Gaming Machine
Abstract
In a gaming machine, when the routine proceeds to a bonus game, display doors D 1, D 2, and D 3 are displayed on a transparent liquid crystal panel 5 B. The display doors D 1, D 2, and D 3 mask mechanical reels R 1, R 2, and R 3 when they are displayed in a closed state on a liquid crystal panel 5 B. In addition, if the display doors D 1, D 2, and D 3 are displayed in an open state on the liquid crystal panel 5 B, symbols of the mechanical reels R 1, R 2, and R 3 are rearranged. A player predicts one in which specific symbols are rearranged from among the display doors D 1, D 2, and D 3. If the player's prediction is correct, the number of points relative to a jack pot corresponding to the specific symbol increases. The player repeats this prediction. In this manner, when the number of points relative to the jack pot reaches an arrival point, the jack pot is given to the player.
Claims
exact text as granted — not AI-modified1 . A gaming machine, comprising:
a plurality of mechanical reels on which plural types of symbols are provided, respectively; a transparent liquid crystal display enabling a player to view each of said mechanical reels; an operating part used by the player when a player selects any one of said mechanical reels; and a processor programmed to operate the steps of:
(a) randomly determining symbols for each of said each mechanical reels;
(b) rotating each of said mechanical reels;
(c) associating a plurality of masked images disabling the player to view each of said mechanical reels by each of said each mechanical reels to be displayed on the transparent liquid crystal display;
(d) permitting a player to select any one of said mechanical reels by using the operating part;
(e) specifying a mechanical reel selected by the player at the operating part;
(f) eliminating a masked image corresponding to the specific mechanical reel from the transparent liquid crystal display;
(g) indicating to a player the symbols determined at the step (a) as to the specific mechanical reel by stopping the specific mechanical reel; and
(h) in a case where the symbols indicated for the player are specific symbols for awarding a prize, executing processing for awarding the prize.
2 . The gaming machine according to claim 1 , wherein
when making operation at the step (g), the processor operates the steps of:
(1) eliminating from the transparent liquid crystal display a masked image corresponding to a non-specific mechanical reel deviating from the specific mechanical reel; and
(2) indicating to the player the symbols determined at the step (a) as to the non-specific mechanical reel by stopping the non-specific mechanical reel.
3 . The gaming machine according to claim 1 , wherein
when making operation at the step (g), the processor operates the steps of:
(1) selecting one mechanical reel in which the symbols determined at the step (a) are associated with the prize from among the non-specific mechanical reels deviating from the specific mechanical reels;
(2) eliminating the masked image corresponding to the selected mechanical reel from the transparent liquid crystal display; and
(3) indicating to the player the symbols determined at the step (a) as to the selected mechanical reel, by stopping the selected mechanical reel.
4 . A gaming machine, comprising:
a plurality of mechanical reels on which plural types of symbols are provided, respectively; a transparent liquid crystal display enabling a player to view each of said mechanical reel; an operating part used by the player when a player selects any one of said mechanical reels; and a processor programmed to operate the steps of:
(a) randomly determining symbols for each of said mechanical reels;
(b) rotating each of said mechanical reels;
(c) associating a plurality of masked images disabling the player to view said each mechanical reel by each of said mechanical reel to be displayed on the transparent liquid crystal display;
(d) permitting a player to select any one of said mechanical reels by using the operating part;
(e) specifying a mechanical reel selected by the player at the operating part;
(f) eliminating a masked image corresponding to the specific mechanical reel from the transparent liquid crystal display;
(g) indicating to a player the symbols determined at the step (a) as to the specific mechanical reel by stopping the specific mechanical reel;
(h) repeating a series of operations from the step (a) to the step immediately preceding the step (h), and counting an incidence of symbols indicated for the player by stopping the specific mechanical reel by symbol types; and
(i) awarding a prize to the player, based upon the incidence of each of said symbols.
