US2009156286A1PendingUtilityA1

Hot and ready game

Assignee: INCREDIBLE TECHNOLOGIESPriority: Dec 12, 2007Filed: Dec 12, 2007Published: Jun 18, 2009
Est. expiryDec 12, 2027(~1.4 yrs left)· nominal 20-yr term from priority
G07F 17/3286G07F 17/32
44
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Claims

Abstract

The invention provides a method of determining symbols or numbers in a casino game that have not been randomly drawn over a determined period of time. The symbols or numbers that have not been randomly drawn, selected, or dealt (ready numbers) may be displayed on a display interface for a player to review. A player may select the as many as all of the ready numbers or select as few as none of the ready numbers for use in the next gaming event.

Claims

exact text as granted — not AI-modified
1 . An apparatus for playing a casino game, the apparatus comprising:
 a display;   a memory;   a processor coupled to the memory and programmed with computer-executable instructions for performing steps comprising:
 determining a group of symbols that have not been randomly selected over a period of time; 
 displaying at least a portion of the group of symbols; 
 receiving a selection of at least one symbol wherein the selection of at least one symbol may include at least one symbol from the displayed group of symbols; 
 displaying the selected at least one symbol on a grid; 
 receiving an outcome set of random symbols; 
 comparing the outcome set of random symbols to the selected at least one symbol; and 
 determining if any of the outcome set of random symbols matches the selected at least one symbol. 
   
   
   
       2 . The apparatus of  claim 1 , further comprising a card reader configured to receive a player card. 
   
   
       3 . The apparatus of  claim 1 , wherein the programmed computer-executable instructions further include receiving at least one credit. 
   
   
       4 . The apparatus of  claim 1 , wherein the period of time comprises a time from a last reset of the apparatus to receipt of the at least one credit. 
   
   
       5 . The apparatus of  claim 4 , wherein the period of time comprises a time from receipt of the player card. 
   
   
       6 . The apparatus of  claim 1 , further including ranking the group of symbols that have not been randomly selected over a period of time. 
   
   
       7 . The apparatus of  claim 1 , wherein the selection of symbols may be made by selecting the entire group of symbols as a single button operation. 
   
   
       8 . A method of operating a casino game, the method comprising:
 determining a group of symbols that have not been randomly selected over a period of time;   ranking the group of symbols that have not been randomly selected over a period of time;   displaying at least a portion of the ranked group of symbols;   receiving a selection of at least one symbol wherein the selection of at least one symbol may include at least one symbol from the displayed ranked group of symbols;   displaying the selected at least one symbol on a grid;   receiving a random set of outcome symbols;   comparing the random set of outcome symbols to the selected at least one symbol; and   determining if any of the random set of outcome symbols match the selected at least one symbol.   
   
   
       9 . The method of  claim 8 , further including receiving at least one credit. 
   
   
       10 . The method of  claim 8 , wherein the period of time comprises a time from a last reset of the gaming machine to receipt of the at least one credit. 
   
   
       11 . The method of  claim 8 , further comprising receiving a player card input. 
   
   
       12 . The method of  claim 10 , wherein the period of time comprises a time from receipt of the player card. 
   
   
       13 . The method of  claim 8 , wherein the group of symbols comprises positive integers numbered between one and one hundred. 
   
   
       14 . The method of  claim 8 , wherein the step of receiving a selection of at least one symbol comprises receiving up to ten symbols from a user selected group of symbols and/or the displayed ranked group of symbols. 
   
   
       15 . The method of  claim 8 , wherein the selection of at least one symbol may be made by selecting the entire group of symbols as a single button operation. 
   
   
       16 . The method of  claim 14 , wherein the up to ten symbols comprise positive integers numbered between one and one hundred. 
   
   
       17 . A method of operating a casino game, the method comprising:
 receiving at least one credit;   determining a first group of symbols that have been randomly selected more than other randomly selected symbols over a period of time;   determining a second group of symbols that have not been randomly selected over a period of time;   ranking the first group of symbols that have been randomly selected over a period of time;   displaying at least a portion of the ranked first group of symbols;   ranking the second group of symbols that have not been randomly selected over a period of time;   displaying at least a portion of the ranked second group of symbols;   receiving a selection of at least one symbol wherein the selection of at least one symbol may include at least one symbol from the displayed ranked second group of symbols;   displaying the selected at least one symbol on a grid;   receiving an outcome set of random symbols;   comparing the outcome set of random symbols to the selected at least one symbol; and   determining if any of the outcome set of random symbols matches the selected at least one symbol.   
   
   
       18 . The method of  claim 16 , further comprising receiving a player card input in a card reader. 
   
   
       19 . The method of  claim 16 , wherein the period of time comprises a time from receipt of the player card to receipt of the at least one credit. 
   
   
       20 . The method of  claim 16 , wherein the first group and second group of symbols comprise positive integers numbered between one and one hundred. 
   
   
       21 . The method of  claim 16 , wherein the step of receiving a selection of at least one symbol comprises receiving ten symbols from the displayed ranked second group of symbols. 
   
