Game Apparatus
Abstract
The present invention provides a game apparatus that enables game progression control for increasing game attractiveness and adjusting the payout ratio. A game apparatus includes: a winning-object selecting unit for selecting winning-objects from a plurality of selection-objects; a game control unit for controlling progression of a game, which carries out selections a predetermined number of times using the winning-object selecting unit during one game term; an array information generating unit for generating array information defining a selection-object-array using part or all of the plurality of selection-objects; an array image displaying unit for displaying an array image in which a plurality of selection-object-images corresponding to the respective selection-objects included in the selection-object-array defined by the array information generated by the array information generating unit are arrayed based on the array information; a winning-object storage unit for storing the winning-objects selected by the winning-object selecting unit during the one game term; and a decision unit for deciding, based on the winning-objects stored in the winning-object storage unit, whether or not an array of the winning-objects on the selection-object-array defined by the array information is a specified-pattern, wherein the winning-object selecting unit carries out part or all of the selections, the predetermined number of times, which is executed during the one game term, before generating the array information by the array information generating unit; the array information generating unit determines the selection-object-array based on pre-winning-objects that the winning-object selecting unit selects before generating the array information, and generates the array information defining the determined selection-object-array; and the winning-object storage unit stores the pre-winning-objects as the winning-objects at a predetermined probability.
Claims
exact text as granted — not AI-modified1 . A game apparatus, comprising:
a winning-object selecting unit for selecting winning-objects from a plurality of selection-objects; a game control unit for controlling progression of a game, which carries out selections a predetermined number of times using the winning-object selecting unit during one game term; an array information generating unit for generating array information defining a selection-object-array using part or all of the plurality of selection-objects; an array image displaying unit for displaying an array image in which a plurality of selection-object-images corresponding to the respective selection-objects included in the selection-object-array defined by the array information generated by the array information generating unit are arrayed based on the array information; a winning-object storage unit for storing the winning-objects selected by the winning-object selecting unit during the one game term; and a decision unit for deciding, based on the winning-objects stored in the winning-object storage unit, whether or not an array of the winning-objects on the selection-object-array defined by the array information is a specified-pattern, wherein the winning-object selecting unit carries out part or all of the selections, the predetermined number of times, which is executed during the one game term, before generating the array information by the array information generating unit, the array information generating unit determines the selection-object-array based on pre-winning-objects that the winning-object selecting unit selects before generating the array information, and generates the array information defining the determined selection-object-array, and the winning-object storage unit stores the pre-winning-objects as the winning-objects at a predetermined probability.
2 . The game apparatus according to claim 1 ,
wherein the predetermined probability is 100% when the winning-object storage unit stores the pre-winning-objects as the winning-objects.
3 . The game apparatus according to claim 1 ,
wherein the winning-object selecting unit carries out part of the selections, which are executed the predetermined number of times during the one game term, before generating the array information, and with respect to at least selections carried out after generating the array information, winning-objects are selected by drawings.
4 . The game apparatus according to claim 2 ,
wherein the winning-object selecting unit carries out part of the predetermined number of selections, which are executed during the one game term, before generating the array information, and with respect to at least selections carried out after generating the array information, winning-objects are selected by drawings.
5 . The game apparatus according to claim 3 ,
wherein the winning-object selecting unit carries out part of the selections, which are executed the predetermined number of times during the one game term, before generating the array information, and the winning-object selecting unit selects, in the drawings carried out after generating the array information, winning-objects from selection-objects which are obtained by excluding the pre-winning-objects stored in the winning-objects storage unit as the winning-objects out of the pre-winning-objects selected before generating the array information, from the plurality of selection-objects.
6 . The game apparatus according to claim 4 ,
wherein the winning-object selecting unit carries out part of the selections, which are executed the predetermined number of times during the one game term, before generating the array information, and the winning-object selecting unit selects, in the drawings carried out after generating the array information, winning-objects from selection-objects which are obtained by excluding the pre-winning-objects stored in the winning-objects storage unit as the winning-objects out of the pre-winning-objects selected before generating the array information, from the plurality of selection-objects.
7 . The game apparatus according to claim 1 , 2 , 3 , 4 , 5 or 6 , comprising:
a notifying unit for providing a notification of the winning-objects stored in the winning-object storage unit after the array image displaying unit displays the array image.
8 . The game apparatus according to claim 7 ,
wherein the winning-object selecting unit carries out part of the selections, which are executed the predetermined number of times during the one game term, before generating the array information, and the notifying unit provides the notification of those stored in the winning-object storage unit as the winning-objects out of the pre-selecting-objects and the winning-objects that the winning-object selecting unit selects after generating the array information, almost in the same notification mode.
9 . The game apparatus according to claim 1 , comprising:
a bet accepting unit for accepting a bet for a bet-object; and an allotment payout unit for paying out allotment, wherein the game control unit controls the allotment payout unit to pay out a quantity of allotment corresponding to a quantity of the bet-objects that the bet accepting unit accepts when the decision unit decides that the specified-pattern is formed.
10 . The game apparatus according to claim 9 , comprising:
a payout ratio storage unit for storing payout ratio data showing a payout ratio that is a ratio of the quantity of the bet-objects accepted by the bet accepting unit to the quantity of allotment paid out by the allotment payout unit within a predetermined duration of time, wherein the array information generating unit determines the selection-object-array based on the pre-winning-objects selected by the winning-object selecting unit before generating the array information, so that the payout ratio shown by the payout ratio data stored in the payout ratio storage unit approaches a predetermined preset payout ratio.
11 . The game apparatus according to claim 1 ,
wherein the array image displaying unit displays the array image, in which the plurality of selection-object-images are arrayed in form of a matrix based on the array information, and the decision unit decides with the specified-pattern that is an array in which the selection-object-images corresponding to the winning-objects are arranged at least in one of lines in a longitudinal direction, horizontal direction and diagonal direction on the array image.Join the waitlist — get patent alerts
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