US2009179379A1PendingUtilityA1
Magic, swords, and suns interactive card game
Est. expiryJan 11, 2028(~1.4 yrs left)· nominal 20-yr term from priority
Inventors:Matthew Banke
A63F 1/00
28
PatentIndex Score
0
Cited by
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Claims
Abstract
Allotted resource card game system includes a plurality of game components, at least some of which have a power value and/or ability. Each game component is in a state such as an “in play” state or an “out of play” state. Components of opponents are diminished by utilizing cards from the “out of play” state to the “in play” state along with their specific abilities. Preferably, the power values are spent to reduce the number of the opponent's cards as quickly and efficiently as possible. The player whom no longer has any cards is the loser.
Claims
exact text as granted — not AI-modified1 . A game mechanic method for playing a game played by a plurality of players on a playing field, said game mechanic method comprising the steps of: (a) both players obtaining a plurality of 100 game cards to select from to form an initial playing hand of five game cards, each game cards having a specific category comprising power cards, trap cards, and magic cards; and each game card being either in an “in play” state wherein the game card's abilities has been activated by said player of the card or by an action from an opponent or an “out of play” state wherein the game card is in a player's playing hand or deck and not on the playing field; (b) at least one player transitioning one of said obtained game components from said “out of play” state to said “in play” state; (c) at least one player discarding card(s) according to power or ability value of a opponent's selected game card played relation to targeted card(s); and (d) preserving the number of cards held by each player whereas the player whom loses the game no longer retains any cards.
2 . The game mechanic method of claim 1 , further comprising the step of at least one player obtaining additional game cards not having a power value.
3 . The game mechanic method of claim 1 , wherein said step of obtaining a plurality of game cards further comprises the step of combining a plurality of game cards having an fusion state.
4 . The game mechanic method of claim 1 , further comprising the steps of: (a) at least one player transitioning one of said game components between said “out of play” state, said “in play” state, and/or discard state; (b) at least one player causes an opponent to discard cards for transitioning one of said game cards between said “out of play” state, said “in play” state, and (c) at least one player accumulating said game cards between said discard state, said “in play” state.
5 . The game mechanic method of claim 1 , further comprising the step of at least one player's power card spending attack strengths by causing an opponent to discard one power card of equal or lesser power; magic cards or the designate number of other cards; once attack strengths have been exhausted said player's power card is also discarded.
6 . The game mechanic method of claim 5 , further comprising the step of at least one player's power card spending attack strengths by causing an opponent to discard one power card of equal or lesser power; magic cards or the designate number of other cards.
7 . The game mechanic method of claim 6 , further comprising the step of at least one player's power card spending remaining attack strengths categorically on face down trap cards, said opponents deck, and lastly the opponent's hand.
8 . The game mechanic method of claim 1 , wherein said step of playing said trap cards faced down, activating predetermined abilities of said trap cards by an opponent attacking said trap cards with a power card.
9 . The game mechanic method of claim 8 , wherein said step of discarding said trap cards once attacked by an opponents magic card without activating predetermined abilities of said card.
10 . The game mechanic method of claim 9 , wherein said step of destroying a particular trap card causes the opponent to discard all cards of a categorical color.
11 . The game mechanic method of claim 1 , further comprising defining magic cards based on three distinct categories comprising: ability; status of play and duration; lastly redirection.
12 . The game mechanic method of claim 11 , further comprising the steps of playing at least one magic card regardless of a particular players turn depending on the status of play.
13 . The game mechanic method of claim 12 , further comprising the steps of playing at least one particular magic card to redefine gaming parameters.
14 . The game mechanic method of claim 13 , further comprising the steps of playing at least one particular magic card to revive card which have been discarded.Join the waitlist — get patent alerts
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