US2008305855A1PendingUtilityA1

System and method for facilitating back bet wagering

Assignee: SHUFFLE MASTER INCPriority: Jun 11, 2007Filed: Jun 11, 2007Published: Dec 11, 2008
Est. expiryJun 11, 2027(~0.9 yrs left)· nominal 20-yr term from priority
G07F 17/32
54
PatentIndex Score
0
Cited by
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References
0
Claims

Abstract

A system and method for facilitating back bet wagering is disclosed. The system includes a central processor in communication with information gathering devices that gather information about game play and a display device. The central processor is able to manipulate the information provided by the information gathering devices in order to generate data regarding game play, such as a ranking of perceived lucky players, and the display device provides a visual display of this data. The method includes recording game data in real-time, associating the game data with active players in the game, assigning a rank to the active players based on the associated game data, presenting the ranking of active players to one or more passive players and receiving back betting wagers from the one or more passive players.

Claims

exact text as granted — not AI-modified
1 . A gaming system for facilitating back bet wagering comprising:
 a gaming table comprising:
 a card reading sensor 
 least one wager sensor; 
 a processor in communication with the card reading sensor and the at least one wager sensor, the processor being configured to manipulate data provided by the card reading sensor and the at least one wager sensor to generate game result data suitable for use in back bet wagering; and 
 a display in communication with the processor, the display being configured to provide a visual display of data generated by the processor. 
   
     
     
         2 . The gaming system of  claim 1 , wherein the wager sensor is at least one sensor selected from the group consisting of an overhead imaging system, a wager election sensor and a wager amount sensor. 
     
     
         3 . The gaming system of  claim 1 , wherein the card reading sensor is part of an apparatus selected from the group consisting of a card reading shoe, a card reading shuffler, a table top card reading system and an overhead card imaging system, wherein the sensor is configured to read the suit and/or rank of each card dealt. 
     
     
         4 . The gaming system of  claim 1 , wherein the display is incorporated into a handheld device that is in wireless communication with the processor. 
     
     
         5 . The gaming system of  claim 1 , and further comprising a dealing shoe, the card reading sensor and microprocessor contained therein, wherein the data received by the processor from the microprocessor includes hand outcome, wherein the data received by the processor further includes at least one of wager elections made by each active player, and wager amount for each active player. 
     
     
         6 . The gaming system of  claim 1 , wherein the data received by the processor is processed to determine which player or player position is on a lucky streak. 
     
     
         7 . The gaming system of  claim 1 , wherein the data received by the processor is manipulated to generate at least one statistic selected from the group consisting of: a player/position with the most hands won per unit of time; a player/position that wins most often as compared to all other players/player positions being monitored; a first player/position in time frame “X” to win a hand; a most recent player/position to win; the player/position who won at a predetermined time; a player/position that has won the most consecutive hands in the last “X” unit of time; a player/position that has won the most often at a particular table; a player/position that has won the most often in a particular pit; a player/position that has won the most often in a particular property; a player/position that has won the most often playing a particular game; a player/position that has won the most often playing two or more different games; a player/position that has earned the most per unit of time; a player/position that has won the most side wagers; a player/position that has won the most often on the base game and side wagers combined; a player/position that has won the most money in a gaming session; and a player/position that has most accurately predicted banker/player/tie wins. 
     
     
         8 . The gaming system of  claim 1  further comprising a plurality of gaming tables, each gaming table comprising a card reading sensor and at least one wager sensor,
 wherein the processor is in communication with each of the card reading sensors and each of the wager sensors.   
     
     
         9 . The gaming system of  claim 8 , wherein the same game is being played at each of the plurality of gaming tables. 
     
     
         10 . The gaming system of  claim 8 , wherein the same game is not being played at each of the plurality of gaming tables. 
     
     
         11 . A gaming system for facilitating back bet wagering on live table games, the system comprising:
 a central processor in communication with information gathering devices associated with the live game tables that gather information regarding game play; and   at least one display device in communication with the central processor,   wherein the central processor is configured to manipulate the information provided by the information gathering devices in order to generate game result data suitable for use in back bet wagering, and   wherein the display device provides a visual display of game result data generated by the central processor.   
     
     
         12 . The gaming system of  claim 11 , wherein the information gathering devices include at least one of a card reading sensor and a wager sensor. 
     
     
         13 . The gaming system of  claim 11 , wherein the information gathered by the information gathering devices includes, for each hand played, data selected from the group of hand outcome, wager elections made by each active player, and wager amount for each active player. 
     
     
         14 . The gaming system of  claim 11 , wherein the display device is incorporated into a handheld device that is in wireless communication with the central processor. 
     
     
         15 . The gaming system of  claim 14 , wherein the handheld device allows a player to place a back bet wager. 
     
     
         16 . The gaming system of  claim 11 , wherein the game result data generated by the central processor includes statistical data summarizing the information gathered by the information gathering devices. 
     
     
         17 . The gaming system of  claim 11 , wherein the game result data generated by the central processor indicates a player that is on a lucky streak. 
     
     
         18 . A method for facilitating back bet wagering comprising the steps of:
 recording game data relating to game events in real-time;   associating the game data with active players involved in the game;   assigning a rank to the active players based on the associated game data and according to predetermined criteria;   presenting the ranking of active players to one or more passive players;   receiving back betting wagers from the one or more passive players relating to future game events associated with one or more active players; and   resolving the back betting wagers on game events as they occur in real-time.   
     
     
         19 . The method of  claim 18 , wherein the game data is recorded by at least one of a card reading shoe, wager election selectors and optional wager amount sensors. 
     
     
         20 . The method of  claim 18 , wherein assigning a rank to the active players further comprises:
 manipulating the game data based on the predetermined criteria to generate at least one of the following data: a player/position with the most hands won per unit of time; a player/position that wins most often as compared to all other players/player positions being monitored; a first player/position in time frame “X” to win a hand; a most recent player/position to win; the player/position who won at a predetermined time; a player/position that has won the most consecutive hands in the last “X” unit of time; a player/position that has won the most often at a particular table; a player/position that has won the most often in a particular pit; a player/position that has won the most often in a particular property; a player/position that has won the most often playing a particular game; a player/position that has won the most often playing two or more different games; a player/position that has earned the most per unit of time; a player/position that has won the most side wagers; a player/position that has won the most often on the base game and side wagers combined; a player/position that has won the most money per unit of time; and a player/position that has most accurately predicted banker/player/tie wins; and   determining a rank for each of the active players by placing the generated data in a ranked order.   
     
     
         21 . The method of  claim 18 , wherein presenting the ranking of active players comprises displaying a ranked order list on a display device. 
     
     
         22 . The method of  claim 18 , wherein receiving the back betting wagers further comprises providing a handheld device configured to receive back bet wagers. 
     
     
         23 . The method of  claim 18 , wherein presenting the ranking of active players comprises displaying a menu of criteria for determining a ranked order of players.

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