   
       22 . The method of  claim 16  wherein the first and second groups of symbols comprise positive integers numbered between one and one hundred. 
   
   
       23 . The method of  claim 16 , wherein the step of receiving a selection of at least one symbol comprises receiving six symbols from the displayed ranked second group of symbols. 
   
   
       24 . An apparatus for playing a casino game, the apparatus comprising:
 a display;   a memory;   a processor coupled to the memory and programmed with computer-executable instructions for performing steps comprising:
 determining a first group of symbols that have been randomly selected more than other randomly selected symbols over a period of time; 
 determining a second group of symbols that have not been randomly selected over a period of time; 
 ranking the first group of symbols that have been randomly selected over a period of time; 
 displaying at least a portion of the ranked first group of symbols; 
 ranking the second group of symbols that have not been randomly selected over a period of time; 
 displaying at least a portion of the ranked second group of symbols; 
 receiving a selection of at least one symbol wherein the selection of at least one symbol may include at least one symbol from the displayed ranked second group of symbols; 
 displaying the selected at least one symbol on a grid; 
 receiving an outcome set of random symbols; 
 comparing the outcome set of random symbols to the selected at least one symbol; and 
 determining if any of the outcome set of random symbols matches the selected at least one symbol. 
   
   
   
       25 . A computer-readable medium having computer-executable instructions for performing steps comprising:
 determining a group of symbols that have not been randomly selected over a period of time;   ranking the group of symbols that have not been randomly selected over a period of time;   displaying at least a portion of the ranked group of symbols;   receiving a selection of at least one symbol wherein the selection of at least one symbol may include at least one symbol from the displayed ranked group of symbols;   displaying the selected at least one symbol on a grid;   receiving an outcome set of random symbols;   comparing the outcome set of random symbols to the selected at least one symbol; and   determining if any of the outcome set of random symbols matches the selected at least one symbol.   
   
   
       26 . The computer-readable medium of  claim 25 , wherein the group of symbols comprises positive integers numbered between one and one hundred. 
   
   
       27 . The computer-readable medium of  claim 25 , wherein the step of receiving a selection of at least one symbol comprises receiving up to ten symbols from a user selected group of symbols and/or the the displayed ranked group of symbols. 
   
   
       28 . The computer-readable medium of  claim 26 , wherein the up to ten symbols comprise positive integers between numbers one and one hundred. 
   
   
       29 . An apparatus for playing keno, the apparatus comprising:
 a display;   a memory;   a processor coupled to the memory and programmed with computer-executable instructions for performing steps comprising:
 determining a group of numbers that have not been randomly selected over a period of time; and 
 displaying at least a portion of the group of numbers. 
   
   
   
       30 . An apparatus for playing poker, the apparatus comprising:
 a display;   a memory;   a processor coupled to the memory and programmed with computer-executable instructions for performing steps comprising:
 determining a group of symbols that have not been randomly selected over a period of time; and 
 displaying at least a portion of the group of symbols. 
   
   
   
       31 . A method of operating a poker game, the method comprising:
 determining a group of symbols that have not been randomly selected over a period of time;   ranking the group of symbols that have not been randomly selected over a period of time;   displaying at least a portion of the ranked group of symbols.   
   
   
       32 . An apparatus for playing roulette, the apparatus comprising:
 a display;   a memory;   a processor coupled to the memory and programmed with computer-executable instructions for performing steps comprising:
 determining a group of symbols that have not been randomly selected over a period of time; 
 displaying at least a portion of the group of symbols; 
 receiving a selection of at least one symbol wherein the selection of at least one symbol may include at least one symbol from the displayed ranked group of symbols; 
 displaying the selected at least one symbol on a grid; 
 receiving an outcome random symbol; 
 comparing the outcome random symbol to the selected at least one symbol; and 
 determining if the outcome random symbol matches the selected at least one symbol. 
   
   
   
       33 . A method of operating a roulette game, the method comprising:
 determining a group of symbols that have not been randomly selected over a period of time;   ranking the group of symbols that have not been randomly selected over a period of time;   displaying at least a portion of the ranked group of symbols;   receiving a selection of at least one symbol wherein the selection of at least one symbol may include at least one symbol from the displayed ranked group of symbols;   displaying the selected at least one symbol on a grid;   receiving a random outcome symbol;   comparing the random outcome symbol to the selected at least one symbol; and   determining if the random outcome symbol matches the selected at least one symbol.   
   
   
       34 . An apparatus for blackjack, the apparatus comprising:
 a display;   a memory;   a processor coupled to the memory and programmed with computer-executable instructions for performing steps comprising:
 determining a group of symbols that have not been randomly selected over a period of time; and 
 displaying at least a portion of the group of symbols. 
   
   
   
       35 . A method of operating a blackjack game, the method comprising:
 determining a group of symbols that have not been randomly selected over a period of time;   ranking the group of symbols that have not been randomly selected over a period of time;   displaying at least a portion of the ranked group of symbols.

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