US2009014952A1PendingUtilityA1

Interactive Role Playing Game

Individually held — no corporate assignee on recordPriority: Jul 10, 2007Filed: Jul 8, 2008Published: Jan 15, 2009
Est. expiryJul 10, 2027(~1 yrs left)· nominal 20-yr term from priority
Inventors:Keith Fox
A63F 3/00A63F 2250/34
62
PatentIndex Score
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Cited by
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Claims

Abstract

The present invention is an adult role playing game that involves relationships and interaction. The game relies on communication, negotiation, and agreement between individuals with varied and similar interests. Once the decision to play is established the game pieces and apparatus and choices determine the game(s) played by the participants. Communication by the numbers is part of the game and apparatus. Communication by the numbers allows information to both be actively and passively transmitted and received among participants visually and verbally.

Claims

exact text as granted — not AI-modified
1 . A method for playing an adult role playing game, comprising the steps of:
 wearing one or more pieces of jewelry, individually or combined, denoting a devil or an angle, which act as game pieces;   asking if the jewelry being worn is as a fashion statement only to determine if the wearer is an active player;
 using the Game Apparatus consisting of one or more coins and a spinning wheel with a plurality of numbered inserts; or through agreement by oral communication presenting a coin to another player; 
   communicating by said Numbers and there associated meaning with the construct of the role playing game;   picking or flipping the coin; and   taking action based on the communication and coin result.   
   
   
       2 . The method of  claim 1 , wherein the spinning wheel is comprised of plastic inserts and adhesive numbers that are selected by the players and placed on the spinning wheel. 
   
   
       3 . The method of  claim 1 , wherein the jewelry is worn as a fashion statement and not a game piece. 
   
   
       4 . The method of  claim 1 , wherein wearing Dual Angel jewelry tells others, one is a Player and they do not wish to play. 
   
   
       5 . The method of  claim 1 , wherein any player can opt out at any time. 
   
   
       6 . The method of  claim 1 , wherein the jewelry worn by a player consists of:
 a Single Angel, communicating an choosing a defined activity;   a Dual Angel, communicating defined activity;   a Single Devil, communicating an choosing a defined activity;   a Devil/Angel, communicating an choosing a defined activity; and   a Dual Devil, communicating an choosing a defined activity.   
   
   
       7 . The method of  claim 6 , where the jewelry worn is an earring, pin, dog tags, or a necklace. 
   
   
       8 . The method of  claim 1 , wherein if the jewelry worn by different figures and locations signifies a player who either does or does not like positional variations and must be asked to know as indicated by the game piece jewelry for position negotiation and choice. 
   
   
       9 . The method of  claim 1 , wherein the piece of jewelry is a number 22. 
   
   
       10 . The method of  claim 1 , wherein
 the Angel side of the coin is always heads;   in the Single Coin Flip this is oral sex either partner or together as agreed prior to the Single flip;   the Devil side of the coin is always tails; and   in the Single Coin Flip the Devil meaning changes from other delineations to conventional Love Making.   
   
   
       11 . The method of  claim 1 , further comprising the steps of:
 agreeing to the act(s prior to being performed;   picking or flipping the Devil/Angel coin;   if the D/A comes up the game is over;
 if the Angel comes up, that act to be performed is as chosen by prior Agreement; and 
 if the players can't agree, those playing the Game flip the Devil/Angel coin until only an Angel remains heads up, the player with the Angel side up chooses. 
   
   
   
       12 . The method of  claim 1 , further comprising the steps of:
 agreeing to the act being performed prior to the acts;   by the use of the coin, players select any agreed on activity by the figure determination and also play for position;   matching any side of the coin except the devil/angel side signals that a game starts;   flipping or making a second pick for position of the players,   predetermining player positions;   Choosing players by the flipping of the coins;   using of the Devil/Angel coin wherein each player flips the Devil/Angel coin until one of the players has the Angel side up and then picks their position of choice.   
   
   
       13 . The method of  claim 1 , further comprising the steps of:
 asking a player if they will accept the Devil/Angel coin and if accepted the are given the other players coin so that the accepting player has two coins;   agreeing to the acts being performed and continuing with choice and coin determinations;   positioning one coin in each hand of the accepting player;   closing of the hands to cover the coins and extending the arms of the accepting player towards the other player for selection;   selecting a coin from one of the other player's hands; and   performing the agreed upon act if the coin is a devil or angel.   
   
   
       14 . The method of  claim 1 , further comprising the steps of:
 agreeing to the act of the first selection remaining the same by coin figure match and position determined by agreed upon manner based on a second selection;   if the first coin selected is a Devil or angel positioning a coin in each hand of the accepting player a second time;   closing of the hands to cover the coins and extending the arms of the accepting player towards the other player for selection;   selecting a coin from one of the other players hands; and   performing the agreed upon act as determined by the first coin selected if the coin was a devil; or angel.   
   
   
       15 . The method of  claim 9 , wherein
 the 22 jewelry is comprised of a box consisting of different thickness that are thicker and equal on top and bottom than on the sides that are thinner and equal surrounding the Number 22 and signifying a Couple that is committed; and   the number 22 may be joined midsection or joined Head to Toe or head to heart;   
   
   
       16 . The method of  claim 1 , wherein:
 numbers are used to communicate wherein the person being asked must repeat the number(s) first indicated by any method or Mentioned by one player, along with a clear statement that they accept the numbers; and   said numbers have specific, defined, and unchangeable meanings; and   the Numbers and Meaning are used for spinning the Wheel.   
   
   
       17 . The method of  claim 17 , wherein:
 there are eight spaces on the wheel;   the open spaces on the Wheel are for insertion of the Numbered inserts choices agreed to by the players;   each player picks an equal number of agreed on activities and places the numbered inserts with the number(s) up so they show on the Spinning Wheel;   there are also blanks inserts included with the number(s) inserts and if a blank comes up on the wheel spin it is try again;   if a space on the wheel does not have an insert it means game over;   the arrow on the wheel is then spun; and   the choice of game Activity is indicated by where the arrow lands on the Numbered Inserted into the spinning wheel.

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