Method and apparatus for players of wagering games to find friends in a gaming environment
Abstract
Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for players of wagering games to find friends in a gaming environment. Player identification information identifies a first player of a first gaming device configured to play a game of chance. One or more friend-finding criteria associated with the identified first player are retrieved from a storage medium. A second player is identified as a friend or a friend candidate of the first player based on the retrieved friend-finding criteria. A location associated with the second player is identified as being in a designated area of the gaming environment. Output data indicating the identified second player is provided.
Claims
exact text as granted — not AI-modified1 . A method for players of wagering games to find friends in a gaming environment, the method comprising:
receiving player identification information identifying a first player of a first gaming device configured to play of a game of chance; retrieving from a storage medium one or more friend-finding criteria associated with the identified first player; identifying a second player as a friend or a friend candidate of the first player based on the retrieved friend-finding criteria, including identifying a location associated with the second player as being in a designated area of the gaming environment; and providing output data indicating the identified second player.
2 . The method of claim 1 , wherein identifying the second player includes:
identifying an action associated with the second player as occurring within a designated timeframe.
3 . The method of claim 1 , wherein the friend-finding criteria includes one or more selected from the group consisting of a buddies list, player tracking information, friend-finding player preferences, and data associated with a matching service accessible over a network.
4 . The method of claim 3 , wherein the player tracking information includes one or more items associated with the first player and selected from the group consisting of one or more games, a type of machine, a status, points, an amount wagered, login information, a time of game play, game play history information, and a theoretical win.
5 . The method of claim 3 , wherein the friend-finding player preferences include one or more items associated with the first player and selected from the group consisting of a personal characteristic, a restaurant, a sport, a show, and a hotel.
6 . The method of claim 1 , wherein providing the output data includes displaying information associated with the second player on a display.
7 . The method of claim 1 , wherein the storage medium is associated with a player account maintained for the first player.
8 . The method of claim 1 , further comprising:
receiving a selection indicating desired communications with the second player.
9 . The method of claim 1 , further comprising:
determining a communications path for communications between the first player and the second player.
10 . The method of claim 9 , wherein the communications path is determined in accordance with one or more of a preference and a restriction.
11 . The method of claim 9 , further comprising:
providing a communications session between the first player and the second player over the determined communications path.
12 . The method of claim 1 , wherein identification of the second player is associated with a promotion.
13 . An apparatus for players of wagering games to find friends in a gaming environment, the apparatus comprising:
an interface coupled to receive player identification information identifying a first player of a first gaming device configured to play of a game of chance; and a processor coupled to the interface and configured to:
retrieve from a storage medium one or more friend-finding criteria associated with the identified first player,
identify a second player as a friend or a friend candidate of the first player based on the retrieved friend-finding criteria, including identifying a location associated with the second player as being in a designated area of the gaming environment, and
provide output data indicating the identified second player.
14 . The apparatus of claim 13 , wherein the interface includes a player tracking unit.
15 . The apparatus of claim 13 , wherein identifying the second player includes:
identifying an action associated with the second player as occurring within a designated timeframe.
16 . The apparatus of claim 13 , wherein the friend-finding criteria includes one or more selected from the group consisting of a buddies list, player tracking information, friend-finding player preferences, and data associated with a matching service accessible over a network.
17 . The apparatus of claim 16 , wherein the player tracking information includes one or more items associated with the first player and selected from the group consisting of one or more games, a type of machine, a status, points, an amount wagered, login information, a time of game play, game play history information, and a theoretical win.
18 . The apparatus of claim 16 , wherein the friend-finding player preferences include one or more items associated with the first player and selected from the group consisting of a personal characteristic, a restaurant, a sport, a show, and a hotel.
19 . The apparatus of claim 13 , further comprising:
a display coupled to provide the output data, including information associated with the second player.
20 . The apparatus of claim 13 , wherein the storage medium is associated with a player account maintained for the first player.
21 . The apparatus of claim 13 , further comprising:
a player interface coupled to receive a selection indicating desired communications with the second player.
22 . The apparatus of claim 13 , the processor further configured to:
determine a communications path for communications between the first player and the second player.
23 . The apparatus of claim 22 , wherein the communications path is determined in accordance with one or more of a preference and a restriction.
24 . The apparatus of claim 22 , the processor further configured to:
provide a communications session between the first player and the second player over the determined communications path.
25 . The apparatus of claim 13 , wherein identification of the second player is associated with a promotion.
26 . A system for players of wagering games to find friends in a gaming environment, the system comprising:
a gaming device in communication with a network, the gaming device including a player interface coupled to receive player identification information identifying a first player of a first gaming device configured to play of a game of chance; and a server in communication with the network, the server including:
a network interface coupled to receive the player identification information from the gaming machine over the network, and
a processor coupled to the interface and configured to:
retrieve from a storage medium one or more friend-finding criteria associated with the identified first player,
identify a second player as a friend or a friend candidate of the player based on the retrieved friend-finding criteria, including identifying a location associated with the second player as being in a designated area of the gaming environment, and
provide output data indicating the identified second player.
27 . The system of claim 26 , wherein the network is a private network.
28 . The system of claim 26 , wherein the gaming device is associated with one selected from the group consisting of a table game, a bingo game, a keno game, and a sports game.Join the waitlist — get patent alerts
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