US2009093307A1PendingUtilityA1
Enhanced game controller
Est. expiryOct 8, 2027(~1.2 yrs left)· nominal 20-yr term from priority
Inventors:Ken Miyaki
A63F 2300/6045A63F 2300/105A63F 13/42A63F 13/211A63F 13/06A63F 13/24A63F 13/20
58
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Claims
Abstract
Enhancing a game controller including: a plurality of sensor modules; a support structure attached to the plurality of sensor modules, structural constraints of the support structure are combined with data from the plurality of sensor modules to map a user's gestures.
Claims
exact text as granted — not AI-modified1 . An enhanced game controller comprising:
a plurality of sensor modules; a support structure attached to the plurality of sensor modules, structural constraints of the support structure are combined with data from the plurality of sensor modules to map a user's gestures.
2 . The controller of claim 1 , wherein the plurality of sensor modules comprise six axis sensors.
3 . The controller of claim 1 , wherein the plurality of sensor modules comprise game controllers.
4 . The controller of claim 1 , wherein the support structure is rigid.
5 . The controller of claim 1 , wherein the support structure is flexible.
6 . The controller of claim 1 , wherein the support structure comprises a resonant structure.
7 . A method of mapping gestures of a user, the method comprising:
receiving information about structural constraints of a support structure; receiving data from sensors attached to the support structure; and combining the data from the sensors with the information about structural constraints of a support structure to map the gestures of a user.
8 . The method of claim 7 , wherein the map of the user's gestures is used as an input to a game system.
9 . The method of claim 7 , wherein receiving data from sensors comprises receiving data from game controllers.
10 . The method of claim 7 , wherein receiving information about structural constraints of a support structure comprises
receiving information about flexibility of the support structure.
11 . A computer-implemented method of dynamically adjusting game parameters based on performance levels of players in a multi-player game environment, the method comprising:
receiving profiles of players in the multi-player game environment; adjusting game options of the players based upon the respective profiles of the players; monitoring relative performance of the players; determining if the relative performance of the players is within a desired range of performance; and adjusting game parameters of the players if the relative performance of the players is outside the desired range.
12 . The method of claim 11 , wherein adjusting game parameters comprises limiting game options available to at least one of the players.
13 . The method of claim 11 , wherein adjusting game parameters comprises enhancing game options available to at least one of the players.
14 . The method of claim 11 , wherein monitoring the relative performance of the players comprises detecting the players' reaction to audio stimuli.
15 . The method of claim 11 , wherein monitoring the relative performance of the players comprises detecting the players' reaction to visual stimuli.Join the waitlist — get patent alerts
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