Highly simulative golf device and the method for performing the same
Abstract
A highly simulative golf device and method for performing the same is proposed. A device body of the device has an object display unit and a short grass area. The object display unit displays a beating objective point and the sensor set senses the falling point of a golf ball. Then the device body will calculate a distance difference between the beating objective point and the falling point so as to get next distance difference as a base for the following beating objective point. The method includes the following steps: a: displaying the beating objective point, b: sensing the falling point; c: calculating the distance difference; d: reset the beating objective point; e: re-sensing the falling point; the user can beat the golf ball repeatedly until the distance difference is smaller than zero or approaches to zero.
Claims
exact text as granted — not AI-modified1 . A highly simulative golf device comprising a device body; an object display unit and a sensor set; the object display unit indicating a beating objective point and the sensor set sensing a falling point; the device body calculating a distance difference between the beating objective point and the falling point.
2 . The highly simulative golf device as claimed in claim 1 , wherein the device body has a short grass area as a green; the ball drive-off section of the driving range is as an initial point; the distance difference is used for setting a next beating objective point; then a further beating objective point and distance difference are set and calculated; if the distance difference is smaller than a range of a green; a golf ball is pushed toward the green of the short grass area.
3 . The highly simulative golf device as claimed in claim 1 , wherein in the device body, the ball drive-off section of the driving range is as an initial point and a previous distance difference is used in the setting of next beating objective point; and the beating objective point is selected from in a round arc with a center of the ball drive-off section.
4 . The highly simulative golf device as claimed in claim 1 , wherein in the device body, the ball drive-off section of the driving range is as an initial point and the distance difference is used to set a next beating objective point.
5 . The highly simulative golf device as claimed in claim 1 , wherein the device body includes a display; the display sets a fair territory corresponding to a practical fair territory; and the device body sets a mode of multiple person playing through the display.
6 . The highly simulative golf device as claimed in claim 1 , wherein the device body includes a display; the display sets a fair territory corresponding to a practical fair territory; an area out of the device body is set as an out-of-bound area; and a direction is adjustable in the fair territory.
7 . The highly simulative golf device as claimed in claim 1 , wherein the device body has a display; and the display serves for setting a beating objective point and displaying a falling point.
8 . The highly simulative golf device as claimed in claim 1 , wherein the device body uses a ball drive-off section of the driving range as an initial point; the device body accumulates a beating distance between a falling point and the ball drive-off section until the total beating distance attains a preset value, the object display unit will display the beating objective point.
9 . The highly simulative golf device as claimed in claim 1 , wherein the device body includes a golf ball setting with an identification signal; and the sensor set identify the golf ball with a corresponding fair territory; and the object display unit uses different colors for identifying beating objective points for the user in different fairway.
10 . The highly simulative golf device as claimed in claim 1 , wherein the device body includes a ball supplying machine and golf balls installed with identification signals; the ball supplying machine sets the identification signal to the golf ball for identifying the fairway of the golf ball.
11 . The highly simulative golf device as claimed in claim 1 , wherein the falling point is a point that the golf ball contacts the ground or a stop point that the golf ball stops.
12 . The highly simulative golf device as claimed in claim 1 , wherein the object display unit indicates with a waving way or another way with a protruding operation.
13 . The highly simulative golf game method, comprising the steps of:
a. displaying beating objective point, in that object display units are used to display a beating objective point so that the user beats a golf ball toward the beating objective point; b. sensing falling point: in that when the golf ball is beaten out, sensor sets are used to sense a falling point of the beaten golf ball; c. calculating a distance difference: in that a distance difference between the beating objective point and the falling point is calculated; d. resetting a beating objective point: in that a next beating objective point is defined with an initial points of ball drive-off section and a length of the distance difference so that the user beats the golf ball toward the next beating objective point; and e. re-sensing the falling point: returning the step c, a distance difference is re-measured; the process being repeated until the distance difference is zero or approaches to zero.
14 . The method as claimed in claim 13 , wherein in step c, if the distance difference is smaller than a range of a green of a preset short grass area, then in step d, the golf ball is pushed in the green of the short grass area.
15 . The method as claimed in claim 13 , wherein in step a, a display is used to set a mode of multiple persons playing the golf game; and the beating objective point can be set by the user himself or herself; and in step b, the display displays the beating objective point.
16 . The method as claimed in claim 13 , wherein in steps a and d, a display is used to display a fair territory and an out-of-bound area out of the fair territory; in the fair territory, a direction is adjustable.
17 . The method as claimed in claim 13 , wherein the following steps are performed before step a,
f. calculating a total ball-beating distance: the user beats the golf ball freely, the sensor set measures the beating distance between the falling point and the ball drive-off section each time and all the ball beating distances are accumulated; when the accumulated beating distance is equal or over a preset value, then the step a is performed.
18 . The method as claimed in claim 13 , wherein in steps a and d, the golf balls are identified with identification signals, in step c, the golf balls with the respective fairways are identified by the identification signals, and in steps a and d, the beating objective point of different fairway is identified by different color.
19 . The method as claimed in claim 13 , wherein in step d, the beating objective point is selected from a round arc with a center of the ball drive-off section.
20 . The method as claimed in claim 13 , wherein in the step b, the falling point is selected from a point that the golf ball contacts the ground or a stop point that the golf ball stops at the point.Join the waitlist — get patent alerts
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