US2008305860A1PendingUtilityA1
Systems, Media and Methods for Determining a Winner of a Multiplayer Game
Est. expiryDec 10, 2025(expired)· nominal 20-yr term from priority
Inventors:Jonathon Linner
G07F 17/3269G07F 17/32G07F 17/3276
42
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Claims
Abstract
The present invention provides systems, media and methods for determining a winner of a prize in a multiplayer game. A first player grab command is received from a first player device. A second player grab command is received from a second player device. A winner of the prize is determined based on the first player grab command and the second player grab command.
Claims
exact text as granted — not AI-modified1 . A method for determining a winner of a prize, comprising:
receiving a first player grab command from a first player device; receiving a second player grab command from a second player device; and determining the winner of the prize based on the first player grab command and the second player grab command.
2 . The method of claim 1 , wherein the determining the winner of the prize based on the first player grab command and the second player grab command further comprises determining which of the first player grab command and the second player grab command is a last grab command received.
3 . The method of claim 1 , wherein the determining the winner of the prize based on the first player grab command and the second player grab command further comprises determining a first mode of the first player grab command and a second mode of the second player grab command.
4 . The method of claim 1 , wherein the determining the winner of the prize based on the first player grab command and the second player grab command further comprises calculating a time period that a player holds an object.
5 . The method of claim 1 , wherein the determining the winner of the prize based on the first player grab command and the second player grab command further comprises calculating a number of grab commands of the prize that a player made.
6 . The method of claim 1 , wherein the determining the winner of the prize based on the first player grab command and the second player grab command further comprises calculating a number of players that a player grabbed the prize from.
7 . The method of claim 1 , further comprising:
receiving a location and an identity of the first player; and displaying the location and the identity of the first player to the second player.
8 . A method for determining a winner of a prize, comprising:
receiving a first player grab command from a first player device; associating a first time period with the first player based on the first player grab command; receiving a second player grab command from a second player device; associating a second time period with the second player based on the second player grab command; and determining the winner of the prize based on the first time period and the second time period.
9 . The method of claim 8 , wherein the determining the winner of the prize based on the first time period and the second time period further comprises determining which of the first time period and the second time period has a longer duration.
10 . The method of claim 9 , wherein the determining the winner of the prize based on the first player grab command and the second player grab command further comprises calculating a time period that a player holds an object.
11 . The method of claim 10 , further comprising incrementing the first time period by a first player time interval, wherein the first player time interval includes time during which the first player holds the object, and the first player time interval is initiated when a subsequent first player grab command is received from the first player device.
12 . A method for determining a winner of a prize, comprising:
receiving a first player grab command from a first player; determining a first player attribute; receiving a second player grab command from a second player; determining a second player attribute; and determining the winner of the prize based on the first player attribute and the second player attribute.
13 . The method of claim 12 , wherein the first player attribute is one of a time attribute, a numerical attribute, a number of grab commands attribute, a first player time period, a reward point attribute, an identity attribute, a mode attribute, a location attribute, a grab command attribute, and any combination thereof.
14 . The method of claim 12 , wherein the second player attribute one of a time attribute, a numerical attribute, a number of grab commands attribute, a second player time period, a reward point attribute, an identity attribute, a mode attribute, a location attribute, a grab command attribute, and any combination thereof.
15 . The method of claim 12 , further comprising:
awarding reward points by the first player based on the first player grab command; and awarding reward points by the second player based on the second player grab command.
16 . The method of claim 12 , wherein the first player attribute includes a first player time period and the second player attribute includes a second player time period.
17 . The method of claim 16 , further comprising:
generating at least one random time interval; and incrementing the at least one of the first time period and the second time period by the at least one random time interval.
18 . The method of claim 12 , wherein the first player attribute includes a first player time period comprising a sum of time intervals when the first player held the prize.
19 . The method of claim 18 , wherein at least one of the time intervals is initiated by a receipt of a first player grab command.
