Time Estimating Game
Abstract
A game of estimating time can have multiple players competing against each other. The players can be provided with buzzers. The players are challenged to estimate a designated time interval. At the interval of time estimated by the person to be equal to the designated time interval the player actuates his buzzer. The buzzer can be signal-connected to a timer, which functions to display how close the estimated time interval of the player is to the designated time interval. Alternately a secret designated time interval is communicated to the players by the sounding of two buzzer sounds and the players have to estimate the length of the time interval that occurred between the buzzer sounds.
Claims
exact text as granted — not AI-modified1 . A method of playing a game based on estimating an interval of time, comprising the steps of:
starting a time interval when an annunciating device has indicated that the time interval has started, and stopping the time interval when the annunciating device has indicated that the time interval has stopped; monitoring the annunciating device and, without the aid of a time keeping device, estimating the length of the time interval; comparing the estimated length of the time interval with the actual length of the time interval; and awarding a score at least partly based on the closeness of the estimated length and the actual length.
2 . The method as claimed in claim 1 , wherein plural players monitor the annunciating device and compete by estimating the length of the time interval, wherein players are penalized for estimating lengths of the time interval that are greater than the actual length of the time interval.
3 . The method as claimed in claim 1 , wherein plural players monitor the annunciating device and compete by estimating the length of the time interval and wherein the plural players are isolated from each other.
4 . The method as claimed in claim 1 , wherein plural players monitor the annunciating device and compete by estimating the length of the time interval, wherein the player of the plural players whose estimate of the length of the time interval is closest to the actual length of the time interval is the winner.
5 . The method as claimed in claim 1 , wherein plural players monitor the annunciating device and compete by estimating the length of the time interval, and wherein a studio audience is present during the game and monitors the estimation by the players.
6 . The method as claimed in claim 5 , wherein the game is recorded and broadcast to be watched by a television audience.
7 . The method as claimed in claim 6 , wherein a random selection of studio audience members comprises the plural players of the game.
8 . The method as claimed in claim 6 , wherein the annunciating device comprises a buzzer, and said buzzer is connected to a timer that is visible to the studio audience but not to the plural players.
9 . A method of playing a game based on estimating an interval of time, comprising the steps of:
providing to at least one player a pre-selected length of a target time interval; starting an actual time interval when an annunciating device has indicated that the actual time interval has started; and the player monitors the start of the actual time interval and, without the aid of a time keeping device, uses a stopping device to stop the actual time interval at a time of the player's choice when the player estimates that the actual time interval has a length equal to the length of the target time interval; and awarding a score at least partly based on the closeness of the length of the actual time interval and the pre-selected length of the target time interval.
10 . The method as claimed in claim 9 , wherein plural players monitor the annunciating device and compete by using stopping devices to stop the actual time interval at a time of each player's choice when that player estimates that the actual time interval has a length equal to the length of the target time interval.
11 . The method as claimed in claim 9 , wherein plural players monitor the annunciating device and compete by using stopping devices to stop the actual time interval at a time of each player's choice when that player estimates that the actual time interval has a length equal to the length of the target time interval, wherein the plural players are isolated from each other.
12 . The method as claimed in claim 9 , wherein plural players monitor the annunciating device and compete by using stopping devices to stop the actual time interval at a time of each player's choice when that player estimates that the actual time interval has a length equal to the length of the target time interval, wherein the player of the plural players whose actual length of the time interval is closest to the target length of the time interval is the winner.
13 . The method as claimed in claim 9 , wherein plural players monitor the annunciating device and compete by using stopping devices to stop the actual time interval at a time of each player's choice when that player estimates that the actual time interval has a length equal to the length of the target time interval, wherein a studio audience is present during the game and monitors the use of the stopping devices by the players.
14 . The method as claimed in claim 13 , wherein the game is recorded and broadcast to be watched by a television audience.
15 . The method as claimed in claim 14 , wherein a random selection of studio audience members comprises the plural players of the game.
16 . The method as claimed in claim 14 , wherein the stopping devices comprise buzzers, and each said buzzer is connected to a timer that is visible to the studio audience but not to the plural players.Join the waitlist — get patent alerts
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