US2009048038A1PendingUtilityA1

U-da-man

Assignee: EUBANKS ROBERT ALFANSOPriority: Aug 14, 2007Filed: Aug 14, 2007Published: Feb 19, 2009
Est. expiryAug 14, 2027(~1 yrs left)· nominal 20-yr term from priority
Inventors:Robert Eubanks
A63B 71/0672A63B 57/00A63B 2102/32
25
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

Herein is described an ability transformation golf game that transforms a golfer's skills through the use of mulligans (second chance shots) and automatic shots to mimic the skills of the real or fictional player identified on the game card. The game can be played in skins or scoring play, in two-some to four-some play, and multi-group and outing play.

Claims

exact text as granted — not AI-modified
1 . A method of playing an ability transformation golf game, wherein a golfing group ranging from two persons to an entire outing or tournament of persons play to acquire the lowest score, the most skins, or a combination of the two, comprising the steps of: a) providing game cards, wherein each card has the name of a fictional character or real person, each card is numbered one through four, and each card has play instructions b) determining the order in which members of the golf group will tee off; c) determining which players in the group receive which game cards; and d) determining who won the skin and/or match play game; 
   
   
       2 . The method of playing an ability transformation golf game, as recited in  claim 1 , further disclosing wherein said name of fictional character indicates the improved skills a golfer will gain through playing with the subject U-DA-MAN card; 
   
   
       3 . The method of playing an ability transformation golf game, as recited in  claim 1 , further disclosing wherein said name of real person indicates the real golfer the card will allow a golfer to emulate through playing with the subject U-DA-MAN card; 
   
   
       4 . The method of playing an ability transformation golf game, as recited in  claim 1 , further disclosing wherein said instructions on a U-DA-MAN card outlines the situations under which the golfer can take a mulligan or claim an automatic shot; 
   
   
       5 . The method of playing an ability transformation golf game, as recited in  claim 1 , further disclosing wherein said ability transformation is accomplished through the use of situational mulligans and situational automatic shots; 
   
   
       6 . The method of playing an ability transformation golf game, as recited in  claim 1 , further disclosing wherein said determining said order in which members of the golf group will tee off includes flipping a tee; 
   
   
       7 . The method of playing an ability transformation golf game, as recited in  claim 1 , further disclosing wherein said determining which players in the group receives which game cards in 2 to 4-some “Heads Up” play, multi-group play, and skins play includes matching the order the player tee off with the number (1 thru 4) displayed on the cards from a single 4-card U-DA-MAN package, or, alternatively, includes allowing each member of the 2 to 4-some to buy their own 4-card package of U-DA-MAN cards and then have each individual member choose a card to play from their individual U-DA-MAN packages; 
   
   
       8 . The method of playing an ability transformation golf game, as recited in  claim 1 , further disclosing wherein said determining which players in the group receives which game cards in tournament play includes matching the order that the player tee off with the number (1 thru 4) displayed on the U-DA-MAN cards each player has included in their four card collection brought to the tournament. 
   
   
       9 . The method of playing an ability transformation golf game, as recited in  claim 1 , further disclosing wherein said determining what holes each player is eligible to use their game card includes determining what players are behind after each hole in 2 to 4-some “Catch the Leader” play; 
   
   
       10 . The method of playing an ability transformation golf game, as recited in  claim 1 , further disclosing wherein said determining what holes each player is eligible to use their game card includes allowing for game cards to be played once per hole by each golfer in 2 to 4-some “Heads Up” play, multi-group play, tournament play, and skins play; 
   
   
       11 . The method of playing an ability transformation golf game, as recited in  claim 1 , further disclosing wherein said determining what holes each player is eligible to use their game card includes allowing games cards to be played once per hole per team and, at most, only four times by each player in a best ball outing; 
   
   
       12 . The method of playing an ability transformation golf game, as recited in  claim 5 , further disclosing wherein placement of the ball for said situational mulligan must be played from the same circumstances that the original ball was played from (whether it be from a hazard, from a waste bunker, from the fairway, from the first cut of the green, from the green, or from an environmental area). 
   
   
       13 . The method of playing an ability transformation golf game, as recited in  claim 12 , further disclosing wherein said placement of the ball for a situational mulligan from a hazard, from a waste bunker, from the fairway, from the first cut of the green or from an environmental area must be played within one club length of the original ball and no closer to the hole than the original ball; and a situation mulligan played from the green must be played from the same spot as the original ball.

Join the waitlist — get patent alerts

Track US2009048038A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.