20 . The method of claim 18 , wherein at least one of the time intervals terminates based on one of duration and an event associated with a player other than the first player.
21 . The method of claim 18 , wherein at least one of the time intervals terminates by a receipt of a grab command from a player other than the first player.
22 . The method of claim 12 , further comprising displaying the second player attribute to the first player.
23 . The method of claim 12 , further comprising:
receiving a third player grab command from a third player; determining a third player attribute; and displaying at least one of the second player attribute and the third player attribute to the first player.
24 . The method of claim 22 , wherein the second player attribute comprises a location attribute of the second player.
25 . The method of claim 24 , further comprising:
receiving a third player grab command from a third player; determining a location attribute of the third player; and displaying at least one of the location attribute of the second player and the location attribute of the third player to the first player.
26 . The method of claim 24 , further comprising:
receiving a third player grab command from a third player; determining a location attribute of the third player; and suppressing at least one of the location attribute of the second player and the location attribute of the third player from the first player.
27 . A method for forming a first team attribute, comprising:
determining the first time attribute based on a first player grab command for a prize from a first player of a first team; determining the second time attribute based on a second player grab command for the prize from a second player of the first team; and summing the first time attribute and the second time attribute from the first and second players of the first team, to form a first team time attribute.
28 . The method of claim 27 , further comprising:
determining a third time attribute based on a first player grab command for the prize from a first player of a second team; determining a fourth time attribute based on a second player grab command for the prize from a second player of the second team; summing the first time attribute and the second time attribute from the first and second players of the second team, to form a second team time attribute; and determining a winner of the prize based on the first team time attribute and the second team time attribute.
29 . A method for determining a winner of an object, comprising:
receiving a grab command from a first player to grab the object through one of at least two modes; disabling grab commands from the first player; determining a first interval for the first player to hold the object; receiving a grab command from a second player to grab the object through one of at least two modes during the first interval; suppressing communication of an attribute of the second player to the first player during the first interval; determining a second interval for the second player to hold the object; enabling grab commands for the first player following the first interval; receiving a grab command from a third player to grab the object through one of at least two modes; displaying an attribute of the third player to the first player; and determining the winner of the object based on the first interval and the second interval.
30 . The method of claim 29 , wherein determining a first interval for the first player to hold the object includes generating a random number.
31 . A computer-readable storage medium having embodied thereon instructions, the instructions being executable by a computer processor to perform a method for determining a winner of a prize, the method comprising:
receiving a first player grab command from a first player; determining a first player attribute; receiving a second player grab command from a second player; determining a second player attribute; and determining the winner of the prize based on the first player attribute and the second player attribute.
32 . The computer-readable storage medium of claim 31 , wherein the first player attribute and the second player attributes are time attributes.
33 . The computer-readable storage medium of claim 32 , wherein the method further comprises:
generating at least one random number; and incrementing at least one of the first player time attribute and the second player time attribute using at least one generated random number.
34 . A multiplayer system, comprising:
a database configured for storing information concerning a plurality of players, the plurality of players including a first player and a second player; a web server coupled to the database and configured to receive grab commands from a plurality of player devices, the plurality of player devices including a first player device of the first player and a second player device of the second player; and a computer-readable storage medium coupled to the database and the web server, the computer-readable storage medium having embodied thereon instructions, the instructions being executable by a computer processor to perform a method for determining a winner of a prize, the method comprising: receiving a first player grab command from the first player device; determining a first player attribute; receiving a second player grab command from the second player device; determining a second player attribute; and determining the winner of the prize based on the first player attribute and the second player attribute.
35 . The multiplayer system of claim 34 , wherein the determining the winner of the prize based on the first player attribute and the second player attribute further comprises determining which of the first player attribute and the second player attribute has a longer duration.
36 . The multiplayer system of claim 34 , wherein the determining the winner of the prize based on the first player attribute and the second player attribute further comprises determining which of the first player attribute and the second player attribute includes a larger number.Join the waitlist — get patent alerts
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