US2009149247A1PendingUtilityA1
Gambling team or group affiliation detection utilizing radio-frequency identification (rfid) chips or other rfid items
Est. expiryOct 17, 2027(~1.2 yrs left)· nominal 20-yr term from priority
G07F 17/32G07F 17/3239
56
PatentIndex Score
0
Cited by
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Claims
Abstract
Methods and systems for intelligent tracking and/or play and/or management of card gaming use transponder readable chips or gaming pieces with detectors and appropriate software for determining when chips are being shared or exchanged by multiple players, thereby indicating a possible gaming team.
Claims
exact text as granted — not AI-modified1 . A method of detecting garners in a gaming casino that are associated using an information processing system comprising:
electronically identifying a plurality of electronically identifiable gaming pieces distributed together; assigning a group identification to said plurality; storing a group identification record for each group and a piece identification record for each piece; storing a player identification record for a player to which a group is provided; detecting movement and play of gaming pieces using a plurality of casino transponders in said gaming casino; updating said group identification record in response to said detecting; applying a rules set using a logic processor of said information processing system to group identification records and piece identification records to determine if multiple players appear to be playing cooperatively; and transmitting a data signal to an external device or casino personnel indicating the identities and/or locations of said multiple players that appear to be playing cooperatively.
2 . The method as recited in claim 1 , wherein said pieces are RFID read only pieces and data regarding group identity, player identity, or piece history is stored external to said pieces.
3 . The method as recited in claim 1 , wherein said pieces are writable RFID pieces and data regarding group identity and/or player identity and/or piece history is stored external to said pieces and on said pieces.
4 . The method as recited in claim 1 , wherein a plurality of card tables in a casino each include at least one casino transponder, said transponder able to detect the presence of a player at said gaming table.
5 . The method as recited in claim 4 , wherein said plurality of card tables include one or more transponders performing the steps:
identifying pieces bet by each individual player; identifying pieces won and lost by each individual player; and further wherein said plurality of card tables includes data interfaces performing the steps: communicating information for pieces lost to information storage to unassign said pieces lost from a group; communicating information for pieces won to information storage to assign said pieces won to one or more groups of one or more pieces bet by a player.
6 . The method as recited in claim 5 further comprising:
transmitting a new group identification to a piece for storage on said piece; transmitting a new group identification to a remote database for storage at said database.
7 . The method as recited in claim 5 further comprising:
communicating information for pieces lost to information storage to assign said pieces lost to an identification for said table.
8 . The method as recited in claim 1 further comprising:
when a player buys pieces from a casino cage or at a gaming table, reading CHIP_IDs from said pieces using a casino transponder and: generating a unique GROUP_ID; creating a new CHIP_MASTER record for each piece; storing said CHIP_MASTER records with field values indicating said generated GROUP_ID.
9 . The method as recited in claim 8 further comprising:
creating a new GROUP_MASTER record; storing said GROUP_MASTER record with field values indicating said generated GROUP_ID and a timestamp; creating a new CHIP_DETAIL record for each piece: storing said CHIP_DETAIL record with field values indicating an event, a location, said generated GROUP_ID and a timestamp. creating a new group_PLAYER record; and storing said group_PLAYER record with field values indicating said generated GROUP_ID and player identification.
10 - 11 . (canceled)
12 . The method as recited in claim 8 further comprising:
photographing said player and generating a PHOTO_ID; storing said PHOTO_ID and a photograph or photo indication of said player.
13 . (canceled)
14 . The method as recited in claim 8 further comprising:
detecting one or more of said pieces at a second casino transponder; updating one or more records associated with said pieces to indicate status and/or timestamp and/or a location of said second casino transponder.
15 . The method as recited in claim 8 further comprising:
detecting one or more of said pieces at a table betting transponder; creating CHIP_DETAIL records for said pieces; storing field values in said detail records indicating CHIP_ID, status, GROUP_ID, timestamp, and a location of said table betting transponder.
16 . (canceled)
17 . The method as recited in claim 8 further comprising:
detecting a bet loss of one or more of said pieces at a table betting transponder; creating CHIP_DETAIL records for said pieces; storing field values in said detail records indicating CHIP_ID, status, GROUP_ID, timestamp, and a location of said table betting transponder.
18 . (canceled)
19 . The method as recited in claim 8 further comprising:
detecting a bet win of one or more table pieces at a table betting transponder; detecting one or more GROUP_ID's of bet pieces at a table betting transponder; creating CHIP_DETAIL records for said table pieces; storing field values in said detail records indicating CHIP_ID, status, a new GROUP_ID corresponding to a GROUP_ID of a bet piece, timestamp, and a location of said table betting transponder.
20 . The method as recited in claim 8 further comprising:
detecting a bet win of one or more table pieces at a table betting transponder; detecting one or more GROUP_ID's of bet pieces at a table betting transponder; updating one or more records associated with said pieces to indicate GROUP_ID change and/or status and/or timestamp and/or a location of said table betting transponder.
21 . A method of detecting that individuals are associated using an information processing system comprising:
electronically identifying a plurality of uniquely electronically identifiable items that are acquired together by an individual; assigning a group identification to said plurality; storing a group identification record for each group and an item identification record for each item; storing a individual identification record for an individual to which a group of items is provided; at some time after provision of said group to said individual, detecting a location of two or more of said items; updating said group identification record in response to said detecting; applying a rules set using a logic processor of said information processing system to group identification records and item identification records to determine if multiple an individual appears to be related to other individuals; and transmitting a data signal to an external device or authorized personnel indicating the identities and/or locations of said multiple individuals that appear to be in relationship.
22 . The method as recited in claim 21 , wherein said items are tagged with RFID read only tags and data regarding group identity, individual identity, or item history is stored external to said items.
23 . (canceled)
24 . The system of claim 28 further comprising:
a local transponder able to electronically identify a plurality of said electronically identifiable gaming pieces distributed together; said transponder in communications with a processor and data storage; said processor assigning a group identification to said plurality of electronically identifiable gaming pieces distributed together; said data storage storing a group identification record for each group and a piece identification record for each piece; said data storage storing a player identification record for a player to which a group is provided; one or more remote casino transponders detecting movement and play of gaming pieces and in communication with said controller; said controller updating said group identification record; said processor applying a rules set to group identification records and piece identification records to determine if multiple players appear to be playing cooperatively; and an output interface transmitting a data signal to an external device or casino personnel indicating the identities and/or locations of said multiple players that appear to be playing cooperatively.
25 . (canceled)
26 . The system of claim 42 wherein said pieces are writable RFID pieces and data regarding group identity and/or player identity and/or piece history is stored external to said pieces and on said pieces.
27 . (canceled)
28 . A system for detecting group associations in a gaming casino, said system comprising:
an electronically identifiable gaming piece; said gaming piece comprising a body and a transponder carried within the body; said transponder being encoded with permanent read-only identification information; and said gaming piece further having a data bank for receiving and maintaining a changeable group identification information transmitted thereto from an antenna.Join the waitlist — get patent alerts
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