a sound associated with one of the venues, and a plurality of visual media, each visual medium having a visual representation associated with one of the venues. 
   
   
       11 . A method of playing a scent game for at least one player, comprising:
 providing a playing surface having at least two different venues;   placing at least one scent generating medium at each of the venues, each scent generating medium having a scent associated with the respective venue;   identifying a venue for the player using a location generator;   marking the identified venue using a position marker;   selecting the scent generating medium located at the identified venue;   identifying the scent generated by the scent generating medium;   claiming the venue when a predetermined number of scents are correctly identified; and   declaring a winner when a predetermined number of venues are correctly claimed.   
   
   
       12 . The method of playing the game according to  claim 11 , wherein the game playing surface includes non-progressive paths between the venues. 
   
   
       13 . The method of playing the game according to  claim 11 , wherein the game playing surface is at least two dimensional. 
   
   
       14 . The method of playing the game according to  claim 11 , wherein the player travels from one venue to the next in no particular order. 
   
   
       15 . The method of playing the game according to  claim 11 , further comprising:
 placing at least one texture medium at each of the venues, each texture medium having a texture associated with the respective venue;   selecting the texture medium at one of the venues;   identifying the texture of the texture medium;   claiming the venue when a predetermined number of textures are correctly identified; and   declaring as winner when a predetermined number of venues are claimed.   
   
   
       16 . The method of playing the game according to  claim 11 , further comprising:
 placing at least one audio medium at each of the venues, each audio medium having a sound associated with the respective venue;   selecting the audio medium at one of the venues;   identifying the sound of the audio medium;   claiming the venue when a predetermined number of sounds are correctly identified; and   declaring as winner when a predetermined number of venues are claimed.   
   
   
       17 . The method of playing the game according to  claim 11 , further comprising:
 placing at least one visual medium at each of the venues, each visual medium having a visual representation associated with the respective venue;   selecting the visual medium at one of the venues;   identifying the visual representation of the visual medium;   claiming the venue when a predetermined number of visual representations are correctly identified; and   declaring as winner when a predetermined number of venues are claimed.   
   
   
       18 . A method of playing a scent game for at least one player, comprising:
 providing a playing surface having at least two different venues;   placing at least one scent generating medium at each of the venues, each scent generating medium having a scent associated with the respective venue;   placing at least one texture medium at each of the venues, each texture medium having a texture associated with the respective venue;   placing at least one audio medium at each of the venues, each audio medium having a sound associated with the respective venue;   placing at least one visual medium at each of the venues, each visual medium having a visual representation associated with the respective venue;   identifying a venue for the player using a location generator;   marking the identified venue using a position marker;   selecting the scent generating medium, the texture medium, the audio medium, or the visual medium located at the identified venue;   identifying the scent, the texture, the sound, or the visual representation generated by the selected medium;   claiming the venue when a predetermined number of media are correctly identified; and   declaring a winner when a predetermined number of venues are correctly claimed.   
   
   
       19 . The method of playing the game according to  claim 18 , wherein the game playing surface includes non-progressive paths between the venues. 
   
   
       20 . The method of playing the game according to  claim 11 , wherein the game playing surface is at least two dimensional. 
   
   
       21 . The method of playing the game according to  claim 11 , wherein the player travels from one venue to the next in no particular order.

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