US2009170579A1PendingUtilityA1

Method of controlling movement of moving object, storage medium, and game device

Assignee: NAMCO BANDAI GAMES INCPriority: Dec 14, 2007Filed: Dec 12, 2008Published: Jul 2, 2009
Est. expiryDec 14, 2027(~1.4 yrs left)· nominal 20-yr term from priority
A63F 13/92A63F 13/42A63F 13/812A63F 13/44A63F 13/2145A63F 13/573A63F 13/5375A63F 2300/1075A63F 2300/6045A63F 2300/305A63F 2300/638A63F 13/26A63F 13/426A63F 2300/8011A63F 13/52A63F 2300/204A63F 2300/646
58
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A player brings a stylus pen into contact with a batting position mark 32 displayed on a second liquid crystal display that includes a touch panel, and inputs a batting start timing and a hitting direction by inputting a stroke operation along the direction of a hitting direction guide 34 R, 34 C, or 34 L.

Claims

exact text as granted — not AI-modified
1 . A method comprising:
 determining a hitting direction of a moving object based on a stroke operation performed on a touch panel, the moving object that is displayed in a moving state being hit in the hitting direction;   determining a hitting timing based on a timing of the stroke operation; and   calculating a moving direction of the moving object that has been hit using at least the hitting direction and the hitting timing, and controlling a movement of the moving object that has been hit.   
   
   
       2 . The method as defined in  claim 1 , further comprising:
 setting the moving direction of the moving object that has been hit to be the hitting direction with high probability when the hitting timing coincides with a given contact timing.   
   
   
       3 . The method as defined in  claim 1 , further comprising:
 selecting a character that hits the moving object from a plurality of characters, a hitting parameter being defined for each of the plurality of characters; and   variably controlling the movement of the moving object based on the hitting parameter of the selected character.   
   
   
       4 . The method as defined in  claim 1 , further comprising:
 setting a given hitting parameter that is changed based on a time elapsed until the stroke operation starts after a touch operation has been performed; and   controlling the movement of the moving object further using the given hitting parameter.   
   
   
       5 . The method as defined in  claim 1 , further comprising:
 displaying a touch start position indicator on the touch panel;   detecting an operation that drags the touch start position indicator;   displaying a hitting character that hits the moving object while changing a position of the hitting character corresponding to a display position of the touch start position indicator; and   calculating the moving direction of the moving object that has been hit further using a positional relationship between the hitting character and the moving object.   
   
   
       6 . The method as defined in  claim 1 , further comprising:
 detecting whether or not a direction of the stroke operation has been reversed; and   preventing the moving object from being hit when the direction of the stroke operation has been reversed.   
   
   
       7 . The method as defined in  claim 1 , further comprising:
 executing a baseball game using the moving object as a ball;   determining whether a direction of the stroke operation is a direction (forward direction) that is opposite to the moving direction of the moving object or a direction (reverse direction) that coincides with the moving direction of the moving object; and   performing hitting moving object control when the direction of the stroke operation has been determined to be the forward direction, and performing bunt moving object control when the direction of the stroke operation has been determined to be the reverse direction.   
   
   
       8 . The method as defined in  claim 1  , further comprising:
 executing a baseball game using the moving object as a ball;   detecting whether or not a direction of the stroke operation has been reversed; and   performing hitting moving object control when the direction of the stroke operation has not been reversed, and performing bunt moving object control when the direction of the stroke operation has been reversed.   
   
   
       9 . A computer-readable storage medium storing a program that causes a computer to execute the method as defined in  claim 1 . 
   
   
       10 . A game device comprising:
 a hitting direction determination section that determines a hitting direction of a moving object based on a stroke operation performed on a touch panel, the moving object that is displayed in a moving state being hit in the hitting direction;   a hitting timing determination section that determines a hitting timing based on a timing of the stroke operation; and   a movement control section that calculates a moving direction of the moving object that has been hit using at least the hitting direction and the hitting timing, and controls a movement of the moving object that has been hit.

Join the waitlist — get patent alerts

Track US2009170579A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.