US2009042632A1PendingUtilityA1

Novel Global Communication Network for Entertainment, Advertising and Social Gathering

Assignee: AC TECHNOLOGIES S APriority: Aug 8, 2007Filed: Aug 6, 2008Published: Feb 12, 2009
Est. expiryAug 8, 2027(~1 yrs left)· nominal 20-yr term from priority
G06Q 30/0267G06Q 30/02
52
PatentIndex Score
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Claims

Abstract

The present invention provides a method for creating a communication network for entertainment, advertising and social gathering services by using mobile devices that communicate automatically with each other via short-range communication means in a system based on peer-to-peer technology. The method enables to operate different applications in a network without having a central provider and without geographical limitations.

Claims

exact text as granted — not AI-modified
1 . A method of creating a communication network for matching profiles of network users, comprising the steps of:
 (a) registering a plurality of mobile devices to the communication network, said mobile devices having storage and processing means and being equipped with short-range communication means, said short-range communication means allowing mobile devices to communicate with each other;   (b) storing at least one profile of the network user on each of said mobile devices, wherein the said at least one profile contains predetermined attributes and requirements of the network user;   (c) storing a matching controller on said mobile devices;   (d) sending stored profiles over the communication network, wherein the receiver mobile device is located within the range of communication of the sender mobile device; said mobile devices communicating with each other by using said short-range communication means;   (e) storing the said at least one received profile on the recipient mobile device;   (f) using said matching controller to register a match between the received profile and the said at least one profile stored on said recipient mobile device, said matching controller establishing a match when attributes of said at least one received profile match the requirements contained in the said at least one profile of the recipient mobile device.   (g) retransmitting said at least one received profile and said at least one profile stored on the recipient mobile device to other mobile devices of the network located within the range of communication of the recipient mobile device; wherein said recipient mobile device act as a carrier of the received profile; and   (h) sending a match notification to the owners of matching profiles, wherein mobile devices acting as carriers of any of the matching profiles do not receive said notification.   
     
     
         2 . The method according to  claim 1 , wherein mobile devices of the network further communicate with a programmed computer; said computer storing profiles of network users; said computer executing a matching controller to match profiles of network users; said computer sending match notifications to network users. 
     
     
         3 . The method according to  claim 1 , wherein profiles are sent within a specific group of network users; said group being created by generating a token to be downloaded to the mobile device attached to the group; said token allowing to receive profiles from other members of the group. 
     
     
         4 . The method of  claim 1 , further including advertising content attached to match notifications sent over the network. 
     
     
         5 . A method for creating a communication network for advertising, comprising the steps of:
 (a) registering a based station to the communication network, said based station having storage and processing means and being equipped with short-range communication means;   (b) storing an advertising software application and at least one provider profile on the based station,   (c) registering a plurality of mobile devices to the communication network, said mobile devices having storage and processing means and being equipped with short-range communication means, said short-range communication means allowing mobile devices to communicate with each other and with said based station;   (d) storing at least one profile of the network user on each of said mobile devices, wherein the said at least one profile contains predetermined attributes and requirements of the user;   (e) detecting registered mobile devices located within the range of communication of the based station, said based station receiving said at least one profile stored on each said mobile devices after detection;   (f) generating an electronic ad, said electronic ad generated according to user and provider profiles by the advertising software application;   (g) sending the targeted electronic ad to the mobile device of the user;   (h) storing the received electronic ad on the recipient mobile device; and   (i) retransmitting the electronic ad to other mobile devices of the network located within the range of communication of said recipient mobile device and outside the range of communication of the based station;   
       whereby the mobile device retransmitting the electronic ad may perform a match controller application to secure that said electronic ad is sent to mobile devices storing similar profiles to the one stored on the retransmitting mobile device. 
     
     
         6 . A method for creating a communication network for lottery gaming, comprising the steps of:
 (a) registering a plurality of mobile devices to the communication network, said mobile devices having storage and processing means and being equipped with short-range communication means, said short-range communication means allowing mobile devices to communicate with each other;   (b) attaching at least one programmed computer to the communication network, said computer comprising storage and processing means, wherein said computer is adapted to communicate with said mobile devices via short-range communication means;   (c) storing at least one game application in said programmed computer;   (d) storing at least one profile of the network user on each of said mobile devices, wherein the said at least one profile contains predetermined attributes and requirements of the user;   (e) generating a token to be sent to mobile devices of the network, said token containing instructions to execute the game application on the mobile devices of the network users; and   (f) retransmitting received tokens to registered mobile devices located outside the range of communication of the programmed computer.

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