US2009176576A1PendingUtilityA1

Playbook for online gaming

Assignee: YOUBEQBPriority: Jan 4, 2008Filed: Jan 5, 2009Published: Jul 9, 2009
Est. expiryJan 4, 2028(~1.4 yrs left)· nominal 20-yr term from priority
A63F 13/12A63F 2300/406A63F 13/85A63F 13/332A63F 2300/8011A63F 13/31A63F 13/812A63F 13/798A63F 13/30
53
PatentIndex Score
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Claims

Abstract

An online gaming system includes logic to apply a playbook to an active team competition and to score the playbook according to acts of the team competition.

Claims

exact text as granted — not AI-modified
1 . A live game tracking system comprising:
 a computer system interfaced via a first electrical or optical communication network connection to a live game data center;   the live game data center transmitting to the computer system electrical or optical signals representing outcomes of game play;   the computer system interfaced via a second electrical or optical communication network connection, which may be the same or different from the first electrical or optical communication network connection, to data processing devices operated by participants in an interactive competition that tracks the live game;   the computer system comprising a processor and logic that, when applied to the processor, generates machine control signals to apply machine-formatted data representing playbooks of the participants to the signals representing the outcomes of game play and to accordingly generate one or more machine signals representing playbook scores.   
   
   
       2 . The live game tracking system of  claim 1 , wherein the computer system further comprises:
 the live game data center communicating to the computer system electrical or optical signals representing circumstances of the live game; and   logic to compare machine-formatted data of the playbooks representing game circumstances with the signals from the live game data center representing circumstances of the live game and to apply machine-formatted data comprised by the playbooks representing play calls when the game circumstances and playbook circumstances match.   
   
   
       3 . The live game tracking system of  claim 1 , wherein the computer system further comprises:
 logic to associate machine-formatted data of the playbooks representing play calls with machine-formatted data of the playbooks representing game circumstances.   
   
   
       4 . The live game tracking system of  claim 1 , further comprising:
 the live game data center communicating to the computer system electrical or optical signals representing outcomes of plays in the live game; and   the computer system comprising logic to compare the electrical or optical signals representing outcomes of plays in the live game with machine-formatted data of the playbooks representing play calls and to increase a playbook score for correct play calls that are successful in the live game.   
   
   
       5 . The live game tracking system of  claim 4 , further comprising:
 the computer system comprising logic to decrease a playbook score for correct play calls that are not successful in the live game.   
   
   
       6 . The live game tracking system of  claim 4 , further comprising:
 the computer system comprising logic to decrease a playbook score for incorrect play calls.   
   
   
       7 . The live game tracking system of  claim 1 , further comprising:
 the computer system comprising logic to associate machine-formatted data representing a hierarchy of game circumstances with machine-formatted data representing a variety of play calls.   
   
   
       8 . The live game tracking system of  claim 1 , further comprising:
 the computer system comprising logic to compare machine-formatted data representing playbook scores for a variety of participants and to score and rank participants according to their playbook scores.

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