US2008305871A1PendingUtilityA1

Game program, game machine, and game control method

Assignee: KONAMI DIGITAL ENTERTAINMENTPriority: Feb 20, 2006Filed: Aug 13, 2008Published: Dec 11, 2008
Est. expiryFeb 20, 2026(expired)· nominal 20-yr term from priority
Inventors:Junichi Fujita
A63F 2300/6607A63F 2300/8011A63F 13/56A63F 13/812G06T 13/40A63F 13/00A63F 13/52A63F 13/45A63F 13/10
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Claims

Abstract

A game character releasing a moving object is displayed on an image display device. In a game program, correspondence between releasing form data and third image data that are for a process of releasing the moving object are recognized by a control unit. One of a plurality of the releasing form data is recognized as the property data of the character by the control unit. Further, forth image data corresponding to the property data are recognized by the control unit. The first, second, and fourth image data are recognized by the control unit. First through fourth intermediate image data are recognized as intermediate image data by the control unit. In addition, the releasing operations corresponding to the property data are displayed on the image display device by using second basic image data and the intermediate image data.

Claims

exact text as granted — not AI-modified
1 . A computer readable medium storing a computer program for a video game, the computer program comprising:
 code for recognizing first image data for a game character before releasing a moving object, second image data for the game character at a point of releasing the moving object, and third image data for the game character in a process of releasing the moving object, first basic image data including the first, second, and third image data;   code for recognizing releasing mode data representing ability of the game character with regards to how the game character releases the moving object;   code for computing the third image data by reducing or increasing amount of the third image data on the basis of the releasing mode data, and recognizing the third image data after computing as fourth image data, second basic image data including the first, second, and fourth image data;   code for recognizing first intermediate image data between the first image data and the fourth image data, second intermediate image data in the fourth image data, and third intermediate image data between the fourth image data and the second image data;   code for displaying the game character releasing the moving object on an image display unit.   
     
     
         2 . The computer readable medium according to  claim 1 , the computer program further comprising
 code for recognizing relationship between the releasing mode data and a total number of frames of the game character from before releasing the moving object to the point of releasing the moving object; and   code for recognizing interval frame number being sum of the number of frames between the first and fourth image data, the number of frames between the second and fourth image data, and the number of frames between the plurality of the fourth image data; wherein   the interval frame number equals to the number of frames obtained by subtracting the number of frames in the first, second, and fourth image data from the total number of frames.   
     
     
         3 . The computer readable medium according to  claim 2 , the computer program further comprising
 code for generating the first intermediate image data with the number of frames between the first and fourth image data, the second intermediate image data with the number of frames between the plurality of the fourth image data, and the third intermediate image data with the number of frames between the second and fourth image data, and   code for recognizing intermediate image data including the first, second, and third intermediate image data.   
     
     
         4 . The computer readable medium according to  claim 1 , wherein
 in the first basic image data, the first image data, the third image data, and the second image data are recognized in order, and   the relationship between the releasing mode data and the third image data after the amount of the third image data is reduced in a side of the first image data is recognized.   
     
     
         5 . The computer readable medium according to  claim 1 , wherein
 the first intermediate image data are generated by interpolation calculation using the first image data and the fourth image data as initial image data,   the second intermediate image data are generated by interpolation calculation using two units of image data of the fourth image data, and   the third intermediate image data are generated by interpolation calculation using the fourth image data and the second image data.   
     
     
         6 . A video game apparatus comprising:
 a first basic image data recognizing unit configured to recognize first image data for a game character before releasing a moving object, second image data for the game character at a point of releasing the moving object, and third image data for the game character in a process of releasing the moving object, first basic image data including the first, second, and third image data;   a characteristic data recognizing unit configured to recognize releasing mode data representing ability of the game character with regards to how the game character releases the moving object;   a first correspondence recognizing unit configured to compute the third image data by reducing or increasing amount of the third image data on the basis of the releasing mode data;   a second basic image data recognizing unit configured to recognize the third image data after computing as fourth image data, second basic image data including the first, second, and fourth image data;   an intermediate image data recognizing unit configured to recognize first intermediate image data between the first image data and the fourth image data, second intermediate image data in the fourth image data, and third intermediate image data between the fourth image data and the second image data; and   an image display unit configured to display the game character releasing the moving object on an image display unit.   
     
     
         7 . A method for controlling a video game, the method comprising:
 recognizing first image data for a game character before releasing a moving object, second image data for the game character at a point of releasing the moving object, and third image data for the game character in a process of releasing the moving object, first basic image data including the first, second, and third image data;   recognizing releasing mode data representing ability of the game character with regards to how the game character releases the moving object;   computing the third image data by reducing or increasing amount of the third image data on the basis of the releasing mode data, and recognizing the third image data after computing as fourth image data, second basic image data including the first, second, and fourth image data;   recognizing first intermediate image data between the first image data and the fourth image data, second intermediate image data in the fourth image data, and third intermediate image data between the fourth image data and the second image data;   displaying the game character releasing the moving object on an image display unit.

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