Method for storing data associated with a video game
Abstract
A method for storing data associated with a video game is provided. The method includes receiving position data indicative of a position of a wireless input device over a time interval at a video game controller. The method further includes generating a plurality of digital images associated with the video game over the time interval based on the position data, utilizing the video game controller. The method further includes storing a file having the position data and the plurality of digital images in either a central server or the wireless input device, utilizing the video game controller.
Claims
exact text as granted — not AI-modified1 . A method for storing data associated with a video game, comprising:
receiving position data indicative of a position of a wireless input device over a time interval at a video game controller; generating a plurality of digital images associated with the video game over the time interval based on the position data, utilizing the video game controller; and storing a file having the position data and the plurality of digital images in either a central server or the wireless input device, utilizing the video game controller.
2 . The method of claim 1 , further comprising storing in the file at least one of a user identifier, a video game identifier associated with the video game, a level of difficulty associated with the video game, a private tag identifier, and a public tag identifier.
3 . The method of claim 1 , further comprising allowing another video game controller to access the file in the central server for a fee.
4 . The method of claim 1 , further comprising replaying the plurality of digital images during a subsequent execution of the video game.Join the waitlist — get patent alerts
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