US2009104997A1PendingUtilityA1

Data computation unit for music game, data computation program for music game, and data computation method for music game

Assignee: KONAMI DIGITAL ENTERTAINMENTPriority: May 19, 2006Filed: Nov 12, 2008Published: Apr 23, 2009
Est. expiryMay 19, 2026(expired)· nominal 20-yr term from priority
A63F 2300/8047G10H 2210/091A63F 13/44G10H 2210/026A63F 2300/638A63F 2300/6009A63F 13/245A63F 2300/1062G10H 2240/325G10H 1/368A63F 13/814G10H 2220/151A63F 13/10A63F 13/45
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Claims

Abstract

A difficulty of each of change patterns of neck buttons R, G, and B is indicated by a change point, which is stored in association with the change pattern. Using this data, the change level of an operation pattern of the neck buttons in operation sequence data is digitized. The digitized change level of the operation pattern is displayed on a song selection screen as a feature of each operation sequence data. Such an absolute index indicating a feature of the operation sequence data enables a player to rely on the displayed index, which facilitates the player to select operation sequence data suitable for the player's skill or taste.

Claims

exact text as granted — not AI-modified
1 . A data computation apparatus for music game for computing data which is used in a music game comprises:
 operation sequence storing means for storing an operation sequence in association with a song to be performed, the operation sequence setting time information of the song in correspondence with a predetermined plurality of operation members to be operated at the time information;   change point storing means for storing a predetermined change point for each of change patterns of the operation members;   change determining means for determining all of the change patterns of the operation members included in each operation sequence; and   change computing means for digitizing and storing a change level of the operation members for each operation sequence based on the change patterns determined by the change determining means and the corresponding change points.   
     
     
         2 . The data computation apparatus for music game according to  claim 1 , wherein
 the change computing means reads each of the change points corresponding to the change patterns of the operation members in each operation sequence out of the change point storing means, and computes the sum total of the read change points, so as to calculate a change level of the operation members of each operation sequence.   
     
     
         3 . The data computation apparatus for music game according to  claim 2 , further comprises:
 entire-period coefficient storing means for storing a coefficient according to the time period at a change of the operation members, and   the change computing means weights the change levels of operation members of each operation sequence by computing the sum total of the values which are obtained by multiplying the coefficients according to the time periods at the changes in change patterns of operation members included in each operation sequence by the change point of each change pattern.   
     
     
         4 . The data computation apparatus for music game according to  claim 1 , wherein
 the change determining means further determines, in each operation sequence, the change pattern of operation members within the most frequent change period which is the period of time having the highest number of changes of operation members in a predetermined period of time, and   the change computing means reads the change point for each change pattern of the operation members within the most frequent change period out of the change point storing means, and computes the sum total of the read change points, so as to calculate a change level of the operation members of each operation sequence.   
     
     
         5 . The data computation apparatus for music game according to  claim 4  further comprises:
 the most frequent change period coefficient storing means for storing a coefficient according to a time period at a change of the operation members, and   the change computing means weights the change levels of operation members of each operation sequence by computing the sum total of the values which are obtained by multiplying the coefficients according to the time periods at the changes in the change patterns of the operation members in the most frequent change period by the change point of each change pattern.   
     
     
         6 . The data computation apparatus for music game according to  claim 1  further comprises:
 difficulty level means for computing and storing a difficulty level of each operation sequence based on the sum total value of the change points of the change patterns of the operation members in each operation sequence according to  claim 2  and/or the sum total value of the change points of the change patterns of the operation members within the most frequent change period in each operation sequence according  claim 4 .   
     
     
         7 . The data computation apparatus for music game according to  claim 1  further comprises:
 difficulty level means for computing and storing a difficulty level of each operation sequence based on the sum total value of the weighted change points of the change patterns of the operation members in each operation sequence according to  claim 3  and the sum total value of the weighted change points of the change patterns of the operation members within the most frequent change period in each operation sequence according to  claim 5 .   
     
     
         8 . The data computation apparatus for music game according to  claim 1  further comprises:
 a monitor for outputting an instruction of the operation timing for the plurality of operation members based on the operation sequence; and   change displaying means for displaying a change level of the operation members digitized by the change computing means on the monitor.   
     
     
         9 . A data computation program for music game executed by a computer that computes data used in a music game, and causes the computer to function as:
 operation sequence storing means for storing an operation sequence in association with a song to be performed, the operation sequence setting time information of the song in correspondence with a predetermined plurality of operation members to be operated at the time information;   change point storing means for storing a predetermined change point for each change pattern of the operation members;   change determining means for determining all of the change patterns of the operation members in each operation sequence; and   change computing means for digitizing and storing a change level of the operation members for each operation sequence based on the change patterns determined by the change determining means and the corresponding change points.   
     
     
         10 . A data computation method for music game which is implemented by a computer that computes data used in a music game, characterized in that it comprises:
 an operation sequence storing step for storing an operation sequence in association with a song to be performed, the operation sequence setting time information of the song in correspondence with a predetermined plurality of operation members to be operated at the time information;   a change point storing step for storing a predetermined change point for each change pattern of the operation members;   a change determining step for determining all of the change patterns of the operation members in each operation sequence; and   a change computing step for digitizing and storing a change level of the operation members for each operation sequence based on the change patterns determined by the change determining step and the corresponding change points.

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