Method for adjusting character ability value and server for controlling the same
Abstract
A method and server for adjusting a character ability value is provided. Advantages/disadvantages occurring due to a character's ability value difference can be adjusted since ability values associated with the characters can be adjusted in real time when the characters are matched against each other in a program running on a client, an imbalance in ability values occurring due to level differences can be solved by adjusting ability values of objects associated with the characters, such as a summoned creature, a pet, a throwing weapon, and projectile, and a combat can be performed under a condition of equal ability values. Consequently, participation in a service can be encouraged by arousing a user's interest.
Claims
exact text as granted — not AI-modified1 . A method for adjusting a character ability value in an online game control method, comprising:
loading a plurality of characters in a specific combat stage; and adjusting an ability value associated with at least one character of at least two characters to a specific ability value when the at least two characters are matched against each other from the loaded plurality of characters.
2 . The method of claim 1 , wherein the adjusting of the ability value associated with at least one character of at least two characters to the specific ability value adjusts the ability value associated with at least one character of at least two characters to an identical ability value associated with any one character of the plurality of characters.
3 . The method of claim 1 , wherein the adjusting of the ability value associated with at least one character of at least two characters to the specific ability value adjusts the ability value associated with at least one character of the at least two characters to a reference ability value of a predetermined value.
4 . The method of claim 1 , wherein the adjusting of the ability value associated with at least one character of at least two characters to the specific ability value adjusts, to ability values associated with other characters, the ability value associated with at least one character of the at least two characters to an ability value being generated based on a comparison.
5 . The method of claim 1 , wherein the adjusting of the ability value associated with at least one character of at least two characters to the specific ability value adjusts the ability value associated with at least one character of the at least two characters in real time, from a point in time of the combat between the plurality of characters.
6 . The method of claim 1 , further comprising:
reporting the ability value associated with the plurality of characters.
7 . The method of claim 1 , further comprising:
establishing whether to adjust the ability value associated with at least one character of at least two characters to a specific ability value when the at least two characters are matched against each other from the loaded plurality of characters.
8 . The method of claim 1 , further comprising:
adjusting an ability value of an object, which is associated with the at least one character of the at least two characters, to a character ability value associated the object.
9 . The method of claim 8 , wherein the object is at least one of an item, a summoned creature, a pet, and a projectile.
10 . The method of claim 8 , wherein the ability value of the object, which is adjusted to the ability value associated with the character that has generated the object, is transmitted via a peer to peer (P2P) method between clients.
11 . The method of claim 1 , wherein the plurality of characters are avatars.
12 . A server for adjusting a character ability value, comprising:
a character loading unit loading a plurality of characters in a specific combat stage; and an ability adjustment unit adjusting an ability value associated with at least one character of at least two characters to a specific ability value when the at least two characters are matched against each other from a loaded plurality of characters.
13 . The server of claim 12 , wherein the ability value adjustment unit adjusts the ability value associated with at least one character of at least two characters to an identical ability value associated with any one character of the plurality of characters.
14 . The server of claim 12 , wherein the ability value adjustment unit adjusts the ability value associated with at least one character of the at least two characters to a reference ability value of a predetermined value.
15 . The server of claim 12 , wherein the ability value adjustment unit adjusts, to ability values associated with other characters, the ability value associated with at least one character of the at least two characters to an ability value being generated based on a comparison.
16 . The server of claim 12 , wherein the ability value adjustment unit adjusts the ability value associated with at least one character of the at least two characters in real time, from a point in time of the combat between the characters.
17 . The server of claim 12 , further comprising:
an ability value information unit reporting the ability associated with the characters.
18 . The server of claim 12 , further comprising:
an ability establishment unit establishing whether to adjust the ability value associated with at least one character of at least two characters to a specific ability value when the at least two characters are matched against each other from the loaded plurality of characters.
19 . The server of claim 12 , wherein the ability adjustment unit adjusts an ability value of an object, which is associated with the at least one character of the at least two characters, to a character ability value associated the object.
20 . The server of claim 19 , wherein the object is at least one of an item, a summoned creature, a pet, and a projectile.
21 . The server of claim 19 , wherein the ability value of the object, which is adjusted to an ability value associated with a character that has generated the object, is transmitted via a peer to peer (P2P) method between clients.
22 . The server of claim 12 , wherein the plurality of characters are avatars.Join the waitlist — get patent alerts
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