US2009093307A1PendingUtilityA1

Enhanced game controller

Assignee: SONY COMP ENTERTAINMENT USPriority: Oct 8, 2007Filed: Oct 6, 2008Published: Apr 9, 2009
Est. expiryOct 8, 2027(~1.2 yrs left)· nominal 20-yr term from priority
Inventors:Ken Miyaki
A63F 2300/6045A63F 2300/105A63F 13/42A63F 13/211A63F 13/06A63F 13/24A63F 13/20
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Claims

Abstract

Enhancing a game controller including: a plurality of sensor modules; a support structure attached to the plurality of sensor modules, structural constraints of the support structure are combined with data from the plurality of sensor modules to map a user's gestures.

Claims

exact text as granted — not AI-modified
1 . An enhanced game controller comprising:
 a plurality of sensor modules;   a support structure attached to the plurality of sensor modules, structural constraints of the support structure are combined with data from the plurality of sensor modules to map a user's gestures.   
     
     
         2 . The controller of  claim 1 , wherein the plurality of sensor modules comprise six axis sensors. 
     
     
         3 . The controller of  claim 1 , wherein the plurality of sensor modules comprise game controllers. 
     
     
         4 . The controller of  claim 1 , wherein the support structure is rigid. 
     
     
         5 . The controller of  claim 1 , wherein the support structure is flexible. 
     
     
         6 . The controller of  claim 1 , wherein the support structure comprises a resonant structure. 
     
     
         7 . A method of mapping gestures of a user, the method comprising:
 receiving information about structural constraints of a support structure;   receiving data from sensors attached to the support structure; and   combining the data from the sensors with the information about structural constraints of a support structure to map the gestures of a user.   
     
     
         8 . The method of  claim 7 , wherein the map of the user's gestures is used as an input to a game system. 
     
     
         9 . The method of  claim 7 , wherein receiving data from sensors comprises receiving data from game controllers. 
     
     
         10 . The method of  claim 7 , wherein receiving information about structural constraints of a support structure comprises
 receiving information about flexibility of the support structure.   
     
     
         11 . A computer-implemented method of dynamically adjusting game parameters based on performance levels of players in a multi-player game environment, the method comprising:
 receiving profiles of players in the multi-player game environment;   adjusting game options of the players based upon the respective profiles of the players;   monitoring relative performance of the players;   determining if the relative performance of the players is within a desired range of performance; and   adjusting game parameters of the players if the relative performance of the players is outside the desired range.   
     
     
         12 . The method of  claim 11 , wherein adjusting game parameters comprises limiting game options available to at least one of the players. 
     
     
         13 . The method of  claim 11 , wherein adjusting game parameters comprises enhancing game options available to at least one of the players. 
     
     
         14 . The method of  claim 11 , wherein monitoring the relative performance of the players comprises detecting the players' reaction to audio stimuli. 
     
     
         15 . The method of  claim 11 , wherein monitoring the relative performance of the players comprises detecting the players' reaction to visual stimuli.

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