5 . The gaming machine according to claim 4 , wherein
when making operation at the step (g), the processor operates the steps of:
(1) eliminating from the transparent liquid crystal display the masked image corresponding to the non-specific mechanical reel deviating from the specific mechanical reels; and
(2) indicating to the player the symbols determined at step (a) as to the non-specific mechanical reel, by stopping the non-specific mechanical reel.
6 . The gaming machine according to claim 4 , wherein
when making operation at the step (g), the processor operates the steps of:
(1) selecting one mechanical reel in which the symbols determined at the step (a) are associated with the prize, from among the non-specific mechanical reels deviating from the specific mechanical reels;
(2) eliminating from the transparent liquid crystal display the masked image corresponding to the selected mechanical reel; and
(3) indicating to the player the symbols determined at the step (a) as to the selected mechanical reel, by stopping the selected mechanical reel.
7 . The gaming machine according to claim 4 , wherein
the processor operates the step of:
(j) terminating a repeating operation from the step (a) to the step (h) on condition that the prize is awarded to the player.
8 . A gaming machine, comprising:
a plurality of mechanical reels on which plural types of symbols are provided, respectively; a transparent liquid crystal display enabling a player to view each of said mechanical reels; an operating part used by the player when a player selects any one of said mechanical reels; and a processor programmed to operate the steps of:
(a) randomly determining symbols for each of said mechanical reel;
(b) rotating each of said mechanical reel;
(c) associating a plurality of masked images disabling the player to view each of said mechanical reel by each of said mechanical reel to be displayed on the transparent liquid crystal display;
(d) permitting a player to select any one of said mechanical reels by using the operating part;
(e) specifying a mechanical reel selected by the player at the operating part;
(f) eliminating a masked image corresponding to the specific mechanical reel from the transparent liquid crystal display;
(g-1) indicating to the player the symbols determined at step (a) as to the specific mechanical reel by stopping the specific mechanical reel;
(g-2) eliminating from the transparent liquid crystal display the masked image corresponding to the non-specific mechanical reel deviating from the specific mechanical reel;
(g-3) indicating to the player the symbols determined at step (a) as to the non-specific reels, by stopping the non-specific mechanical reel;
(h) repeating a series of operations from the step (a) to the step immediately preceding the step (h), and counting the incidence of symbols indicated for the player by stopping the specific mechanical reel by symbol types;
(i) awarding a prize to the player, based upon the incidence of said each symbol; and
(j) terminating the repeating operation from the step (a) to the step (h) on condition that the prize is awarded to the player.
9 . A gaming machine, comprising:
a plurality of mechanical reels on which plural types of symbols are provided, respectively; a transparent liquid crystal display enabling a player to view each of said mechanical reels; an operating part used by the player when a player selects any one of said mechanical reels; and a processor programmed to operate the steps of:
(a) randomly determining symbols for each of said mechanical reels;
(b) rotating each of each of said mechanicals;
(c) associating a plurality of masked images disabling the player to view each of said mechanical reels by each of said mechanical reels to be displayed on the transparent liquid crystal display;
(d) permitting the player to select any one of said mechanical reels by using the operating part;
(e) specifying a mechanical reel selected by the player at the operating part;
(f) eliminating a masked image corresponding to the specific mechanical reel from the transparent liquid crystal display;
(g-1) indicating to the player the symbols determined at the step (a) as to the specific mechanical reel by stopping the specific mechanical reel;
(g-2) selecting one mechanical reel in which the symbols determined at the step (a) are associated with the prize, from among the non-specific mechanical reels deviating from the specific mechanical reels;
(g-3) eliminating the masked image corresponding to the selected mechanical reel from the transparent liquid crystal display;
(g-4) indicating to the player the symbols determined at the step (a) as to the selected mechanical reel by stopping the selected mechanical reel;
(h) repeating a series of operations from the step (a) to the step immediately preceding the step (h), and counting an incidence of the symbols indicated to the player by stopping the specific mechanical reel by symbol types;
(i) awarding a prize to the player, based upon the incidence of each of said symbols; and
(j) terminating the repeating operation from the step (a) to the step (h) on condition that the prize is awarded to the player.Join the waitlist — get patent alerts
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