US2009061989A1PendingUtilityA1

Method for adjusting character ability value and server for controlling the same

Assignee: NEOPLE CO LTDPriority: Aug 28, 2007Filed: May 12, 2008Published: Mar 5, 2009
Est. expiryAug 28, 2027(~1.1 yrs left)· nominal 20-yr term from priority
Inventors:Yun Jong Kim
A63F 13/34A63F 13/58A63F 13/795A63F 2300/5553A63F 2300/65A63F 2300/5566A63F 2300/556A63F 2300/408A63F 2300/61G06Q 50/10G06T 13/00
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Claims

Abstract

A method and server for adjusting a character ability value is provided. Advantages/disadvantages occurring due to a character's ability value difference can be adjusted since ability values associated with the characters can be adjusted in real time when the characters are matched against each other in a program running on a client, an imbalance in ability values occurring due to level differences can be solved by adjusting ability values of objects associated with the characters, such as a summoned creature, a pet, a throwing weapon, and projectile, and a combat can be performed under a condition of equal ability values. Consequently, participation in a service can be encouraged by arousing a user's interest.

Claims

exact text as granted — not AI-modified
1 . A method for adjusting a character ability value in an online game control method, comprising:
 loading a plurality of characters in a specific combat stage; and   adjusting an ability value associated with at least one character of at least two characters to a specific ability value when the at least two characters are matched against each other from the loaded plurality of characters.   
   
   
       2 . The method of  claim 1 , wherein the adjusting of the ability value associated with at least one character of at least two characters to the specific ability value adjusts the ability value associated with at least one character of at least two characters to an identical ability value associated with any one character of the plurality of characters. 
   
   
       3 . The method of  claim 1 , wherein the adjusting of the ability value associated with at least one character of at least two characters to the specific ability value adjusts the ability value associated with at least one character of the at least two characters to a reference ability value of a predetermined value. 
   
   
       4 . The method of  claim 1 , wherein the adjusting of the ability value associated with at least one character of at least two characters to the specific ability value adjusts, to ability values associated with other characters, the ability value associated with at least one character of the at least two characters to an ability value being generated based on a comparison. 
   
   
       5 . The method of  claim 1 , wherein the adjusting of the ability value associated with at least one character of at least two characters to the specific ability value adjusts the ability value associated with at least one character of the at least two characters in real time, from a point in time of the combat between the plurality of characters. 
   
   
       6 . The method of  claim 1 , further comprising:
 reporting the ability value associated with the plurality of characters.   
   
   
       7 . The method of  claim 1 , further comprising:
 establishing whether to adjust the ability value associated with at least one character of at least two characters to a specific ability value when the at least two characters are matched against each other from the loaded plurality of characters.   
   
   
       8 . The method of  claim 1 , further comprising:
 adjusting an ability value of an object, which is associated with the at least one character of the at least two characters, to a character ability value associated the object.   
   
   
       9 . The method of  claim 8 , wherein the object is at least one of an item, a summoned creature, a pet, and a projectile. 
   
   
       10 . The method of  claim 8 , wherein the ability value of the object, which is adjusted to the ability value associated with the character that has generated the object, is transmitted via a peer to peer (P2P) method between clients. 
   
   
       11 . The method of  claim 1 , wherein the plurality of characters are avatars. 
   
   
       12 . A server for adjusting a character ability value, comprising:
 a character loading unit loading a plurality of characters in a specific combat stage; and   an ability adjustment unit adjusting an ability value associated with at least one character of at least two characters to a specific ability value when the at least two characters are matched against each other from a loaded plurality of characters.   
   
   
       13 . The server of  claim 12 , wherein the ability value adjustment unit adjusts the ability value associated with at least one character of at least two characters to an identical ability value associated with any one character of the plurality of characters. 
   
   
       14 . The server of  claim 12 , wherein the ability value adjustment unit adjusts the ability value associated with at least one character of the at least two characters to a reference ability value of a predetermined value. 
   
   
       15 . The server of  claim 12 , wherein the ability value adjustment unit adjusts, to ability values associated with other characters, the ability value associated with at least one character of the at least two characters to an ability value being generated based on a comparison. 
   
   
       16 . The server of  claim 12 , wherein the ability value adjustment unit adjusts the ability value associated with at least one character of the at least two characters in real time, from a point in time of the combat between the characters. 
   
   
       17 . The server of  claim 12 , further comprising:
 an ability value information unit reporting the ability associated with the characters.   
   
   
       18 . The server of  claim 12 , further comprising:
 an ability establishment unit establishing whether to adjust the ability value associated with at least one character of at least two characters to a specific ability value when the at least two characters are matched against each other from the loaded plurality of characters.   
   
   
       19 . The server of  claim 12 , wherein the ability adjustment unit adjusts an ability value of an object, which is associated with the at least one character of the at least two characters, to a character ability value associated the object. 
   
   
       20 . The server of  claim 19 , wherein the object is at least one of an item, a summoned creature, a pet, and a projectile. 
   
   
       21 . The server of  claim 19 , wherein the ability value of the object, which is adjusted to an ability value associated with a character that has generated the object, is transmitted via a peer to peer (P2P) method between clients. 
   
   
       22 . The server of  claim 12 , wherein the plurality of characters are avatars.

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